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Fix transforms trying to continue after a cancel
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@@ -5664,6 +5664,7 @@ void Node3DEditorViewport::finish_transform() {
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spatial_editor->update_transform_gizmo();
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spatial_editor->update_transform_gizmo();
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surface->queue_redraw();
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surface->queue_redraw();
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set_process_input(false);
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set_process_input(false);
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clicked = ObjectID();
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}
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}
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// Register a shortcut and also add it as an input action with the same events.
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// Register a shortcut and also add it as an input action with the same events.
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