Clean up type registration
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2
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2
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@@ -4,7 +4,7 @@ import os
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Import("env")
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# Define the context constant for module build
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env.Append(CPPDEFINES=["GODOT_MODULE_BUILD"])
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env.Append(CPPDEFINES=["REDOT_MODULE_BUILD"])
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# Sources to include in the module
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module_sources = Glob("*.cpp")
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@@ -7,6 +7,14 @@
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using namespace godot;
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#endif
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#ifdef REDOT_MODULE_BUILD
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#include "core/objects/class_db.h"
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#endif
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void initialize_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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@@ -21,6 +29,8 @@ void uninitialize_module(ModuleInitializationLevel p_level) {
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}
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}
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#ifdef GD_EXTENSION_BUILD
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extern "C" {
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// Initialization.
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GDExtensionBool GDE_EXPORT extension_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
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@@ -34,13 +44,4 @@ GDExtensionBool GDE_EXPORT extension_init(GDExtensionInterfaceGetProcAddress p_g
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}
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}
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#elif defined(GODOT_MODULE_BUILD)
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#include "register_types.h"
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void register_types() {
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// Register classes here
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}
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void unregister_types() {
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}
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#endif
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#endif
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@@ -4,7 +4,10 @@
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#ifdef GD_EXTENSION_BUILD
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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#elif defined(GODOT_MODULE_BUILD)
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#endif
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#ifdef REDOT_MODULE_BUILD
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#include "core/object/class_db.h"
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#endif
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