mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
55 lines
2.3 KiB
XML
55 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ScriptCreateDialog" inherits="ConfirmationDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Redot editor's popup dialog for creating new [Script] files.
|
|
</brief_description>
|
|
<description>
|
|
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
|
|
[codeblocks]
|
|
[gdscript]
|
|
func _ready():
|
|
var dialog = ScriptCreateDialog.new();
|
|
dialog.config("Node", "res://new_node.gd") # For in-engine types.
|
|
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
|
|
dialog.popup_centered()
|
|
[/gdscript]
|
|
[csharp]
|
|
public override void _Ready()
|
|
{
|
|
var dialog = new ScriptCreateDialog();
|
|
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
|
|
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
|
|
dialog.PopupCentered();
|
|
}
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="config">
|
|
<return type="void" />
|
|
<param index="0" name="inherits" type="String" />
|
|
<param index="1" name="path" type="String" />
|
|
<param index="2" name="built_in_enabled" type="bool" default="true" />
|
|
<param index="3" name="load_enabled" type="bool" default="true" />
|
|
<description>
|
|
Prefills required fields to configure the ScriptCreateDialog for use.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
|
|
<member name="ok_button_text" type="String" setter="set_ok_button_text" getter="get_ok_button_text" overrides="AcceptDialog" default=""Create"" />
|
|
<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Attach Node Script"" />
|
|
</members>
|
|
<signals>
|
|
<signal name="script_created">
|
|
<param index="0" name="script" type="Script" />
|
|
<description>
|
|
Emitted when the user clicks the OK button.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|