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Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
66 lines
2.8 KiB
Markdown
66 lines
2.8 KiB
Markdown
# Redot Engine
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<p align="center">
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<a href="https://redotengine.org/">
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<img src="logo_outlined.png" width="400" alt="Redot Engine logo">
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</a>
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</p>
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## 2D and 3D cross-platform game engine
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**[Redot Engine](https://redotengine.org) is a feature-packed, cross-platform
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game engine to create 2D and 3D games from a unified interface.** It provides a
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comprehensive set of common tools, so that
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users can focus on making games without having to reinvent the wheel. Games can
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be exported with one click to a number of platforms, including the major desktop
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platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
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Web-based platforms and consoles.
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## Free, open source and community-driven
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Redot is a completely free and open source fork of Godot under the very permissive MIT license.
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No strings attached, no royalties, nothing. The users' games are theirs, down
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to the last line of engine code. Redot's development is fully independent and truly
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community-driven, empowering users to help shape their engine to match their
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expectations.
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Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
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Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
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[Ariel Manzur](https://github.com/punto-) (both still maintaining Godot)
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for several years as an in-house engine, used to publish several work-for-hire
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titles.
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Redot was forked from Godot in [September 2024](https://github.com/Redot-Engine/redot-engine/commit/a12e9de5dd831e1ce0c839f0420b278ef0a6aa5b),
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intending to improve upon Godot in order to fulfill its potential and contribute to the shared
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codebase of both through a more genuinely community-driven model than Godot.
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[Keatram - 2D Pixel Cross-Platform MMORPG by Keros](https://kaetram.com)
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<p align="center">
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<img src="screenshot.jpg" width="900" alt="Redot Engine screenshot!">
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</p>
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## Getting the engine
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### Binary downloads
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Official binaries for the Redot editor and the export templates will be found
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[on the Redot website](https://redotengine.org/download) once it's set up and on the [GitHub page](https://github.com/Redot-Engine/redot-engine) until then.
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### Compiling from source
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[For the time being, see the official Godot docs](https://docs.godotengine.org/en/latest/contributing/development/compiling)
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for compilation instructions for every supported platform.
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## Community and contributing
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Redot is not only an engine but an ever-growing community of users and engine
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developers. Please visit our [Discord server](https://discord.gg/redot)!
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To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
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This document also includes guidelines for reporting bugs.
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Follow [Redot on Twitter](https://x.com/redotengine)!
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## Documentation and demos
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The class reference is accessible from the Redot editor.
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