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24 Commits

Author SHA1 Message Date
Arctis Fireblight
e36cb51763 Merge pull request #1118 from Arctis-Fireblight/Bump-Version-4.4-Stable
Bump Version: 4.4-stable
2025-12-03 18:32:44 -06:00
Arctis_Fireblight
bce02f1c26 Bump Version: 4.4-stable 2025-12-03 18:29:55 -06:00
Arctis Fireblight
aef429fa0e Merge pull request #1117 from Arctis-Fireblight/Fix-build-system-issues
Fixes various issues with the new release build pipeline.

fixes #1110
fixes #1111
fixes #1112
fixes #1113
fixes #1114
fixes #1115
fixes #1116
2025-12-03 18:09:34 -06:00
Arctis_Fireblight
4e9db2ca05 Fix: Ensure IOS templates are packaged correctly, issue #1115 2025-12-02 23:21:20 -06:00
Arctis_Fireblight
80f83a7cf2 Fix: Ensure SHA512-SUMS.txt is created by the new build system, issue #1114 2025-11-19 13:25:23 -06:00
Arctis_Fireblight
155f5edaa3 Fix: Ensure tarball is created by the new build system, issue #1113 2025-11-19 13:24:18 -06:00
Arctis_Fireblight
f1ce693c4c Fix: ensured correct file names for export templates, issue #1111 2025-11-19 12:49:23 -06:00
Arctis_Fireblight
693599d229 Fix: removed duplicate mac release templates, issue #1112 2025-11-19 11:55:06 -06:00
Arctis_Fireblight
3e573e515e Fix: ensure paths are correct for export templates, issue #1116 2025-11-19 11:51:23 -06:00
Arctis_Fireblight
037d0af456 Fix: ensure version.txt is included in release templates, issue #1110 2025-11-19 08:11:32 -06:00
Arctis Fireblight
b8d529fac8 Merge pull request #1109 from Arctis-Fireblight/Fix-Incorrect-Nuget-Versions
Fix incorrect version on pre-release Nuget packages
2025-11-15 22:40:39 -06:00
Arctis Fireblight
4d9e24d511 Merge pull request #1108 from Arctis-Fireblight/Updates-to-Gitlab-ci
Refactor .gitlab-ci.yml file for release build pipeline.
2025-11-15 22:39:55 -06:00
Arctis Fireblight
b47b9876cb Fix incorrect version on pre-release Nuget packages
Added additional logic to `build_assemblies.py` to append the status_version number to the version number for non-stable packages.
2025-11-15 22:08:15 -06:00
Arctis Fireblight
60164fcbf8 Refactor .gitlab-ci.yml file
Moved all build steps to a single stage.
Fixed various typos.
Reordered the Mac stages so that they occur earlier in the pipeline maximizing efficiency.
Bug fixes to the Mac signing jobs.
Added packaging stage to create a single download file from artifacts.
Fixed the nuget push command.
2025-11-15 19:29:04 -06:00
Arctis Fireblight
abc59bb63e Merge pull request #1107 from Arctis-Fireblight/add-buildscript
Created `.gitlab-ci.yml` file for automating release builds
2025-11-06 19:58:44 -06:00
Arctis Fireblight
f81478a98d Created .gitlab-ci.yml file for automating release builds 2025-11-06 19:48:09 -06:00
Arctis Fireblight
54fbf8ed8b Merge pull request #1102 from Arctis-Fireblight/4.4
Bump version - 4.4.0-rc.1
2025-11-06 07:43:56 -06:00
Arctis Fireblight
65829d638a Merge pull request #1106 from Arctis-Fireblight/Fix-Gcc-warnings-4.4
Fix GCC warnings - 4.4
2025-11-05 22:20:59 -06:00
Thaddeus Crews
bc320db5e3 Core: Sidestep GCC false-positives
(cherry picked from commit acdb8667b56a43db6eee9a96ad61147bb80ea785)

Adds some more fixes for 4.5.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-11-05 22:14:39 -06:00
Arctis Fireblight
d15a36616a Bump version - 4.4.0-rc.1 2025-11-02 16:43:43 -06:00
Arctis Fireblight
f49ba20319 Merge pull request #1099 from Arctis-Fireblight/4.4
Cherrypick 4.4: Add Missing `NodePath.Slice()` method to the C# API (#1097)
2025-10-16 08:30:50 -05:00
087b7ee14a Add Missing NodePath.Slice() method to the C# API (#1097)
* Add missing `NodePath.Slice()` method to the C# API

* Fix syntax error due to missing parenthesis.

* Replace space indentation with tab

* Fix incorrect type name
2025-10-15 22:35:32 -05:00
Logan | Redot Manager
20c47bc322 Merge pull request #1095 from Logan-ReXDev/4.4
Bump version to 4.4-beta
2025-09-20 14:09:00 -04:00
Logan | Redot Manager
c4c5c8258d Bump version to 4.4-beta 2025-09-20 02:04:37 -04:00
9 changed files with 1617 additions and 1 deletions

1565
.gitlab-ci.yml Normal file

File diff suppressed because it is too large Load Diff

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@@ -2393,6 +2393,10 @@ void Image::initialize_data(const char **p_xpm) {
} break;
case READING_PIXELS: {
int y = line - colormap_size - 1;
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic warning "-Wstringop-overflow=0"
#endif
for (int x = 0; x < size_width; x++) {
char pixelstr[6] = { 0, 0, 0, 0, 0, 0 };
for (int i = 0; i < pixelchars; i++) {
@@ -2407,6 +2411,9 @@ void Image::initialize_data(const char **p_xpm) {
}
_put_pixelb(x, y, pixel_size, data_write, pixel);
}
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
if (y == (size_height - 1)) {
status = DONE;

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@@ -32,7 +32,14 @@
#include "geometry_2d.h"
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Walloc-zero"
#endif
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
#include "thirdparty/misc/polypartition.h"
#define STB_RECT_PACK_IMPLEMENTATION
#include "thirdparty/misc/stb_rect_pack.h"

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@@ -285,6 +285,9 @@ def generate_sdk_package_versions():
if match:
pos = match.start()
version_status = version_status[:pos] + "." + version_status[pos:]
else:
version_status = f"{version_status}.{version_info['status_version']}"
version_str += "-" + version_status
import version

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@@ -533,6 +533,9 @@ namespace Godot.NativeInterop
public static partial int godotsharp_node_path_get_subname_count(in godot_node_path p_self);
public static partial void godotsharp_node_path_slice(scoped in godot_node_path p_self, int p_begin, int p_end,
out godot_node_path r_result);
public static partial godot_bool godotsharp_node_path_is_absolute(in godot_node_path p_self);
public static partial godot_bool godotsharp_node_path_equals(in godot_node_path p_self, in godot_node_path p_other);

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@@ -274,6 +274,31 @@ namespace Godot
return NativeFuncs.godotsharp_node_path_get_subname_count(self);
}
/// <summary>
/// Returns the slice of the <em>NodePath</em>, from <c>begin</c> (inclusive) to <c>end</c> (exclusive), as a
/// new <em>NodePath</em>.<br/>
/// The absolute value of <c>begin</c> and <c>end</c> will be clamped to the sum of
/// <see cref="NodePath.GetNameCount">GetNameCount</see> and
/// <see cref="NodePath.GetSubNameCount">GetSubNameCount</see>, so the default value for <c>end</c> makes it
/// slice to the end of the <em>NodePath</em> by default (i.e. <c>path.Slice(1)</c> is a shorthand for
/// <c>path.Slice(1, path.GetNameCount() + path.GetSubNameCount())</c>).<br/>
/// If either <c>begin</c> or <c>end</c> are negative, they will be relative to the end of the <em>NodePath</em>
/// (i.e. <c>path.Slice(0, -2)</c> is shorthand for
/// <c>path.Slice(0, path.GetNameCount() + path.GetSubNameCount() - 2)</c>).
/// </summary>
/// <param name="begin">The index of the name or subname at which to start the slice.</param>
/// <param name="end">The index (exclusive) of the name or subname at which to end the slice.</param>
/// <returns>A slice of the <em>NodePath</em> bounded by <c>begin</c> and <c>end</c>.</returns>
public NodePath Slice(int begin, int end = Int32.MaxValue)
{
var self = (godot_node_path)NativeValue;
NativeFuncs.godotsharp_node_path_slice(self, begin, end, out godot_node_path slicedNodePath);
using (slicedNodePath)
return new NodePath(slicedNodePath);
}
/// <summary>
/// Returns <see langword="true"/> if the node path is absolute (as opposed to relative),
/// which means that it starts with a slash character (<c>/</c>). Absolute node paths can

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@@ -1331,6 +1331,10 @@ int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
return p_self->get_subname_count();
}
void godotsharp_node_path_slice(const NodePath *p_self, int32_t p_begin, int32_t p_end, NodePath *r_result) {
memnew_placement(r_result, NodePath(p_self->slice(p_begin, p_end)));
}
bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
return p_self->is_absolute();
}
@@ -1712,6 +1716,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_node_path_get_name_count,
(void *)godotsharp_node_path_get_subname,
(void *)godotsharp_node_path_get_subname_count,
(void *)godotsharp_node_path_slice,
(void *)godotsharp_node_path_is_absolute,
(void *)godotsharp_node_path_equals,
(void *)godotsharp_node_path_hash,

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@@ -159,6 +159,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
const NodeData *nd = &nodes[0];
Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
ret_nodes[0] = nullptr; // Sidesteps "maybe uninitialized" false-positives on GCC.
bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();

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@@ -3,7 +3,7 @@ name = "Redot Engine"
major = 4
minor = 4
patch = 0
status = "alpha"
status = "stable"
status_version = 0
module_config = ""
website = "https://redotengine.org"