Thaddeus Crews
c227126764
Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
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Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
Gilles Roudière
e992c7d1fd
Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 21:34:04 +02:00
Thaddeus Crews
925fd8a9cc
Merge pull request #109736 from Rubonnek/tilecolfree
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Free TileMapLayer debug quadrant meshes when clearing
2025-08-21 06:24:21 -05:00
Wilson E. Alvarez
261734adb6
Free TileMapLayer debug quadrant meshes when clearing
2025-08-18 10:10:14 -04:00
Mikael Hermansson
6c907c2d37
Fix move_and_slide forcing synchronization with physics thread
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com >
2025-08-14 18:58:36 +02:00
nocommentsgood
65a2d733b7
Rename Camera2D set_position_smoothing_enabled parameter
2025-07-30 16:05:30 -05:00
Gilles Roudière
8637922926
Fix debug rendering in TileMapLayer
2025-07-25 11:17:03 +02:00
aaronp64
7f60546f05
Fix CPUParticles2D repeatedly scaling particles with 0 velocity and Align Y
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CPUParticles2D with Align Y turned on would update particles' transforms based on the velocity when velocity was non-zero, but would not set the transform for zero velocity. This left the transfrom value from the previous call, which may have already been scaled. In this case, each call to _particles_process would apply the scale again, causing the particle to repeatedly grow (or shrink for scales < 1.0).
Updated the Align Y logic to always normalize the transform values before scale is applied.
2025-07-09 11:09:37 -04:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
6340fa0813
Merge pull request #108207 from KoBeWi/spamygon2d
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Fix error spam caused by `internal_vertex_count` property
2025-07-04 10:09:04 -05:00
Thaddeus Crews
6caf4c698f
Merge pull request #107915 from QbieShay/fix_emitting_reset
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Fix particles resetting properties when emitting is toggled
2025-07-04 10:09:03 -05:00
kobewi
3eb85431f1
Fix error spam caused by internal_vertex_count property
2025-07-02 18:20:41 +02:00
kobewi
9a941441c4
Fix smoothed camera position with limits
2025-07-02 13:54:30 +02:00
Thaddeus Crews
e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
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Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Qbieshay
b93f6fa1ba
Fix particles resetting properties when emitting is toggled
2025-06-24 12:16:42 +02:00
lawnjelly
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
Haoyu Qiu
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
Rémi Verschelde
31892b13b5
Merge pull request #107559 from groud/remove_get_used_cells_where_possible
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Remove `get_used_cells` to avoid unecessary allocations in navigation baking
2025-06-16 01:52:54 +02:00
Rémi Verschelde
c13218580f
Merge pull request #107528 from timothyqiu/direct-x
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Don't put main properties of `AnimatedSprite2D` inside a group
2025-06-16 01:52:44 +02:00
Rudolph Bester
3c5d4a2410
Fix floating point precision errors when setting particle trail length
2025-06-15 20:38:50 +02:00
Gilles Roudière
a39f6b1c64
Remove get_used_cells to avoid unecessary allocations in navigation baking
2025-06-15 13:42:39 +02:00
Haoyu Qiu
1d40df286b
Don't put main properties of AnimatedSprite2D inside a group
2025-06-14 19:20:58 +08:00
smix8
4476fc7099
Only repath a NavigationAgent with a target position
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Only repaths a NavigationAgent with a target position.
2025-06-14 01:26:36 +02:00
smix8
cbd446ac29
Add navigation path query parameter limits
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Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
Rémi Verschelde
f485f6c1c2
Merge pull request #107360 from KoBeWi/spamilion
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Fix Sprite2D error spam in exported project
2025-06-13 01:30:51 +02:00
kobewi
efbc5aabe1
Allow overriding 2D editor cursor
2025-06-12 14:00:19 +02:00
kobewi
2bb3217819
Add a dedicated editor for Camera2D limits
2025-06-12 13:49:59 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
kobewi
bf8a374a92
Fix Sprite2D error spam in exported project
2025-06-10 16:54:20 +02:00
smix8
e64fe63f17
Improve Path2D debug performance
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Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
2025-06-09 17:25:06 +02:00
Rémi Verschelde
abacf0d313
Merge pull request #107263 from smix8/capsule_outline
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Fix CapsuleShape2D outline for navmesh baking
2025-06-09 00:45:42 +02:00
Rémi Verschelde
151db00f2c
Merge pull request #107256 from smix8/avoidance2dcallback
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Change `NavigationServer2D` avoidance callbacks from `Vector3` to `Vector2`
2025-06-09 00:45:39 +02:00
smix8
58c11e557b
Fix CapsuleShape2D outline for navmesh baking
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Fixes CapsuleShape2D outline for navmesh baking
2025-06-07 20:32:07 +02:00
smix8
0ce53ffc69
Change 2D avoidance callbacks from Vector3 to Vector2
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Changes 2D avoidance callbacks from Vector3 to Vector2.
2025-06-07 14:21:28 +02:00
smix8
03e5d64dd9
Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
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Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
kleonc
f397e4f752
Fix rotated/flipped tiles destination rect calculations
2025-06-05 14:50:00 +02:00
Rémi Verschelde
590225f3d1
Merge pull request #106690 from NessaTeal/expose-camera2d-current-rotation
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Expose Camera2D current rotation
2025-06-05 13:12:07 +02:00
Rémi Verschelde
c27c87b852
Merge pull request #105245 from timothyqiu/canvas-layer-range
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Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00
Nessa Teal
cf59d74b15
Expose Camera2D current rotation
2025-06-04 00:22:18 +03:00
Thaddeus Crews
f3f76df0cd
Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4
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Physics Interpolation - Add editor configuration warnings
2025-05-26 11:24:39 -05:00
Thaddeus Crews
b144bbb510
Merge pull request #106553 from Lazy-Rabbit-2001/sprite-dragging-improved
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Reintroduce the dragging method of Sprite2D's region_rect
2025-05-26 11:24:34 -05:00
Lazy-Rabbit-2001
3a7e45c0e7
Reintroduce the dragging method of Sprite2D's region_rect
2025-05-24 19:41:05 +08:00
Logan Detrick
1a427d3dec
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
David Nikdel
5afb64e167
Fix for camera limits
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This commit makes 2D camera limits have a well defined behavior for cases when the limits are smaller than the screen rect.
Presently the RIGHT and TOP limit take prescidence simply because they are applied second. This change adjusts behavior to split the difference in cases where both the LEFT/RIGHT or TOP/BOTTOM limits would both apply.
2025-05-20 11:09:47 -04:00
Thaddeus Crews
1c4b660312
Merge pull request #96611 from Dynamic-Pistol/master
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Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
Thaddeus Crews
d9c8376fe0
Merge pull request #105825 from Alex-Onceanu/playground
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Fix `Camera2D` right and bottom limit to depend on bottom right corner
2025-05-13 16:22:24 -05:00
Alex Onceanu
1bdf237558
Fix Camera2D right and bottom limit to depend on bottom right corner
2025-05-12 19:05:08 +02:00
Thaddeus Crews
42b50abf15
Merge pull request #106113 from lodetrick/add-dictionary-type-hints
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Add missing dictionary and array type hints
2025-05-07 12:48:04 -05:00
Logan Detrick
247520b348
Add missing dictionary and array type hints
2025-05-06 12:35:19 -07:00