Merge pull request #109736 from Rubonnek/tilecolfree

Free TileMapLayer debug quadrant meshes when clearing
This commit is contained in:
Thaddeus Crews
2025-08-21 06:24:21 -05:00

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@@ -72,6 +72,9 @@ void TileMapLayer::_debug_update(bool p_force_cleanup) {
if (debug_quadrant->canvas_item.is_valid()) {
rs->free(debug_quadrant->canvas_item);
}
if (debug_quadrant->physics_mesh.is_valid()) {
rs->free(debug_quadrant->physics_mesh);
}
}
debug_quadrant_map.clear();
_debug_was_cleaned_up = true;