Arctis-Fireblight
00692349f5
Merge commit godotengine/godot@4ebf67c
2025-08-27 23:18:33 -05:00
Thaddeus Crews
c227126764
Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
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Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
Gilles Roudière
e992c7d1fd
Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 21:34:04 +02:00
Thaddeus Crews
925fd8a9cc
Merge pull request #109736 from Rubonnek/tilecolfree
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Free TileMapLayer debug quadrant meshes when clearing
2025-08-21 06:24:21 -05:00
Wilson E. Alvarez
261734adb6
Free TileMapLayer debug quadrant meshes when clearing
2025-08-18 10:10:14 -04:00
Spartan322
7aeecacb93
Merge commit godotengine/godot@0c51ede243
2025-08-16 23:07:50 -04:00
Mikael Hermansson
6c907c2d37
Fix move_and_slide forcing synchronization with physics thread
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com >
2025-08-14 18:58:36 +02:00
Spartan322
4f08ff1a11
Merge commit godotengine/godot@a3b42d85d2
2025-08-13 19:56:49 -04:00
nocommentsgood
65a2d733b7
Rename Camera2D set_position_smoothing_enabled parameter
2025-07-30 16:05:30 -05:00
Gilles Roudière
8637922926
Fix debug rendering in TileMapLayer
2025-07-25 11:17:03 +02:00
Spartan322
cd86012a9d
Merge commit godotengine/godot@71a9948157
2025-07-19 14:15:00 -04:00
aaronp64
7f60546f05
Fix CPUParticles2D repeatedly scaling particles with 0 velocity and Align Y
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CPUParticles2D with Align Y turned on would update particles' transforms based on the velocity when velocity was non-zero, but would not set the transform for zero velocity. This left the transfrom value from the previous call, which may have already been scaled. In this case, each call to _particles_process would apply the scale again, causing the particle to repeatedly grow (or shrink for scales < 1.0).
Updated the Align Y logic to always normalize the transform values before scale is applied.
2025-07-09 11:09:37 -04:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
6340fa0813
Merge pull request #108207 from KoBeWi/spamygon2d
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Fix error spam caused by `internal_vertex_count` property
2025-07-04 10:09:04 -05:00
Thaddeus Crews
6caf4c698f
Merge pull request #107915 from QbieShay/fix_emitting_reset
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Fix particles resetting properties when emitting is toggled
2025-07-04 10:09:03 -05:00
kobewi
3eb85431f1
Fix error spam caused by internal_vertex_count property
2025-07-02 18:20:41 +02:00
kobewi
9a941441c4
Fix smoothed camera position with limits
2025-07-02 13:54:30 +02:00
Thaddeus Crews
e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
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Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
Spartan322
0a87a7b475
Merge commit godotengine/godot@e1b4101e34
2025-07-01 06:43:54 -04:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Qbieshay
b93f6fa1ba
Fix particles resetting properties when emitting is toggled
2025-06-24 12:16:42 +02:00
lawnjelly
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
Haoyu Qiu
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
Rémi Verschelde
31892b13b5
Merge pull request #107559 from groud/remove_get_used_cells_where_possible
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Remove `get_used_cells` to avoid unecessary allocations in navigation baking
2025-06-16 01:52:54 +02:00
Rémi Verschelde
c13218580f
Merge pull request #107528 from timothyqiu/direct-x
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Don't put main properties of `AnimatedSprite2D` inside a group
2025-06-16 01:52:44 +02:00
Rudolph Bester
3c5d4a2410
Fix floating point precision errors when setting particle trail length
2025-06-15 20:38:50 +02:00
Gilles Roudière
a39f6b1c64
Remove get_used_cells to avoid unecessary allocations in navigation baking
2025-06-15 13:42:39 +02:00
Haoyu Qiu
1d40df286b
Don't put main properties of AnimatedSprite2D inside a group
2025-06-14 19:20:58 +08:00
smix8
4476fc7099
Only repath a NavigationAgent with a target position
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Only repaths a NavigationAgent with a target position.
2025-06-14 01:26:36 +02:00
smix8
cbd446ac29
Add navigation path query parameter limits
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Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
Rémi Verschelde
f485f6c1c2
Merge pull request #107360 from KoBeWi/spamilion
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Fix Sprite2D error spam in exported project
2025-06-13 01:30:51 +02:00
kobewi
efbc5aabe1
Allow overriding 2D editor cursor
2025-06-12 14:00:19 +02:00
kobewi
2bb3217819
Add a dedicated editor for Camera2D limits
2025-06-12 13:49:59 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
Spartan322
9023767920
Merge commit godotengine/godot@1bbfe637c6
2025-06-10 22:00:50 -04:00
kobewi
bf8a374a92
Fix Sprite2D error spam in exported project
2025-06-10 16:54:20 +02:00
smix8
e64fe63f17
Improve Path2D debug performance
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Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
2025-06-09 17:25:06 +02:00
Rémi Verschelde
abacf0d313
Merge pull request #107263 from smix8/capsule_outline
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Fix CapsuleShape2D outline for navmesh baking
2025-06-09 00:45:42 +02:00
Rémi Verschelde
151db00f2c
Merge pull request #107256 from smix8/avoidance2dcallback
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Change `NavigationServer2D` avoidance callbacks from `Vector3` to `Vector2`
2025-06-09 00:45:39 +02:00
smix8
58c11e557b
Fix CapsuleShape2D outline for navmesh baking
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Fixes CapsuleShape2D outline for navmesh baking
2025-06-07 20:32:07 +02:00
smix8
0ce53ffc69
Change 2D avoidance callbacks from Vector3 to Vector2
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Changes 2D avoidance callbacks from Vector3 to Vector2.
2025-06-07 14:21:28 +02:00
smix8
03e5d64dd9
Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
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Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
kleonc
f397e4f752
Fix rotated/flipped tiles destination rect calculations
2025-06-05 14:50:00 +02:00
Rémi Verschelde
590225f3d1
Merge pull request #106690 from NessaTeal/expose-camera2d-current-rotation
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Expose Camera2D current rotation
2025-06-05 13:12:07 +02:00
Rémi Verschelde
c27c87b852
Merge pull request #105245 from timothyqiu/canvas-layer-range
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Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00
Nessa Teal
cf59d74b15
Expose Camera2D current rotation
2025-06-04 00:22:18 +03:00
Spartan322
b666f4fc15
Merge commit godotengine/godot@de37627404
2025-05-29 05:22:55 -04:00
Thaddeus Crews
f3f76df0cd
Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4
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Physics Interpolation - Add editor configuration warnings
2025-05-26 11:24:39 -05:00