2579 Commits

Author SHA1 Message Date
Arctis-Fireblight
00692349f5 Merge commit godotengine/godot@4ebf67c 2025-08-27 23:18:33 -05:00
Thaddeus Crews
c227126764 Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
Gilles Roudière
e992c7d1fd Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer 2025-08-22 21:34:04 +02:00
Thaddeus Crews
925fd8a9cc Merge pull request #109736 from Rubonnek/tilecolfree
Free TileMapLayer debug quadrant meshes when clearing
2025-08-21 06:24:21 -05:00
Wilson E. Alvarez
261734adb6 Free TileMapLayer debug quadrant meshes when clearing 2025-08-18 10:10:14 -04:00
Spartan322
7aeecacb93 Merge commit godotengine/godot@0c51ede243 2025-08-16 23:07:50 -04:00
Mikael Hermansson
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
Spartan322
4f08ff1a11 Merge commit godotengine/godot@a3b42d85d2 2025-08-13 19:56:49 -04:00
nocommentsgood
65a2d733b7 Rename Camera2D set_position_smoothing_enabled parameter 2025-07-30 16:05:30 -05:00
Gilles Roudière
8637922926 Fix debug rendering in TileMapLayer 2025-07-25 11:17:03 +02:00
Spartan322
cd86012a9d Merge commit godotengine/godot@71a9948157 2025-07-19 14:15:00 -04:00
aaronp64
7f60546f05 Fix CPUParticles2D repeatedly scaling particles with 0 velocity and Align Y
CPUParticles2D with Align Y turned on would update particles' transforms based on the velocity when velocity was non-zero, but would not set the transform for zero velocity.  This left the transfrom value from the previous call, which may have already been scaled.  In this case, each call to _particles_process would apply the scale again, causing the particle to repeatedly grow (or shrink for scales < 1.0).

Updated the Align Y logic to always normalize the transform values before scale is applied.
2025-07-09 11:09:37 -04:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
6340fa0813 Merge pull request #108207 from KoBeWi/spamygon2d
Fix error spam caused by `internal_vertex_count` property
2025-07-04 10:09:04 -05:00
Thaddeus Crews
6caf4c698f Merge pull request #107915 from QbieShay/fix_emitting_reset
Fix particles resetting properties when emitting is toggled
2025-07-04 10:09:03 -05:00
kobewi
3eb85431f1 Fix error spam caused by internal_vertex_count property 2025-07-02 18:20:41 +02:00
kobewi
9a941441c4 Fix smoothed camera position with limits 2025-07-02 13:54:30 +02:00
Thaddeus Crews
e750950dc6 Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
Spartan322
0a87a7b475 Merge commit godotengine/godot@e1b4101e34 2025-07-01 06:43:54 -04:00
Thaddeus Crews
db28859774 Merge pull request #107591 from timothyqiu/group-enable-default
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Qbieshay
b93f6fa1ba Fix particles resetting properties when emitting is toggled 2025-06-24 12:16:42 +02:00
lawnjelly
583c72f999 FTI - Change SceneTree global setting to static
Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
Spartan322
7f9872092c Merge commit godotengine/godot@5abed52fd9 2025-06-20 03:57:56 -04:00
Haoyu Qiu
a7ab249a2a Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
Rémi Verschelde
31892b13b5 Merge pull request #107559 from groud/remove_get_used_cells_where_possible
Remove `get_used_cells` to avoid unecessary allocations in navigation baking
2025-06-16 01:52:54 +02:00
Rémi Verschelde
c13218580f Merge pull request #107528 from timothyqiu/direct-x
Don't put main properties of `AnimatedSprite2D` inside a group
2025-06-16 01:52:44 +02:00
Rudolph Bester
3c5d4a2410 Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
Gilles Roudière
a39f6b1c64 Remove get_used_cells to avoid unecessary allocations in navigation baking 2025-06-15 13:42:39 +02:00
Haoyu Qiu
1d40df286b Don't put main properties of AnimatedSprite2D inside a group 2025-06-14 19:20:58 +08:00
smix8
4476fc7099 Only repath a NavigationAgent with a target position
Only repaths a NavigationAgent with a target position.
2025-06-14 01:26:36 +02:00
smix8
cbd446ac29 Add navigation path query parameter limits
Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
Rémi Verschelde
f485f6c1c2 Merge pull request #107360 from KoBeWi/spamilion
Fix Sprite2D error spam in exported project
2025-06-13 01:30:51 +02:00
kobewi
efbc5aabe1 Allow overriding 2D editor cursor 2025-06-12 14:00:19 +02:00
kobewi
2bb3217819 Add a dedicated editor for Camera2D limits 2025-06-12 13:49:59 +02:00
LuoZhihao
8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
Spartan322
9023767920 Merge commit godotengine/godot@1bbfe637c6 2025-06-10 22:00:50 -04:00
kobewi
bf8a374a92 Fix Sprite2D error spam in exported project 2025-06-10 16:54:20 +02:00
smix8
e64fe63f17 Improve Path2D debug performance
Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
2025-06-09 17:25:06 +02:00
Rémi Verschelde
abacf0d313 Merge pull request #107263 from smix8/capsule_outline
Fix CapsuleShape2D outline for navmesh baking
2025-06-09 00:45:42 +02:00
Rémi Verschelde
151db00f2c Merge pull request #107256 from smix8/avoidance2dcallback
Change `NavigationServer2D` avoidance callbacks from `Vector3` to `Vector2`
2025-06-09 00:45:39 +02:00
smix8
58c11e557b Fix CapsuleShape2D outline for navmesh baking
Fixes CapsuleShape2D outline for navmesh baking
2025-06-07 20:32:07 +02:00
smix8
0ce53ffc69 Change 2D avoidance callbacks from Vector3 to Vector2
Changes 2D avoidance callbacks from Vector3 to Vector2.
2025-06-07 14:21:28 +02:00
smix8
03e5d64dd9 Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
Spartan322
0e99b001ac Merge commit godotengine/godot@5dd76968d8 2025-06-05 23:07:30 -04:00
kleonc
f397e4f752 Fix rotated/flipped tiles destination rect calculations 2025-06-05 14:50:00 +02:00
Rémi Verschelde
590225f3d1 Merge pull request #106690 from NessaTeal/expose-camera2d-current-rotation
Expose Camera2D current rotation
2025-06-05 13:12:07 +02:00
Rémi Verschelde
c27c87b852 Merge pull request #105245 from timothyqiu/canvas-layer-range
Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00
Nessa Teal
cf59d74b15 Expose Camera2D current rotation 2025-06-04 00:22:18 +03:00
Spartan322
b666f4fc15 Merge commit godotengine/godot@de37627404 2025-05-29 05:22:55 -04:00
Thaddeus Crews
f3f76df0cd Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4
Physics Interpolation - Add editor configuration warnings
2025-05-26 11:24:39 -05:00