mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
C#: Fix incorrect types used in ArrayMesh docs
This commit is contained in:
@@ -25,10 +25,12 @@
|
||||
m.mesh = arr_mesh
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
var vertices = new Godot.Collections.Array<Vector3>();
|
||||
vertices.Add(new Vector3(0, 1, 0));
|
||||
vertices.Add(new Vector3(1, 0, 0));
|
||||
vertices.Add(new Vector3(0, 0, 1));
|
||||
var vertices = new Vector3[]
|
||||
{
|
||||
new Vector3(0, 1, 0),
|
||||
new Vector3(1, 0, 0),
|
||||
new Vector3(0, 0, 1),
|
||||
};
|
||||
|
||||
// Initialize the ArrayMesh.
|
||||
var arrMesh = new ArrayMesh();
|
||||
@@ -38,7 +40,7 @@
|
||||
|
||||
// Create the Mesh.
|
||||
arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, arrays);
|
||||
var m = new MeshInstance();
|
||||
var m = new MeshInstance3D();
|
||||
m.Mesh = arrMesh;
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
|
||||
Reference in New Issue
Block a user