Merge pull request #101451 from TokageItLab/reset-retarget-in-the-child

Force update RetargetModifier3D's child skeletons on save
This commit is contained in:
Rémi Verschelde
2025-01-12 18:07:37 +01:00
2 changed files with 18 additions and 0 deletions

View File

@@ -213,6 +213,19 @@ void RetargetModifier3D::_reset_child_skeletons() {
child_skeletons.clear();
}
#ifdef TOOLS_ENABLED
void RetargetModifier3D::_force_update_child_skeletons() {
for (const RetargetInfo &E : child_skeletons) {
Skeleton3D *c = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(E.skeleton_id));
if (!c) {
continue;
}
c->force_update_all_dirty_bones();
c->emit_signal(SceneStringName(skeleton_updated));
}
}
#endif // TOOLS_ENABLED
/// General functions
void RetargetModifier3D::add_child_notify(Node *p_child) {
@@ -455,6 +468,7 @@ void RetargetModifier3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_EDITOR_PRE_SAVE: {
_reset_child_skeleton_poses();
_force_update_child_skeletons();
} break;
#endif // TOOLS_ENABLED
case NOTIFICATION_EXIT_TREE: {

View File

@@ -70,6 +70,10 @@ private:
void _reset_child_skeleton_poses();
void _reset_child_skeletons();
#ifdef TOOLS_ENABLED
void _force_update_child_skeletons();
#endif // TOOLS_ENABLED
void cache_rests_with_reset();
void cache_rests();
Vector<RetargetBoneInfo> cache_bone_global_rests(Skeleton3D *p_skeleton);