mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Merge pull request #101451 from TokageItLab/reset-retarget-in-the-child
Force update RetargetModifier3D's child skeletons on save
This commit is contained in:
@@ -213,6 +213,19 @@ void RetargetModifier3D::_reset_child_skeletons() {
|
||||
child_skeletons.clear();
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
void RetargetModifier3D::_force_update_child_skeletons() {
|
||||
for (const RetargetInfo &E : child_skeletons) {
|
||||
Skeleton3D *c = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(E.skeleton_id));
|
||||
if (!c) {
|
||||
continue;
|
||||
}
|
||||
c->force_update_all_dirty_bones();
|
||||
c->emit_signal(SceneStringName(skeleton_updated));
|
||||
}
|
||||
}
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
/// General functions
|
||||
|
||||
void RetargetModifier3D::add_child_notify(Node *p_child) {
|
||||
@@ -455,6 +468,7 @@ void RetargetModifier3D::_notification(int p_what) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
case NOTIFICATION_EDITOR_PRE_SAVE: {
|
||||
_reset_child_skeleton_poses();
|
||||
_force_update_child_skeletons();
|
||||
} break;
|
||||
#endif // TOOLS_ENABLED
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
|
||||
@@ -70,6 +70,10 @@ private:
|
||||
void _reset_child_skeleton_poses();
|
||||
void _reset_child_skeletons();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
void _force_update_child_skeletons();
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
void cache_rests_with_reset();
|
||||
void cache_rests();
|
||||
Vector<RetargetBoneInfo> cache_bone_global_rests(Skeleton3D *p_skeleton);
|
||||
|
||||
Reference in New Issue
Block a user