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Fix FOG shader issue in Compatibility mode
This commit is contained in:
committed by
Rémi Verschelde
parent
4e5ed0bbfb
commit
d751545391
@@ -1920,11 +1920,7 @@ void main() {
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fog.xy = unpackHalf2x16(fog_rg);
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fog.zw = unpackHalf2x16(fog_ba);
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#ifndef DISABLE_FOG
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if (scene_data.fog_enabled) {
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frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
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}
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#endif // !DISABLE_FOG
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frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
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#endif // !FOG_DISABLED
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// Tonemap before writing as we are writing to an sRGB framebuffer
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@@ -2131,11 +2127,7 @@ void main() {
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fog.xy = unpackHalf2x16(fog_rg);
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fog.zw = unpackHalf2x16(fog_ba);
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#ifndef DISABLE_FOG
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if (scene_data.fog_enabled) {
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additive_light_color *= (1.0 - fog.a);
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}
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#endif // !DISABLE_FOG
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additive_light_color *= (1.0 - fog.a);
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#endif // !FOG_DISABLED
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// Tonemap before writing as we are writing to an sRGB framebuffer
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