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Clarify SIMPLEX and SIMPLEX_SMOOTH types
(cherry picked from commit 2bd7d8e7e4)
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Spartan322
parent
4beb126724
commit
c070b7e72d
@@ -91,10 +91,10 @@
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Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value.
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</constant>
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<constant name="TYPE_SIMPLEX" value="0" enum="NoiseType">
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As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts.
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As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. Internally uses FastNoiseLite's OpenSimplex2 noise type.
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</constant>
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<constant name="TYPE_SIMPLEX_SMOOTH" value="1" enum="NoiseType">
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Modified, higher quality version of [constant TYPE_SIMPLEX], but slower.
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Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. Internally uses FastNoiseLite's OpenSimplex2S noise type.
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</constant>
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<constant name="FRACTAL_NONE" value="0" enum="FractalType">
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No fractal noise.
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