Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5

Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
This commit is contained in:
Rémi Verschelde
2025-02-27 22:17:01 +01:00
3 changed files with 4 additions and 2 deletions

View File

@@ -1439,7 +1439,7 @@ void ProjectSettings::_add_builtin_input_map() {
}
Dictionary action;
action["deadzone"] = Variant(InputMap::DEFAULT_DEADZONE);
action["deadzone"] = Variant(InputMap::DEFAULT_TOGGLE_DEADZONE);
action["events"] = events;
String action_name = "input/" + E.key;

View File

@@ -1104,7 +1104,7 @@ JoyAxis InputEventJoypadMotion::get_axis() const {
void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
pressed = Math::abs(axis_value) >= InputMap::DEFAULT_DEADZONE;
pressed = Math::abs(axis_value) >= InputMap::DEFAULT_TOGGLE_DEADZONE;
emit_changed();
}

View File

@@ -55,6 +55,8 @@ public:
};
static constexpr float DEFAULT_DEADZONE = 0.2f;
// Keep bigger deadzone for toggle actions (default `ui_*` actions, axis `pressed`) (GH-103360).
static constexpr float DEFAULT_TOGGLE_DEADZONE = 0.5f;
private:
static InputMap *singleton;