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Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')
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@@ -2028,7 +2028,7 @@ FRAGMENT_SHADER_CODE
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//apply fog
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if (fog_depth_enabled) {
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float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far;
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float fog_far = fog_depth_end > 0.0 ? fog_depth_end : z_far;
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float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex));
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