Merge pull request #260 from MisterPuma80/more_mono_docstring_branding2

Updated more mono docstring branding.
This commit is contained in:
Bioblaze Payne
2024-10-08 03:34:37 -07:00
committed by GitHub

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@@ -206,7 +206,7 @@ namespace Godot
// ReSharper disable once VirtualMemberNeverOverridden.Global
/// <summary>
/// Set the value of a property contained in this class.
/// This method is used by Godot to assign property values.
/// This method is used by Redot to assign property values.
/// Do not call or override this method.
/// </summary>
/// <param name="name">Name of the property to set.</param>
@@ -221,7 +221,7 @@ namespace Godot
// ReSharper disable once VirtualMemberNeverOverridden.Global
/// <summary>
/// Get the value of a property contained in this class.
/// This method is used by Godot to retrieve property values.
/// This method is used by Redot to retrieve property values.
/// Do not call or override this method.
/// </summary>
/// <param name="name">Name of the property to get.</param>
@@ -237,7 +237,7 @@ namespace Godot
// ReSharper disable once VirtualMemberNeverOverridden.Global
/// <summary>
/// Raises the signal with the given name, using the given arguments.
/// This method is used by Godot to raise signals from the engine side.\n"
/// This method is used by Redot to raise signals from the engine side.\n"
/// Do not call or override this method.
/// </summary>
/// <param name="signal">Name of the signal to raise.</param>