mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Alias platform=web SCons option to platform=javascript
This makes build scripts forward-compatible, as was already done for other platforms that were renamed in 4.0.
This commit is contained in:
@@ -253,6 +253,11 @@ if selected_platform in ["linux", "bsd", "linuxbsd"]:
|
||||
# Alias for convenience.
|
||||
selected_platform = "x11"
|
||||
|
||||
if selected_platform == "web":
|
||||
# Alias for forward compatibility.
|
||||
print('Platform "web" is still called "javascript" in Godot 3.x. Building for platform "javascript".')
|
||||
selected_platform = "javascript"
|
||||
|
||||
# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
|
||||
# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
|
||||
env_base["platform"] = selected_platform
|
||||
|
||||
Reference in New Issue
Block a user