Fix issue with moving maximized window in macOS

When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.

With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.

Fixes #78758.

(cherry picked from commit d78cb43ec2)
This commit is contained in:
Jiali Qiu
2024-03-31 19:54:37 +01:00
committed by Rémi Verschelde
parent 61565d20c6
commit 8bfe88fee8

View File

@@ -3094,7 +3094,7 @@ void DisplayServerMacOS::window_set_position(const Point2i &p_position, WindowID
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
if (NSEqualRects([wd.window_object frame], [[wd.window_object screen] visibleFrame])) {
if (wd.fullscreen) {
return;
}