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Fix issue with moving maximized window in macOS
When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.
With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.
Fixes #78758.
(cherry picked from commit d78cb43ec2)
This commit is contained in:
committed by
Rémi Verschelde
parent
61565d20c6
commit
8bfe88fee8
@@ -3094,7 +3094,7 @@ void DisplayServerMacOS::window_set_position(const Point2i &p_position, WindowID
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ERR_FAIL_COND(!windows.has(p_window));
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WindowData &wd = windows[p_window];
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if (NSEqualRects([wd.window_object frame], [[wd.window_object screen] visibleFrame])) {
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if (wd.fullscreen) {
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return;
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}
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