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Bump version to 4.3-beta.1
Add status_version to version.py Update Engine.xml example for get_godot_compatible_version_info
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@@ -185,6 +185,7 @@ def version_info_builder(target, source, env):
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#define VERSION_MINOR {minor}
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#define VERSION_PATCH {patch}
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#define VERSION_STATUS "{status}"
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#define VERSION_STATUS_VERSION {status_version}
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#define VERSION_BUILD "{build}"
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#define VERSION_MODULE_CONFIG "{module_config}"
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#define VERSION_WEBSITE "{website}"
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@@ -126,6 +126,8 @@ Dictionary Engine::get_version_info() const {
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dict["status"] = VERSION_STATUS;
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dict["build"] = VERSION_BUILD;
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dict["status_version"] = dict["status"] != "stable" ? VERSION_STATUS_VERSION : 0;
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String hash = String(VERSION_HASH);
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dict["hash"] = hash.is_empty() ? String("unknown") : hash;
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@@ -135,7 +137,13 @@ Dictionary Engine::get_version_info() const {
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if ((int)dict["patch"] != 0) {
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stringver += "." + String(dict["patch"]);
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}
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stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
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stringver += "-" + String(dict["status"]);
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if ((int)dict["status_version"] != 0) {
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stringver += "." + String(dict["status_version"]);
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}
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stringver += " (" + String(dict["build"]) + ")";
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dict["string"] = stringver;
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return dict;
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@@ -91,15 +91,15 @@
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[b]Note:[/b] The [code]hex[/code] value is still an [int] internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for quick version comparisons from code:
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[codeblocks]
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[gdscript]
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if Engine.get_version_info().hex >= 0x040100:
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pass # Do things specific to version 4.1 or later.
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if Engine.get_godot_compatible_version_info().hex >= 0x040100:
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pass # Do things specifically based on Godot version 4.1 compatibility or later.
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else:
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pass # Do things specific to versions before 4.1.
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[/gdscript]
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[csharp]
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if ((int)Engine.GetVersionInfo()["hex"] >= 0x040100)
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if ((int)Engine.GetGodotCompatibleVersionInfo()["hex"] >= 0x040100)
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{
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// Do things specific to version 4.1 or later.
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// Do things specifically based on Godot version 4.1 compatibility or later.
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}
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else
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{
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@@ -228,7 +228,8 @@
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- [code]minor[/code] - Minor version number as an int;
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- [code]patch[/code] - Patch version number as an int;
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- [code]hex[/code] - Full version encoded as a hexadecimal int with one byte (2 hex digits) per number (see example below);
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- [code]status[/code] - Status (such as "beta", "rc1", "rc2", "stable", etc.) as a String;
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- [code]status[/code] - Status (such as "beta", "rc", "stable", etc.) as a String;
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- [code]status_version[/code] - Status version number as an int, [code]0[/code] if status is [code]"stable"[/code];
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- [code]build[/code] - Build name (e.g. "custom_build") as a String;
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- [code]hash[/code] - Full Git commit hash as a String;
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- [code]timestamp[/code] - Holds the Git commit date UNIX timestamp in seconds as an int, or [code]0[/code] if unavailable;
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@@ -210,6 +210,7 @@ def get_version_info(module_version_string="", silent=False):
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"minor": int(version.minor),
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"patch": int(version.patch),
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"status": str(version.status),
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"status_version": int(version.status_version),
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"build": str(build_name),
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"module_config": str(version.module_config) + module_version_string,
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"website": str(version.website),
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@@ -2,8 +2,9 @@ short_name = "redot"
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name = "Redot Engine"
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major = 4
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minor = 3
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patch = 1
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status = "rc"
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patch = 0
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status = "beta"
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status_version = 1
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module_config = ""
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website = "https://redotengine.org"
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docs = "4.3"
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