mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-05 23:07:42 -05:00
Starting Code Rebranding/Merge to finalize Release #1
This commit is contained in:
@@ -16,7 +16,7 @@ which details these points and more, and is a recommended read.
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
Report bugs [here](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.yml).
|
||||
Report bugs [here](https://github.com/redotengine/rdot/issues/new?assignees=&labels=&template=bug_report.yml).
|
||||
Please follow the instructions in the template when you do.
|
||||
|
||||
Notably, please include a Minimal Reproduction Project (MRP), which is a small
|
||||
@@ -187,26 +187,16 @@ for an overview of the translation resources and what they correspond to.
|
||||
|
||||
## Communicating with developers
|
||||
|
||||
The Godot Engine community has [many communication
|
||||
channels](https://godotengine.org/community), some used more for user-level
|
||||
discussions and support, others more for development discussions.
|
||||
|
||||
To communicate with developers (e.g. to discuss a feature you want to implement
|
||||
or a bug you want to fix), the following channels can be used:
|
||||
|
||||
- [Godot Contributors Chat](https://chat.godotengine.org): You will
|
||||
- [Redot Contributors Chat](https://discord.gg/redot): You will
|
||||
find most core developers there, so it's the go-to platform for direct chat
|
||||
about Godot Engine development. Browse the [Directory](https://chat.godotengine.org/directory/channels)
|
||||
for an overview of public channels focusing on various engine areas which you
|
||||
might be interested in.
|
||||
- [Bug tracker](https://github.com/godotengine/godot/issues): If there is an
|
||||
about Godot Engine development.
|
||||
- [Bug tracker](https://github.com/redotengine/redot/issues): If there is an
|
||||
existing issue about a topic you want to discuss, you can participate directly.
|
||||
If not, you can open a new issue. Please mind the guidelines outlined above
|
||||
for bug reporting.
|
||||
- [Feature proposals](https://github.com/godotengine/godot-proposals/issues):
|
||||
To propose a new feature, we have a dedicated issue tracker for that. Don't
|
||||
hesitate to start by talking about your idea on the Godot Contributors Chat
|
||||
to make sure that it makes sense in Godot's context.
|
||||
|
||||
Thanks for your interest in contributing!
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
Copyright (c) 2024-present Redot Engine contributors (see REDOT_AUTHORS.md).
|
||||
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
|
||||
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
|
||||
|
||||
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||||
20
SConstruct
20
SConstruct
@@ -211,7 +211,7 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
|
||||
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
|
||||
opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
|
||||
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
|
||||
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
|
||||
opts.Add(BoolVariable("production", "Set defaults to build Redot for use in production", False))
|
||||
opts.Add(BoolVariable("threads", "Enable threading support", True))
|
||||
|
||||
# Components
|
||||
@@ -254,7 +254,7 @@ opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
|
||||
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
|
||||
opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
|
||||
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
|
||||
opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
|
||||
opts.Add("vsproj_name", "Name of the Visual Studio solution", "redot")
|
||||
opts.Add("import_env_vars", "A comma-separated list of environment variables to copy from the outer environment.", "")
|
||||
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
|
||||
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
|
||||
@@ -353,24 +353,24 @@ if env["platform"] == "":
|
||||
|
||||
if env["platform"] == "osx":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
|
||||
print_warning('Platform "osx" has been renamed to "macos" in Redot 4. Building for platform "macos".')
|
||||
env["platform"] = "macos"
|
||||
|
||||
if env["platform"] == "iphone":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
|
||||
print_warning('Platform "iphone" has been renamed to "ios" in Redot 4. Building for platform "ios".')
|
||||
env["platform"] = "ios"
|
||||
|
||||
if env["platform"] in ["linux", "bsd", "x11"]:
|
||||
if env["platform"] == "x11":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
|
||||
print_warning('Platform "x11" has been renamed to "linuxbsd" in Redot 4. Building for platform "linuxbsd".')
|
||||
# Alias for convenience.
|
||||
env["platform"] = "linuxbsd"
|
||||
|
||||
if env["platform"] == "javascript":
|
||||
# Deprecated alias kept for compatibility.
|
||||
print_warning('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".')
|
||||
print_warning('Platform "javascript" has been renamed to "web" in Redot 4. Building for platform "web".')
|
||||
env["platform"] = "web"
|
||||
|
||||
if env["platform"] not in platform_list:
|
||||
@@ -653,7 +653,7 @@ elif methods.using_gcc(env):
|
||||
if cc_version_major < 9:
|
||||
print_error(
|
||||
"Detected GCC version older than 9, which does not fully support "
|
||||
"C++17, or has bugs when compiling Godot. Supported versions are 9 "
|
||||
"C++17, or has bugs when compiling Redot. Supported versions are 9 "
|
||||
"and later. Use a newer GCC version, or Clang 6 or later by passing "
|
||||
'"use_llvm=yes" to the SCons command line.'
|
||||
)
|
||||
@@ -706,18 +706,18 @@ elif env.msvc:
|
||||
if cc_version_major == 16 and cc_version_minor < 11:
|
||||
print_error(
|
||||
"Detected Visual Studio 2019 version older than 16.11, which has bugs "
|
||||
"when compiling Godot. Use a newer VS2019 version, or VS2022."
|
||||
"when compiling Redot. Use a newer VS2019 version, or VS2022."
|
||||
)
|
||||
Exit(255)
|
||||
if cc_version_major == 15 and cc_version_minor < 9:
|
||||
print_error(
|
||||
"Detected Visual Studio 2017 version older than 15.9, which has bugs "
|
||||
"when compiling Godot. Use a newer VS2017 version, or VS2019/VS2022."
|
||||
"when compiling Redot. Use a newer VS2017 version, or VS2019/VS2022."
|
||||
)
|
||||
Exit(255)
|
||||
if cc_version_major < 15:
|
||||
print_error(
|
||||
"Detected Visual Studio 2015 or earlier, which is unsupported in Godot. "
|
||||
"Detected Visual Studio 2015 or earlier, which is unsupported in Redot. "
|
||||
"Supported versions are Visual Studio 2017 and later."
|
||||
)
|
||||
Exit(255)
|
||||
|
||||
@@ -1089,7 +1089,7 @@ def dump(env):
|
||||
#
|
||||
# To generate AND build from the command line:
|
||||
# scons vsproj=yes vsproj_gen_only=no
|
||||
def generate_vs_project(env, original_args, project_name="godot"):
|
||||
def generate_vs_project(env, original_args, project_name="redot"):
|
||||
# Augmented glob_recursive that also fills the dirs argument with traversed directories that have content.
|
||||
def glob_recursive_2(pattern, dirs, node="."):
|
||||
from SCons import Node
|
||||
@@ -1585,6 +1585,8 @@ def generate_copyright_header(filename: str) -> str:
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2024-present Redot Engine contributors */
|
||||
/* (see REDOT_AUTHORS.md). */
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
|
||||
14
misc/dist/html/editor.html
vendored
14
misc/dist/html/editor.html
vendored
@@ -4,20 +4,20 @@
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
|
||||
<meta name="author" content="Godot Engine">
|
||||
<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
|
||||
<meta name="description" content="Use the Redot Engine editor directly in your web browser, without having to install anything.">
|
||||
<meta name="mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="application-name" content="Godot">
|
||||
<meta name="apple-mobile-web-app-title" content="Godot">
|
||||
<meta name="apple-mobile-web-app-title" content="Redot">
|
||||
<meta name="theme-color" content="#202531">
|
||||
<meta name="msapplication-navbutton-color" content="#202531">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
<meta name="msapplication-starturl" content="/latest">
|
||||
<meta property="og:site_name" content="Godot Engine Web Editor">
|
||||
<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/">
|
||||
<meta property="og:site_name" content="Redot Engine">
|
||||
<meta property="og:url" name="twitter:url" content="https://x.com/RedotEngine">
|
||||
<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine">
|
||||
<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
|
||||
<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png">
|
||||
<meta property="og:description" name="twitter:description" content="Use the Redot Engine editor directly in your web browser, without having to install anything.">
|
||||
<meta property="og:image" name="twitter:image" content="https://pbs.twimg.com/profile_images/1841292470337908740/EPVKT7tJ_400x400.jpg">
|
||||
<meta property="og:type" content="website">
|
||||
<meta name="twitter:card" content="summary">
|
||||
<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png">
|
||||
@@ -312,7 +312,7 @@ a:active {
|
||||
<a href="demo.zip">(Try this for example)</a>
|
||||
<br >
|
||||
<br >
|
||||
<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
|
||||
<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Redot editor</button>
|
||||
<br >
|
||||
<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
|
||||
<br >
|
||||
|
||||
4
misc/dist/html/manifest.json
vendored
4
misc/dist/html/manifest.json
vendored
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "Godot Engine Web Editor",
|
||||
"short_name": "Godot",
|
||||
"name": "Redot Engine Web Editor",
|
||||
"short_name": "Redot",
|
||||
"description": "Multi-platform 2D and 3D game engine with a feature-rich editor (Web edition)",
|
||||
"lang": "en",
|
||||
"start_url": "./godot.editor.html",
|
||||
|
||||
22
misc/dist/linux/godot.6
vendored
22
misc/dist/linux/godot.6
vendored
@@ -1,11 +1,11 @@
|
||||
.TH GODOT "6" "January 2020" "godot 4.0" "Games"
|
||||
.TH GODOT "6" "January 2020" "redot 4.0" "Games"
|
||||
.SH NAME
|
||||
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
|
||||
redot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
|
||||
.SH SYNOPSIS
|
||||
.B godot
|
||||
[\fI\,options\/\fR] [path to scene or 'project.godot' file]
|
||||
.B redot
|
||||
[\fI\,options\/\fR] [path to scene or 'project.godot' or 'project.redot' file]
|
||||
.SH DESCRIPTION
|
||||
Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
|
||||
Redot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
|
||||
engine.
|
||||
.br
|
||||
It provides a huge set of common tools, so you can just focus on making
|
||||
@@ -192,12 +192,12 @@ Additional documentation files.
|
||||
Detailed licensing information.
|
||||
.RE
|
||||
.SH "SEE ALSO"
|
||||
See the project website at \fIhttps://godotengine.org\fR and the source
|
||||
code repository at \fIhttps://github.com/godotengine/godot\fR for more details.
|
||||
See the project website at \fIhttps://redotengine.org\fR and the source
|
||||
code repository at \fIhttps://github.com/redotengine/redot\fR for more details.
|
||||
.SH BUGS
|
||||
Godot Engine is a free and open source project and welcomes any kind of
|
||||
Redot Engine is a free and open source project and welcomes any kind of
|
||||
contributions. In particular, you can report issues or make suggestions on
|
||||
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
|
||||
Redot's issue tracker at \fIhttps://github.com/redotengine/redot/issues\fR.
|
||||
.SH AUTHOR
|
||||
Man page written by Rémi Verschelde <remi@godotengine.org> on behalf of the
|
||||
Godot Engine development team.
|
||||
Man page written by Bioblaze Payne <bioblazepayne@gmail.com> on behalf of the
|
||||
Redot Engine development team.
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Copyright 2017-2022 Rémi Verschelde <remi@godotengine.org> -->
|
||||
<component type="desktop">
|
||||
<id>org.godotengine.Godot</id>
|
||||
<id>org.redotengine.Redot</id>
|
||||
<metadata_license>CC0-1.0</metadata_license>
|
||||
<project_license>MIT</project_license>
|
||||
<name>Godot Engine</name>
|
||||
<name>Redot Engine</name>
|
||||
<summary>Multi-platform 2D and 3D game engine with a feature-rich editor</summary>
|
||||
<launchable type="desktop-id">org.godotengine.Godot.desktop</launchable>
|
||||
<launchable type="desktop-id">org.redotengine.Redot.desktop</launchable>
|
||||
<description>
|
||||
<p>
|
||||
Godot is an advanced, feature-packed, multi-platform 2D and 3D game
|
||||
Redot is forked from Godot which is an advanced, feature-packed, multi-platform 2D and 3D game
|
||||
engine. It provides a huge set of common tools, so you can just focus on
|
||||
making your game without reinventing the wheel.
|
||||
</p>
|
||||
<p>
|
||||
Godot is completely free and open source under the very permissive MIT
|
||||
Redot is completely free and open source under the very permissive MIT
|
||||
license. No strings attached, no royalties, nothing. Your game is yours,
|
||||
down to the last line of engine code.
|
||||
</p>
|
||||
</description>
|
||||
<screenshots>
|
||||
<screenshot type="default" width="1330" height="720">
|
||||
<caption>3D project loaded in the Godot Engine editor</caption>
|
||||
<caption>3D project loaded in the Redot Engine editor</caption>
|
||||
<image>https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed-720p.jpg</image>
|
||||
</screenshot>
|
||||
</screenshots>
|
||||
<url type="homepage">https://godotengine.org</url>
|
||||
<url type="bugtracker">https://github.com/godotengine/godot/issues</url>
|
||||
<url type="homepage">https://redotengine.org</url>
|
||||
<url type="bugtracker">https://github.com/redotengine/redot/issues</url>
|
||||
<url type="faq">https://docs.godotengine.org/en/latest/about/faq.html</url>
|
||||
<url type="help">https://docs.godotengine.org</url>
|
||||
<url type="donation">https://godotengine.org/donate</url>
|
||||
<url type="donation">https://www.savethechildren.org</url>
|
||||
<url type="translate">https://hosted.weblate.org/projects/godot-engine/godot</url>
|
||||
<developer_name>The Godot Engine Community</developer_name>
|
||||
<update_contact>akien_at_godotengine_dot_org</update_contact>
|
||||
<developer_name>The Redot Engine Community</developer_name>
|
||||
<update_contact>bioblazepayne_at_gmail_dot_com</update_contact>
|
||||
</component>
|
||||
|
||||
12
misc/dist/linux/org.godotengine.Godot.desktop
vendored
12
misc/dist/linux/org.godotengine.Godot.desktop
vendored
@@ -1,9 +1,9 @@
|
||||
[Desktop Entry]
|
||||
Name=Godot Engine
|
||||
GenericName=Libre game engine
|
||||
Name=Redot Engine
|
||||
GenericName=forked game engine
|
||||
GenericName[el]=Ελεύθερη μηχανή παιχνιδιού
|
||||
GenericName[fr]=Moteur de jeu libre
|
||||
GenericName[nl]=Libre game-engine
|
||||
GenericName[fr]=Moteur de jeu forked
|
||||
GenericName[nl]=Forked game-engine
|
||||
GenericName[ru]=Свободный игровой движок
|
||||
GenericName[uk]=Вільний ігровий рушій
|
||||
GenericName[zh_CN]=自由的游戏引擎
|
||||
@@ -14,8 +14,8 @@ Comment[nl]=Multi-platform 2D- en 3D-game-engine met een veelzijdige editor
|
||||
Comment[ru]=Кроссплатформенный движок с многофункциональным редактором для 2D- и 3D-игр
|
||||
Comment[uk]=Багатофункціональний кросплатформний рушій для створення 2D та 3D ігор
|
||||
Comment[zh_CN]=多平台 2D 和 3D 游戏引擎,带有功能丰富的编辑器
|
||||
Exec=godot %f
|
||||
Icon=godot
|
||||
Exec=redot %f
|
||||
Icon=redot
|
||||
Terminal=false
|
||||
PrefersNonDefaultGPU=true
|
||||
Type=Application
|
||||
|
||||
11
misc/dist/linux/org.godotengine.Godot.xml
vendored
11
misc/dist/linux/org.godotengine.Godot.xml
vendored
@@ -1,21 +1,22 @@
|
||||
<?xml version="1.0"?>
|
||||
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
|
||||
<mime-type type="application/x-godot-project">
|
||||
<comment>Godot Engine project</comment>
|
||||
<comment>Redot Engine project</comment>
|
||||
<sub-class-of type="text/plain"/>
|
||||
<icon name="x-godot-project"/>
|
||||
<glob pattern="project.godot"/>
|
||||
<glob pattern="*.godot"/>
|
||||
<glob pattern="*.redot"/>
|
||||
</mime-type>
|
||||
|
||||
<mime-type type="application/x-godot-resource">
|
||||
<comment>Godot Engine resource</comment>
|
||||
<comment>Redot Engine resource</comment>
|
||||
<icon name="x-godot-resource"/>
|
||||
<glob pattern="*.res"/>
|
||||
<glob pattern="*.tres"/>
|
||||
</mime-type>
|
||||
|
||||
<mime-type type="application/x-godot-scene">
|
||||
<comment>Godot Engine scene</comment>
|
||||
<comment>Redot Engine scene</comment>
|
||||
<icon name="x-godot-scene"/>
|
||||
<glob pattern="*.scn"/>
|
||||
<glob pattern="*.tscn"/>
|
||||
@@ -23,7 +24,7 @@
|
||||
</mime-type>
|
||||
|
||||
<mime-type type="application/x-godot-shader">
|
||||
<comment>Godot Engine shader</comment>
|
||||
<comment>Redot Engine shader</comment>
|
||||
<sub-class-of type="text/plain"/>
|
||||
<icon name="x-godot-shader"/>
|
||||
<glob pattern="*.gdshader"/>
|
||||
|
||||
53
misc/dist/macos/editor_info_plist.template
vendored
53
misc/dist/macos/editor_info_plist.template
vendored
@@ -5,13 +5,13 @@
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>Godot</string>
|
||||
<string>Redot</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot</string>
|
||||
<string>Redot</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Godot.icns</string>
|
||||
<string>Redot.icns</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godotengine.godot</string>
|
||||
<string>org.redotengine.redot</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
@@ -19,7 +19,7 @@
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>$short_version</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>godot</string>
|
||||
<string>redot</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$version</string>
|
||||
<key>NSMicrophoneUsageDescription</key>
|
||||
@@ -29,7 +29,7 @@
|
||||
<key>NSRequiresAquaSystemAppearance</key>
|
||||
<false/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>© 2007-present Juan Linietsky, Ariel Manzur & Godot Engine contributors</string>
|
||||
<string>© 2007-present Juan Linietsky, Ariel Manzur & Godot Engine contributors & Redot Engine contributors</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
@@ -73,6 +73,18 @@
|
||||
<string>public.godot</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>CFBundleTypeRole</key>
|
||||
<string>Editor</string>
|
||||
<key>LSItemContentTypes</key>
|
||||
<array>
|
||||
<string>public.redot</string>
|
||||
</array>
|
||||
<key>NSExportableTypes</key>
|
||||
<array>
|
||||
<string>public.redot</string>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
<key>UTExportedTypeDeclarations</key>
|
||||
<array>
|
||||
@@ -82,7 +94,7 @@
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Godot Engine scene</string>
|
||||
<string>Redot Engine scene</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Scene.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
@@ -130,7 +142,7 @@
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Godot Engine resource</string>
|
||||
<string>Redot Engine resource</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Resource.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
@@ -154,7 +166,7 @@
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Godot Engine shader</string>
|
||||
<string>Redot Engine shader</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Shader.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
@@ -194,6 +206,29 @@
|
||||
<string>application/x-godot-project</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UTTypeIdentifier</key>
|
||||
<string>public.redot</string>
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Redot Engine project</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Project.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
<array>
|
||||
<string>public.data</string>
|
||||
</array>
|
||||
<key>UTTypeTagSpecification</key>
|
||||
<dict>
|
||||
<key>public.filename-extension</key>
|
||||
<array>
|
||||
<string>redot</string>
|
||||
</array>
|
||||
<key>public.mime-type</key>
|
||||
<string>application/x-godot-project</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
51
misc/dist/macos_tools.app/Contents/Info.plist
vendored
51
misc/dist/macos_tools.app/Contents/Info.plist
vendored
@@ -5,13 +5,13 @@
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>Godot</string>
|
||||
<string>Redot</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot</string>
|
||||
<string>Redot</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Godot.icns</string>
|
||||
<string>Redot.icns</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godotengine.godot</string>
|
||||
<string>org.redotengine.redot</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
@@ -31,7 +31,7 @@
|
||||
<key>NSCameraUseContinuityCameraDeviceType</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>© 2007-present Juan Linietsky, Ariel Manzur & Godot Engine contributors</string>
|
||||
<string>© 2007-present Juan Linietsky, Ariel Manzur & Godot Engine contributors & Redot Engine contributors</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
@@ -80,6 +80,18 @@
|
||||
<string>public.godot</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>CFBundleTypeRole</key>
|
||||
<string>Editor</string>
|
||||
<key>LSItemContentTypes</key>
|
||||
<array>
|
||||
<string>public.redot</string>
|
||||
</array>
|
||||
<key>NSExportableTypes</key>
|
||||
<array>
|
||||
<string>public.redot</string>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
<key>UTExportedTypeDeclarations</key>
|
||||
<array>
|
||||
@@ -89,7 +101,7 @@
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Godot Engine scene</string>
|
||||
<string>Redot Engine scene</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Scene.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
@@ -137,7 +149,7 @@
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Godot Engine resource</string>
|
||||
<string>Redot Engine resource</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Resource.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
@@ -161,7 +173,7 @@
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Godot Engine shader</string>
|
||||
<string>Redot Engine shader</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Shader.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
@@ -201,6 +213,29 @@
|
||||
<string>application/x-godot-project</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UTTypeIdentifier</key>
|
||||
<string>public.redot</string>
|
||||
<key>UTTypeReferenceURL</key>
|
||||
<string></string>
|
||||
<key>UTTypeDescription</key>
|
||||
<string>Redot Engine project</string>
|
||||
<key>UTTypeIconFile</key>
|
||||
<string>Project.icns</string>
|
||||
<key>UTTypeConformsTo</key>
|
||||
<array>
|
||||
<string>public.data</string>
|
||||
</array>
|
||||
<key>UTTypeTagSpecification</key>
|
||||
<dict>
|
||||
<key>public.filename-extension</key>
|
||||
<array>
|
||||
<string>redot</string>
|
||||
</array>
|
||||
<key>public.mime-type</key>
|
||||
<string>application/x-godot-project</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
2
misc/dist/shell/_godot.zsh-completion
vendored
2
misc/dist/shell/_godot.zsh-completion
vendored
@@ -26,7 +26,7 @@
|
||||
# SOFTWARE.
|
||||
|
||||
_arguments \
|
||||
"1::path to scene or 'project.godot' file:_files" \
|
||||
"1::path to scene or 'project.godot' or 'project.redot' file:_files" \
|
||||
'(-h --help)'{-h,--help}'[display the full help message]' \
|
||||
'--version[display the version string]' \
|
||||
'(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \
|
||||
|
||||
2
misc/dist/shell/godot.bash-completion
vendored
2
misc/dist/shell/godot.bash-completion
vendored
@@ -109,7 +109,7 @@ _complete_godot_bash() {
|
||||
else
|
||||
local IFS=$'\n\t'
|
||||
# shellcheck disable=SC2207
|
||||
COMPREPLY=($(compgen -f -X "!*.@(scn|tscn|escn|godot)" -- "$cur"))
|
||||
COMPREPLY=($(compgen -f -X "!*.@(scn|tscn|escn|godot|redot)" -- "$cur"))
|
||||
fi
|
||||
|
||||
# If the array is accessed out of bounds (which will happen for the first argument),
|
||||
|
||||
135
misc/dist/shell/godot.fish
vendored
135
misc/dist/shell/godot.fish
vendored
@@ -2,6 +2,7 @@
|
||||
# To use it, install this file in `~/.config/fish/completions` then restart your shell.
|
||||
# You can also `source` this file directly in your shell startup file.
|
||||
#
|
||||
# Copyright (c) 2024-present Redot Engine contributors (see REDOT_AUTHORS.md).
|
||||
# Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
|
||||
# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
|
||||
#
|
||||
@@ -38,80 +39,80 @@ function godot_rendering_driver_args
|
||||
end
|
||||
|
||||
# Erase existing completions for Godot.
|
||||
complete -c godot -e
|
||||
complete -c redot -e
|
||||
|
||||
# General options:
|
||||
complete -c godot -s h -l help -d "Display the full help message"
|
||||
complete -c godot -l version -d "Display the version string"
|
||||
complete -c godot -s v -l verbose -d "Use verbose stdout mode"
|
||||
complete -c godot -s q -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
|
||||
complete -c redot -s h -l help -d "Display the full help message"
|
||||
complete -c redot -l version -d "Display the version string"
|
||||
complete -c redot -s v -l verbose -d "Use verbose stdout mode"
|
||||
complete -c redot -s q -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
|
||||
|
||||
# Run options:
|
||||
complete -c godot -s e -l editor -d "Start the editor instead of running the scene"
|
||||
complete -c godot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected"
|
||||
complete -c godot -l debug-server -d "Start the editor debug server (<protocol>://<host/IP>[:<port>] address)" -x
|
||||
complete -c godot -l quit -d "Quit after the first iteration"
|
||||
complete -c godot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x
|
||||
complete -c godot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r
|
||||
complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file"
|
||||
complete -c godot -l main-pack -d "Path to a pack (.pck) file to load" -r
|
||||
complete -c godot -l render-thread -d "Set the render thread mode" -x -a "unsafe safe separate"
|
||||
complete -c godot -l remote-fs -d "Use a remote filesystem (<host/IP>[:<port>] address)" -x
|
||||
complete -c godot -l remote-fs-password -d "Password for remote filesystem" -x
|
||||
complete -c godot -l audio-driver -d "Set the audio driver" -x
|
||||
complete -c godot -l audio-output-latency -d "Override audio output latency in milliseconds (default is 15 ms)" -x
|
||||
complete -c godot -l display-driver -d "Set the display driver" -x
|
||||
complete -c godot -l rendering-method -d "Set the renderer" -x -a "(godot_rendering_method_args)"
|
||||
complete -c godot -l rendering-driver -d "Set the rendering driver" -x -a "(godot_rendering_driver_args)"
|
||||
complete -c godot -l gpu-index -d "Use a specific GPU (run with --verbose to get available device list)" -x
|
||||
complete -c godot -l text-driver -d "Set the text driver" -x
|
||||
complete -c godot -l tablet-driver -d "Set the pen tablet input driver" -x
|
||||
complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script"
|
||||
complete -c godot -l log-file -d "Write output/error log to the specified path instead of the default location defined by the project" -x
|
||||
complete -c godot -l write-movie -d "Write a video to the specified path (usually with .avi or .png extension). --fixed-fps is forced when enabled" -x
|
||||
complete -c redot -s e -l editor -d "Start the editor instead of running the scene"
|
||||
complete -c redot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected"
|
||||
complete -c redot -l debug-server -d "Start the editor debug server (<protocol>://<host/IP>[:<port>] address)" -x
|
||||
complete -c redot -l quit -d "Quit after the first iteration"
|
||||
complete -c redot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x
|
||||
complete -c redot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r
|
||||
complete -c redot -s u -l upwards -d "Scan folders upwards for project.godot file"
|
||||
complete -c redot -l main-pack -d "Path to a pack (.pck) file to load" -r
|
||||
complete -c redot -l render-thread -d "Set the render thread mode" -x -a "unsafe safe separate"
|
||||
complete -c redot -l remote-fs -d "Use a remote filesystem (<host/IP>[:<port>] address)" -x
|
||||
complete -c redot -l remote-fs-password -d "Password for remote filesystem" -x
|
||||
complete -c redot -l audio-driver -d "Set the audio driver" -x
|
||||
complete -c redot -l audio-output-latency -d "Override audio output latency in milliseconds (default is 15 ms)" -x
|
||||
complete -c redot -l display-driver -d "Set the display driver" -x
|
||||
complete -c redot -l rendering-method -d "Set the renderer" -x -a "(godot_rendering_method_args)"
|
||||
complete -c redot -l rendering-driver -d "Set the rendering driver" -x -a "(godot_rendering_driver_args)"
|
||||
complete -c redot -l gpu-index -d "Use a specific GPU (run with --verbose to get available device list)" -x
|
||||
complete -c redot -l text-driver -d "Set the text driver" -x
|
||||
complete -c redot -l tablet-driver -d "Set the pen tablet input driver" -x
|
||||
complete -c redot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script"
|
||||
complete -c redot -l log-file -d "Write output/error log to the specified path instead of the default location defined by the project" -x
|
||||
complete -c redot -l write-movie -d "Write a video to the specified path (usually with .avi or .png extension). --fixed-fps is forced when enabled" -x
|
||||
|
||||
# Display options:
|
||||
complete -c godot -s f -l fullscreen -d "Request fullscreen mode"
|
||||
complete -c godot -s m -l maximized -d "Request a maximized window"
|
||||
complete -c godot -s w -l windowed -d "Request windowed mode"
|
||||
complete -c godot -s t -l always-on-top -d "Request an always-on-top window"
|
||||
complete -c godot -l resolution -d "Request window resolution" -x
|
||||
complete -c godot -l position -d "Request window position" -x
|
||||
complete -c godot -l single-window -d "Use a single window (no separate subwindows)"
|
||||
complete -c godot -l xr-mode -d "Select Extended Reality (XR) mode" -a "default off on"
|
||||
complete -c redot -s f -l fullscreen -d "Request fullscreen mode"
|
||||
complete -c redot -s m -l maximized -d "Request a maximized window"
|
||||
complete -c redot -s w -l windowed -d "Request windowed mode"
|
||||
complete -c redot -s t -l always-on-top -d "Request an always-on-top window"
|
||||
complete -c redot -l resolution -d "Request window resolution" -x
|
||||
complete -c redot -l position -d "Request window position" -x
|
||||
complete -c redot -l single-window -d "Use a single window (no separate subwindows)"
|
||||
complete -c redot -l xr-mode -d "Select Extended Reality (XR) mode" -a "default off on"
|
||||
|
||||
# Debug options:
|
||||
complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
|
||||
complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
|
||||
complete -c godot -l profiling -d "Enable profiling in the script debugger"
|
||||
complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
|
||||
complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging"
|
||||
complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)"
|
||||
complete -c godot -l remote-debug -d "Enable remote debugging"
|
||||
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
|
||||
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
|
||||
complete -c godot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits"
|
||||
complete -c godot -l max-fps -d "Set a maximum number of frames per second rendered (can be used to limit power usage), a value of 0 results in unlimited framerate" -x
|
||||
complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x
|
||||
complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x
|
||||
complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script"
|
||||
complete -c godot -l disable-crash-handler -d "Disable crash handler when supported by the platform code"
|
||||
complete -c godot -l fixed-fps -d "Force a fixed number of frames per second (this setting disables real-time synchronization)" -x
|
||||
complete -c godot -l print-fps -d "Print the frames per second to the stdout"
|
||||
complete -c redot -s d -l debug -d "Debug (local stdout debugger)"
|
||||
complete -c redot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
|
||||
complete -c redot -l profiling -d "Enable profiling in the script debugger"
|
||||
complete -c redot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
|
||||
complete -c redot -l gpu-validation -d "Enable graphics API validation layers for debugging"
|
||||
complete -c redot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)"
|
||||
complete -c redot -l remote-debug -d "Enable remote debugging"
|
||||
complete -c redot -l debug-collisions -d "Show collision shapes when running the scene"
|
||||
complete -c redot -l debug-navigation -d "Show navigation polygons when running the scene"
|
||||
complete -c redot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits"
|
||||
complete -c redot -l max-fps -d "Set a maximum number of frames per second rendered (can be used to limit power usage), a value of 0 results in unlimited framerate" -x
|
||||
complete -c redot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x
|
||||
complete -c redot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x
|
||||
complete -c redot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script"
|
||||
complete -c redot -l disable-crash-handler -d "Disable crash handler when supported by the platform code"
|
||||
complete -c redot -l fixed-fps -d "Force a fixed number of frames per second (this setting disables real-time synchronization)" -x
|
||||
complete -c redot -l print-fps -d "Print the frames per second to the stdout"
|
||||
|
||||
# Standalone tools:
|
||||
complete -c godot -s s -l script -d "Run a script" -r
|
||||
complete -c godot -l check-only -d "Only parse for errors and quit (use with --script)"
|
||||
complete -c godot -l export-release -d "Export the project in release mode using the given preset and output path" -x
|
||||
complete -c godot -l export-debug -d "Export the project in debug mode using the given preset and output path" -x
|
||||
complete -c godot -l export-pack -d "Export the project data only as a PCK or ZIP file using the given preset and output path" -x
|
||||
complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
|
||||
complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
|
||||
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
|
||||
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
|
||||
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
|
||||
complete -c godot -l dump-gdextension-interface -d "Generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension"
|
||||
complete -c godot -l dump-extension-api -d "Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder"
|
||||
complete -c godot -l benchmark -d "Benchmark the run time and print it to console"
|
||||
complete -c godot -l benchmark-file -d "Benchmark the run time and save it to a given file in JSON format" -x
|
||||
complete -c godot -l test -d "Run all unit tests; run with '--test --help' for more information" -x
|
||||
complete -c redot -s s -l script -d "Run a script" -r
|
||||
complete -c redot -l check-only -d "Only parse for errors and quit (use with --script)"
|
||||
complete -c redot -l export-release -d "Export the project in release mode using the given preset and output path" -x
|
||||
complete -c redot -l export-debug -d "Export the project in debug mode using the given preset and output path" -x
|
||||
complete -c redot -l export-pack -d "Export the project data only as a PCK or ZIP file using the given preset and output path" -x
|
||||
complete -c redot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
|
||||
complete -c redot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
|
||||
complete -c redot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
|
||||
complete -c redot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
|
||||
complete -c redot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
|
||||
complete -c redot -l dump-gdextension-interface -d "Generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension"
|
||||
complete -c redot -l dump-extension-api -d "Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder"
|
||||
complete -c redot -l benchmark -d "Benchmark the run time and print it to console"
|
||||
complete -c redot -l benchmark-file -d "Benchmark the run time and save it to a given file in JSON format" -x
|
||||
complete -c redot -l test -d "Run all unit tests; run with '--test --help' for more information" -x
|
||||
|
||||
12
misc/dist/windows/godot.iss
vendored
12
misc/dist/windows/godot.iss
vendored
@@ -15,16 +15,16 @@ AppPublisher={#MyAppPublisher}
|
||||
AppPublisherURL={#MyAppURL}
|
||||
AppSupportURL={#MyAppURL}
|
||||
AppUpdatesURL={#MyAppURL}
|
||||
AppComments=Godot Engine editor
|
||||
AppComments=Redot Engine editor
|
||||
ChangesEnvironment=yes
|
||||
DefaultDirName={localappdata}\Godot
|
||||
DefaultGroupName=Godot Engine
|
||||
DefaultDirName={localappdata}\Redot
|
||||
DefaultGroupName=Redot Engine
|
||||
AllowNoIcons=yes
|
||||
UninstallDisplayIcon={app}\{#MyAppExeName}
|
||||
#ifdef App32Bit
|
||||
OutputBaseFilename=godot-setup-x86
|
||||
OutputBaseFilename=redot-setup-x86
|
||||
#else
|
||||
OutputBaseFilename=godot-setup-x86_64
|
||||
OutputBaseFilename=redot-setup-x86_64
|
||||
ArchitecturesAllowed=x64
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
#endif
|
||||
@@ -37,7 +37,7 @@ Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
|
||||
Name: "modifypath"; Description: "Add Godot to PATH environment variable"
|
||||
Name: "modifypath"; Description: "Add Redot to PATH environment variable"
|
||||
|
||||
[Files]
|
||||
Source: "{#MyAppExeName}"; DestDir: "{app}"; Flags: ignoreversion
|
||||
|
||||
@@ -12,6 +12,8 @@ header = """\
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2024-present Redot Engine contributors */
|
||||
/* (see REDOT_AUTHORS.md) */
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
|
||||
@@ -35,17 +35,17 @@ else
|
||||
fi
|
||||
|
||||
if [ ! -z "$script_friendly_name" ]; then
|
||||
NAME=godot
|
||||
NAME=redot
|
||||
else
|
||||
if [ ! -z "$godot_version" ]; then
|
||||
NAME=godot-$godot_version
|
||||
NAME=redot-$godot_version
|
||||
else
|
||||
NAME=godot-$HEAD
|
||||
NAME=redot-$HEAD
|
||||
fi
|
||||
fi
|
||||
|
||||
CURDIR=$(pwd)
|
||||
TMPDIR=$(mktemp -d -t godot-XXXXXX)
|
||||
TMPDIR=$(mktemp -d -t redot-XXXXXX)
|
||||
|
||||
echo "Generating tarball for revision $HEAD with folder name '$NAME'."
|
||||
echo
|
||||
|
||||
@@ -55,6 +55,7 @@ skip = """\
|
||||
*.pot,
|
||||
*.rc,
|
||||
AUTHORS.md,
|
||||
REDOT_AUTHORS.md,
|
||||
COPYRIGHT.txt,
|
||||
core/input/gamecontrollerdb.txt,
|
||||
core/string/locales.h,
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
short_name = "godot"
|
||||
name = "Godot Engine"
|
||||
short_name = "redot"
|
||||
name = "Redot Engine"
|
||||
major = 4
|
||||
minor = 4
|
||||
patch = 0
|
||||
status = "dev"
|
||||
module_config = ""
|
||||
website = "https://godotengine.org"
|
||||
website = "https://redotengine.org"
|
||||
docs = "latest"
|
||||
|
||||
Reference in New Issue
Block a user