mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Fix mono SDK references temporarily
Rebrand dotnet project metadata to reference Redot
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@@ -275,13 +275,10 @@ def generate_sdk_package_versions():
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if version_status != "stable": # Pre-release
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# If version was overridden to be e.g. "beta3", we insert a dot between
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# "beta" and "3" to follow SemVer 2.0.
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import re
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match = re.search(r"[\d]+$", version_status)
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if match:
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pos = match.start()
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version_status = version_status[:pos] + "." + version_status[pos:]
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version_str += "-" + version_status
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if version_info["status_version"] != 0:
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version_status += "." + str(version_info["status_version"])
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# TODO: waiting for https://www.nuget.org/packages/Redot.NET.Sdk to be made
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# version_str += "-" + version_status
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import version
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@@ -4,17 +4,17 @@
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<Description>MSBuild .NET Sdk for Redot projects.</Description>
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<Authors>Redot Engine contributors</Authors>
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<Authors>Godot Engine contributors;Redot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>4.3.1</Version>
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<Version>4.3.0</Version>
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<PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
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<RepositoryUrl>https://github.com/Redot-Engine/redot-engine/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageType>MSBuildSdk</PackageType>
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<PackageTags>MSBuildSdk</PackageTags>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<Copyright>Copyright (c) Godot Engine contributors and Redot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- Exclude target framework from the package dependencies as we don't include the build output -->
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@@ -5,16 +5,16 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Core C# source generator for Godot projects.</Description>
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<Authors>Godot Engine contributors</Authors>
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<Description>Core C# source generator for Redot projects.</Description>
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<Authors>Godot Engine contributors;Redot Engine contributors</Authors>
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<PackageId>Godot.SourceGenerators</PackageId>
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<Version>4.3.1</Version>
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<Version>4.3.0</Version>
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<PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
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<RepositoryUrl>https://github.com/Redot-Engine/redot-engine/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<Copyright>Copyright (c) Godot Engine contributors and Redot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- Do not include the generator as a lib dependency -->
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@@ -7,12 +7,12 @@
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<PackageId>GodotTools.IdeMessaging</PackageId>
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<Version>1.1.2</Version>
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<AssemblyVersion>$(Version)</AssemblyVersion>
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<Authors>Godot Engine contributors</Authors>
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<Authors>Godot Engine contributors;Redot Engine contributors</Authors>
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<Company />
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<PackageTags>godot</PackageTags>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl>
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<RepositoryUrl>https://github.com/Redot-Engine/redot-engine/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<Copyright>Copyright (c) Godot Engine contributors and Redot Engine contributors</Copyright>
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<Description>
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This library enables communication with the Godot Engine editor (the version with .NET support).
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It's intended for use in IDEs/editors plugins for a better experience working with Godot C# projects.
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@@ -13,16 +13,16 @@
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<AnalysisMode>Recommended</AnalysisMode>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Godot C# Core API.</Description>
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<Authors>Godot Engine contributors</Authors>
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<Description>Redot C# Core API.</Description>
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<Authors>Godot Engine contributors;Redot Engine contributors</Authors>
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<PackageId>GodotSharp</PackageId>
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<Version>4.3.1</Version>
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<Version>4.3.0</Version>
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<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
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<RepositoryUrl>https://github.com/Redot-Engine/redot-engine/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<Copyright>Copyright (c) Godot Engine contributors and Redot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<IncludeSymbols>true</IncludeSymbols>
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@@ -11,16 +11,16 @@
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Godot C# Editor API.</Description>
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<Authors>Godot Engine contributors</Authors>
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<Description>Redot C# Editor API.</Description>
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<Authors>Godot Engine contributors;Redot Engine contributors</Authors>
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<PackageId>GodotSharpEditor</PackageId>
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<Version>4.3.1</Version>
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<Version>4.3.0</Version>
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<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
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<RepositoryUrl>https://github.com/Redot-Engine/redot-engine/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<Copyright>Copyright (c) Godot Engine contributors and Redot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<IncludeSymbols>true</IncludeSymbols>
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