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Fix viewport not updating with make_current() for Camera2D
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@@ -410,6 +410,7 @@ void Camera2D::make_current() {
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} else {
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
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}
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_update_scroll();
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}
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void Camera2D::clear_current() {
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