Enable base template to be compiled

This commit is contained in:
2026-03-14 13:57:56 -04:00
parent b13fb52e40
commit cbc5d1ef8b
4 changed files with 213 additions and 3 deletions

206
.gitignore vendored
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@@ -1,3 +1,207 @@
demo/bin
.idea
.idea
# Godot auto generated files
*.gen.*
.import/
.godot/
/gen/
# Godot 3.x ignores
include/gen
src/gen
# Build configuration.
/custom.py
# Misc
logs/*
*.log
# The default cache directory
cache/
# Binaries
*.o
*.os
*.so
*.obj
*.bc
*.pyc
*.dblite
*.pdb
*.lib
bin
*.config
*.creator
*.creator.user
*.files
*.includes
*.idb
# Gprof output
gmon.out
# Vim temp files
*.swo
*.swp
# Qt project files
*.config
*.creator
*.creator.*
*.files
*.includes
*.cflags
*.cxxflags
# Eclipse CDT files
.cproject
.settings/
# Geany/geany-plugins files
*.geany
.geanyprj
# Misc
.DS_Store
logs/
# for projects that use SCons for building: http://http://www.scons.org/
.sconf_temp
.sconsign.dblite
*.pyc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.opendb
*.VC.VC.opendb
enc_temp_folder/
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# CodeLite project files
*.project
*.workspace
.codelite/
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.[Cc]ache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
__pycache__/
# KDE
.directory
#Kdevelop project files
*.kdev4
# xCode
xcuserdata
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# =========================
# Windows detritus
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
logo.h
*.autosave
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
TAGS
!TAGS/
tags
*.tags
!tags/
gtags.files
GTAGS
GRTAGS
GPATH
cscope.files
cscope.out
cscope.in.out
cscope.po.out
godot.creator.*
# Visual Studio 2017 and Visual Studio Code workspace folder
/.vs
/.vscode
# Visual Studio Code workspace file
*.code-workspace
# Scons progress indicator
.scons_node_count
# ccls cache (https://github.com/MaskRay/ccls)
.ccls-cache/
# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
compile_commands.json
# Python development
.venv
venv
# Clion Configuration
.idea/
cmake-build*/
# CMake related
CMakeUserPresets.json

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@@ -2,7 +2,7 @@
import os
import sys
env = SConscript("godot-cpp/SConstruct")
env = SConscript("redot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++

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@@ -5,6 +5,8 @@
#include "register_types.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
using namespace godot;
@@ -34,7 +36,9 @@ GDExtensionBool GDE_EXPORT init_gdextension(
init_object.register_initializer(register_gdextension_types);
init_object.register_terminator(unregister_gdextension_types);
init_object.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_LATE);
init_object.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_object.init();
}
}

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@@ -5,6 +5,8 @@
#ifndef GDEXTENSION_TEMPLATE_REGISTER_TYPES_H
#define GDEXTENSION_TEMPLATE_REGISTER_TYPES_H
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
void register_gdextension_types();