Files
redot-engine/.gitlab-ci.yml
2025-11-06 19:48:09 -06:00

1295 lines
37 KiB
YAML

stages:
- build
- merge_mac
- sign
- push_nuget
.template-build:
tags: [ docker ]
rules:
- if: $DO_RELEASE == "True"
before_script:
- export SCONS="scons -j$(nproc) verbose=no warnings=no progress=no"
- export BUILD_NAME="official"
script:
- /root/scripts/Fetch_Deps.sh "$PLATFORM"
- mkdir -p out/$PLATFORM/$ARCH/$TYPE
- $SCONS platform=$PLATFORM arch=$ARCH $OPTIONS target=$TARGET
- cp -r bin/* out/$PLATFORM/$ARCH/$TYPE/
artifacts:
expire_in: 3 hours
paths:
- out/$PLATFORM/$ARCH/$TYPE
.build-release-template:
rules:
- if: $DO_RELEASE == "true"
script:
- /root/scripts/Fetch_Deps.sh "$PLATFORM"
- mkdir -p out/templates
- $SCONS platform=$PLATFORM arch=$ARCH $OPTIONS target=$TARGET
- cp -r bin/* out/templates
.build-release-template-mono:
needs: [linux-editor-x64-mono]
rules:
- if: $DO_RELEASE == "true"
script:
- /root/scripts/Fetch_Deps.sh "$PLATFORM"
- cp -r mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
- cp -r mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
- mkdir -p out/templates-mono
- $SCONS platform=$PLATFORM arch=$ARCH $OPTIONS module_mono_enabled=yes target=$TARGET
- cp -r bin/* out/templates-mono
.Template-Linux:
extends: .template-build
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-linux:latest
rules:
- if: $DO_RELEASE == "true"
before_script:
# Detect the right SDK and compiler paths
- !reference [.template-build, before_script]
- |
case "$ARCH" in
x86_32)
export PATH="$GODOT_SDK_LINUX_X86_32/bin:$PATH"
export CC="i686-godot-linux-gnu-gcc"
export CXX="i686-godot-linux-gnu-g++"
;;
x86_64)
export PATH="$GODOT_SDK_LINUX_X86_64/bin:$PATH"
export CC="x86_64-godot-linux-gnu-gcc"
export CXX="x86_64-godot-linux-gnu-g++"
;;
arm64)
export PATH="$GODOT_SDK_LINUX_ARM64/bin:$PATH"
export CC="aarch64-godot-linux-gnu-gcc"
export CXX="aarch64-godot-linux-gnu-g++"
;;
arm32)
export PATH="$GODOT_SDK_LINUX_ARM32/bin:$PATH"
export CC="arm-godot-linux-gnueabihf-gcc"
export CXX="arm-godot-linux-gnueabihf-g++"
;;
esac
variables:
OPTIONS: "production=yes"
PLATFORM: "linuxbsd"
.Template-Linux-Mono:
extends: .template-build-mono
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-linux:latest
before_script:
- !reference [.Template-Linux, before_script]
variables:
OPTIONS: "production=yes"
PLATFORM: "linuxbsd"
.Template-Release-Template-Linux:
extends: .Template-Linux
rules:
- if: $DO_RELEASE == "true"
script:
- !reference [.build-release-template, script]
artifacts:
expire_in: 3 hours
paths:
- out/templates
.Template-Release-Template-Linux-Mono:
extends: .Template-Linux
rules:
- if: $DO_RELEASE == "true"
script:
- !reference [.build-release-template-mono, script]
artifacts:
expire_in: 3 hours
paths:
- out/templates-mono
.Template-Windows:
extends: .template-build
rules:
- if: $DO_RELEASE == "true"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-windows:latest
before_script:
- !reference [.template-build, before_script]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa"
variables:
PLATFORM: "windows"
.Template-Windows-Mono:
extends: .template-build-mono
rules:
- if: $DO_RELEASE == "true"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-windows:latest
before_script:
- !reference [.template-build, before_script]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa"
variables:
PLATFORM: "windows"
.Template-Release-Template-Windows:
extends: .template-build
rules:
- if: $DO_RELEASE == "true"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-windows:latest
before_script:
- !reference [.template-build, before_script]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa"
script:
- !reference [ .build-release-template, script ]
variables:
PLATFORM: "windows"
artifacts:
expire_in: 3 hours
paths:
- out/templates
.Template-Release-Template-Windows-Mono:
extends: .template-build-mono
rules:
- if: $DO_RELEASE == "true"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-windows:latest
before_script:
- !reference [.template-build, before_script]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa"
script:
- !reference [ .build-release-template-mono, script ]
variables:
PLATFORM: "windows"
artifacts:
expire_in: 3 hours
paths:
- out/templates-mono
.Template-macos:
extends: .template-build
rules:
- if: $DO_RELEASE == "True"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-osx:latest
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=$(pwd)/deps/moltenvk angle_libs=$(pwd)/deps/angle"
variables:
PLATFORM: "macos"
.Template-macos-mono:
extends: .template-build-mono
rules:
- if: $DO_RELEASE == "True"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-osx:latest
before_script:
- !reference [ .template-build-mono, before_script ]
- export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=$(pwd)/deps/moltenvk angle_libs=$(pwd)/deps/angle"
variables:
PLATFORM: "macos"
.Template-Release-Template-macos:
extends: .template-build
rules:
- if: $DO_RELEASE == "True"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-osx:latest
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=$(pwd)/deps/moltenvk angle_libs=$(pwd)/deps/angle"
script:
- !reference [ .build-release-template, script ]
variables:
PLATFORM: "macos"
artifacts:
expire_in: 3 hours
paths:
- out/templates
.Template-Release-Template-macos-mono:
extends: .template-build-mono
rules:
- if: $DO_RELEASE == "True"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-osx:latest
before_script:
- !reference [ .template-build-mono, before_script ]
- export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=$(pwd)/deps/moltenvk angle_libs=$(pwd)/deps/angle"
script:
- !reference [ .build-release-template-mono, script ]
variables:
PLATFORM: "macos"
artifacts:
expire_in: 3 hours
paths:
- out/templates-mono
.Template-Ios:
extends: .template-build
rules:
- if: $DO_RELEASE == "true"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-ios:latest
variables:
OPTIONS: "production=yes use_lto=no"
PLATFORM: "ios"
before_script:
- !reference [ .template-build, before_script ]
- export IOS_SDK="18.2"
- |
if [ "$TYPE" == "iPhoneSimulator" ]; then
if [ "$ARCH" == "x86_64" ]; then
export TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/"
else
export TOOLCHAIN_PATH="/root/ioscross/arm64_sim/"
fi
export OPTIONS="production=yes use_lto=no IOS_SDK_PATH=${TOOLCHAIN_PATH}SDK/${TYPE}${IOS_SDK}.sdk IOS_TOOLCHAIN_PATH=${TOOLCHAIN_PATH} ios_triple=$ARCH-apple-darwin11- ios_simulator=yes"
else
export TOOLCHAIN_PATH="/root/ioscross/arm64/"
export OPTIONS="production=yes use_lto=no IOS_SDK_PATH=${TOOLCHAIN_PATH}SDK/${TYPE}${IOS_SDK}.sdk IOS_TOOLCHAIN_PATH=${TOOLCHAIN_PATH} ios_triple=arm-apple-darwin11- ios_simulator=no"
fi
- export TERM=xterm
- export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
script:
- !reference [ .build-release-template, script ]
artifacts:
expire_in: 3 hours
paths:
- out/templates/
.Template-Ios-Mono:
extends: .template-build-mono
needs: [linux-editor-x64-mono]
rules:
- if: $DO_RELEASE == "true"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-ios:latest
variables:
PLATFORM: "ios"
before_script:
- !reference [.template-build, before_script]
- export IOS_SDK="18.2"
- |
if [ "$TYPE" == "iPhoneSimulator" ]; then
if [ "$ARCH" == "x86_64" ]; then
export TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/"
else
export TOOLCHAIN_PATH="/root/ioscross/arm64_sim/"
fi
export OPTIONS="production=yes use_lto=no IOS_SDK_PATH=${TOOLCHAIN_PATH}SDK/${TYPE}${IOS_SDK}.sdk IOS_TOOLCHAIN_PATH=${TOOLCHAIN_PATH} ios_triple=$ARCH-apple-darwin11- ios_simulator=yes"
else
export TOOLCHAIN_PATH="/root/ioscross/arm64/"
export OPTIONS="production=yes use_lto=no IOS_SDK_PATH=${TOOLCHAIN_PATH}SDK/${TYPE}${IOS_SDK}.sdk IOS_TOOLCHAIN_PATH=${TOOLCHAIN_PATH} ios_triple=arm-apple-darwin11- ios_simulator=no"
fi
- export TERM=xterm
- export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
script:
- !reference [ .build-release-template-mono, script ]
artifacts:
expire_in: 3 hours
paths:
- out/templates-mono/
.template-build-mono:
extends: .template-build
needs: [ linux-editor-x64-mono ]
script:
- /root/scripts/Fetch_Deps.sh "$PLATFORM"
- mkdir -p out/$PLATFORM/$ARCH/$TYPE-mono
- $SCONS platform=$PLATFORM arch=$ARCH $OPTIONS module_mono_enabled=yes target=$TARGET
- cp -r mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
- cp -r mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
- ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=$PLATFORM
- cp -r bin/* out/$PLATFORM/$ARCH/$TYPE-mono/
artifacts:
expire_in: 3 hours
paths:
- out/$PLATFORM/$ARCH/$TYPE-mono
- mono-glue/
# -- Build the Linux Editors --
linux-editor-x64-mono:
tags: [ docker ]
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-linux:latest
rules:
- if: $DO_RELEASE == "True"
stage: build
before_script:
- export SCONS="scons -j$(nproc) verbose=no warnings=no progress=no"
- export BUILD_NAME="official"
- |
case "$ARCH" in
x86_32)
export PATH="$GODOT_SDK_LINUX_X86_32/bin:$PATH"
export CC="i686-godot-linux-gnu-gcc"
export CXX="i686-godot-linux-gnu-g++"
;;
x86_64)
export PATH="$GODOT_SDK_LINUX_X86_64/bin:$PATH"
export CC="x86_64-godot-linux-gnu-gcc"
export CXX="x86_64-godot-linux-gnu-g++"
;;
arm64)
export PATH="$GODOT_SDK_LINUX_ARM64/bin:$PATH"
export CC="aarch64-godot-linux-gnu-gcc"
export CXX="aarch64-godot-linux-gnu-g++"
;;
arm32)
export PATH="$GODOT_SDK_LINUX_ARM32/bin:$PATH"
export CC="arm-godot-linux-gnueabihf-gcc"
export CXX="arm-godot-linux-gnueabihf-g++"
;;
esac
script:
- /root/scripts/Fetch_Deps.sh "$PLATFORM"
- mkdir -p out/$PLATFORM/$ARCH/$TYPE-mono
- mkdir -p mono-glue
- $SCONS platform=$PLATFORM arch=$ARCH $OPTIONS module_mono_enabled=yes target=$TARGET
- bin/redot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue "$(pwd)/mono-glue"
- cp -r mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
- cp -r mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
- ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=$PLATFORM
- cp -r bin/* out/$PLATFORM/$ARCH/$TYPE-mono/
variables:
OPTIONS: "production=yes"
PLATFORM: "linuxbsd"
ARCH: "x86_64"
TYPE: "tools"
TARGET: "editor"
MONO: "-mono"
artifacts:
expire_in: 3 hours
paths:
- out/$PLATFORM/$ARCH/$TYPE-mono
- mono-glue/
linux-editor-x64:
stage: build
extends: .Template-Linux
variables:
ARCH: "x86_64"
TYPE: "tools"
TARGET: "editor"
linux-editor-x86:
stage: build
extends: .Template-Linux
variables:
ARCH: "x86_32"
TYPE: "tools"
TARGET: "editor"
linux-editor-arm32:
stage: build
extends: .Template-Linux
variables:
ARCH: "arm32"
TYPE: "tools"
TARGET: "editor"
linux-editor-arm64:
stage: build
extends: .Template-Linux
variables:
ARCH: "arm64"
TYPE: "tools"
TARGET: "editor"
linux-editor-mono-x86:
stage: build
extends: .Template-Linux-Mono
variables:
ARCH: "x86_32"
TYPE: "tools"
TARGET: "editor"
linux-editor-mono-arm32:
stage: build
extends: .Template-Linux-Mono
variables:
ARCH: "arm32"
TYPE: "tools"
TARGET: "editor"
linux-editor-mono-arm64:
stage: build
extends: .Template-Linux-Mono
variables:
ARCH: "arm64"
TYPE: "tools"
TARGET: "editor"
# -- Build the Windows Editors --
windows-editor-x64:
stage: build
extends: .Template-Windows
variables:
ARCH: "x86_64"
TYPE: "tools"
TARGET: "editor"
windows-editor-x32:
stage: build
extends: .Template-Windows
variables:
ARCH: "x86_32"
TYPE: "tools"
TARGET: "editor"
windows-editor-arm64:
stage: build
extends: .Template-Windows
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa use_llvm=yes mingw_prefix=/root/llvm-mingw"
variables:
ARCH: "arm64"
TYPE: "tools"
TARGET: "editor"
# -- Windows Editor Mono --
windows-editor-x64-mono:
stage: build
extends: .Template-Windows-Mono
variables:
ARCH: "x86_64"
TYPE: "tools"
TARGET: "editor"
windows-editor-x32-mono:
stage: build
extends: .Template-Windows-Mono
variables:
ARCH: "x86_32"
TYPE: "tools"
TARGET: "editor"
windows-editor-arm64-mono:
stage: build
extends: .Template-Windows-Mono
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa use_llvm=yes mingw_prefix=/root/llvm-mingw"
variables:
ARCH: "arm64"
TYPE: "tools"
TARGET: "editor"
# -- Build Mac editor --
macos-editor-x64:
stage: build
extends: .Template-macos
variables:
ARCH: "x86_64"
TYPE: "tools"
TARGET: "editor"
macos-editor-arm64:
stage: build
extends: .Template-macos
variables:
ARCH: "arm64"
TYPE: "tools"
TARGET: "editor"
# -- Build Mac Editor Mono --
macos-editor-x64-mono:
stage: build
extends: .Template-macos-mono
variables:
ARCH: "x86_64"
TYPE: "tools"
TARGET: "editor"
macos-editor-arm64-mono:
stage: build
extends: .Template-macos-mono
variables:
ARCH: "arm64"
TYPE: "tools"
TARGET: "editor"
# Release templates below this point.
# -- 64 bit Linux --
build-Linux-Release-Template-x64:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-x64:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_debug"
build-Linux-Release-Template-x64-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-x64-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_debug"
# -- 32 bit Linux --
build-Linux-Release-Template-x86:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-x86:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_debug"
build-Linux-Release-Template-x86-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-x86-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_debug"
# -- ARM64 LINUX
build-Linux-Release-Template-arm64:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-arm64:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_debug"
build-Linux-Release-Template-arm64-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-arm64-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_debug"
# ARM 32 LINUX
build-Linux-Release-Template-arm32:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "arm32"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-arm32:
stage: build
extends: .Template-Release-Template-Linux
variables:
ARCH: "arm32"
TYPE: "template"
TARGET: "template_debug"
build-Linux-Release-Template-arm32-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "arm32"
TYPE: "template"
TARGET: "template_release"
build-Linux-Debug-Template-arm32-Mono:
stage: build
extends: .Template-Release-Template-Linux-Mono
variables:
ARCH: "arm32"
TYPE: "template"
TARGET: "template_debug"
# -- WINDOWS TEMPLATES
# -- 64 bit Windows --
build-Windows-Release-Template-x64:
stage: build
extends: .Template-Release-Template-Windows
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_release"
build-Windows-Debug-Template-x64:
stage: build
extends: .Template-Release-Template-Windows
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_debug"
build-Windows-Release-Template-x64-Mono:
stage: build
extends: .Template-Release-Template-Windows-Mono
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_release"
build-Windows-Debug-Template-x64-Mono:
stage: build
extends: .Template-Release-Template-Windows-Mono
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_debug"
# -- 32 bit WINDOWS --
build-Windows-Release-Template-x86:
stage: build
extends: .Template-Release-Template-Windows
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_release"
build-Windows-Debug-Template-x86:
stage: build
extends: .Template-Release-Template-Windows
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_debug"
build-Windows-Release-Template-x86-Mono:
stage: build
extends: .Template-Release-Template-Windows-Mono
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_release"
build-Windows-Debug-Template-x86-Mono:
stage: build
extends: .Template-Release-Template-Windows-Mono
variables:
ARCH: "x86_32"
TYPE: "template"
TARGET: "template_debug"
# -- ARM64 WINDOWS --
build-Windows-Release-Template-arm64:
stage: build
extends: .Template-Release-Template-Windows
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa use_llvm=yes mingw_prefix=/root/llvm-mingw"
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_release"
build-Windows-Debug-Template-arm64:
stage: build
extends: .Template-Release-Template-Windows
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa use_llvm=yes mingw_prefix=/root/llvm-mingw"
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_debug"
build-Windows-Release-Template-arm64-Mono:
stage: build
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa use_llvm=yes mingw_prefix=/root/llvm-mingw"
extends: .Template-Release-Template-Windows-Mono
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_release"
build-Windows-Debug-Template-arm64-Mono:
stage: build
extends: .Template-Release-Template-Windows-Mono
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa use_llvm=yes mingw_prefix=/root/llvm-mingw"
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_debug"
# --Release templates for Macos --
# -- 64 bit Macos --
build-Macos-Release-Template-x64:
stage: build
extends: .Template-Release-Template-macos
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_release"
build-Macos-Debug-Template-x64:
stage: build
extends: .Template-Release-Template-macos
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_debug"
build-Macos-Release-Template-x64-Mono:
stage: build
extends: .Template-Release-Template-macos-mono
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_release"
build-Macos-Debug-Template-x64-Mono:
stage: build
extends: .Template-Release-Template-macos-mono
variables:
ARCH: "x86_64"
TYPE: "template"
TARGET: "template_debug"
# -- ARM64 Macos
build-Macos-Release-Template-arm64:
stage: build
extends: .Template-Release-Template-macos
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_release"
build-Macos-Debug-Template-arm64:
stage: build
extends: .Template-Release-Template-macos
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_debug"
build-Macos-Release-Template-arm64-Mono:
stage: build
extends: .Template-Release-Template-macos-mono
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_release"
build-Macos-Debug-Template-arm64-Mono:
stage: build
extends: .Template-Release-Template-macos-mono
variables:
ARCH: "arm64"
TYPE: "template"
TARGET: "template_debug"
# -- Build Web Template
Web-Release-Template:
stage: build
tags: [docker]
rules:
- if: $DO_RELEASE == "True"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-web:latest
script:
- export BUILD_NAME="official"
- /root/scripts/buildWeb.sh
artifacts:
expire_in: 3 hours
paths:
- out/templates/
# --Build Android Targets --
Android-Release-Template:
extends: .template-build
stage: build
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-android:latest
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa"
variables:
PLATFORM: "android"
script:
- /root/scripts/Fetch_Deps.sh "$PLATFORM"
- 7za x -y deps/swappy/godot-swappy.7z -othirdparty/swappy-frame-pacing/
- mkdir -p out/templates
- $SCONS platform=android arch=arm32 $OPTIONS target=template_debug
- $SCONS platform=android arch=arm32 $OPTIONS target=template_release
- $SCONS platform=android arch=arm64 $OPTIONS target=template_debug
- $SCONS platform=android arch=arm64 $OPTIONS target=template_release
- $SCONS platform=android arch=x86_32 $OPTIONS target=template_debug
- $SCONS platform=android arch=x86_32 $OPTIONS target=template_release
- $SCONS platform=android arch=x86_64 $OPTIONS target=template_debug
- $SCONS platform=android arch=x86_64 $OPTIONS target=template_release
- pushd platform/android/java
- ./gradlew generateGodotTemplates
- popd
- ls bin/
- cp bin/*.zip out/templates/
- cp bin/*.apk out/templates/
- cp bin/*.aar out/templates/
artifacts:
expire_in: 3 hours
paths:
- out/templates
Android-Release-Template-Mono:
extends: .template-build
stage: build
needs: [ linux-editor-x64-mono ]
tags: [ docker ]
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-android:latest
before_script:
- !reference [ .template-build, before_script ]
- export OPTIONS="production=yes use_mingw=yes angle_libs=$(pwd)/deps/angle mesa_libs=$(pwd)/deps/mesa"
variables:
PLATFORM: "android"
script:
- /root/scripts/Fetch_Deps.sh "$PLATFORM"
- 7za x -y deps/swappy/godot-swappy.7z -othirdparty/swappy-frame-pacing/
- mkdir -p out/templates-mono
- cp -r mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
- cp -r mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
- $SCONS platform=android arch=arm32 $OPTIONS module_mono_enabled=yes target=template_debug
- $SCONS platform=android arch=arm32 $OPTIONS module_mono_enabled=yes target=template_release
- $SCONS platform=android arch=arm64 $OPTIONS module_mono_enabled=yes target=template_debug
- $SCONS platform=android arch=arm64 $OPTIONS module_mono_enabled=yes target=template_release
- $SCONS platform=android arch=x86_32 $OPTIONS module_mono_enabled=yes target=template_debug
- $SCONS platform=android arch=x86_32 $OPTIONS module_mono_enabled=yes target=template_release
- $SCONS platform=android arch=x86_64 $OPTIONS module_mono_enabled=yes target=template_debug
- $SCONS platform=android arch=x86_64 $OPTIONS module_mono_enabled=yes target=template_release
- pushd platform/android/java
- ./gradlew generateGodotMonoTemplates
- popd
- ls bin/
- cp bin/*.zip out/templates-mono/
- cp bin/*.apk out/templates-mono/
- cp bin/*.aar out/templates-mono/
artifacts:
expire_in: 3 hours
paths:
- out/templates-mono
# -- Build IOS targets --
# -- 64 bit Macos --
build-ios-Release-Template-x64:
stage: build
extends: .Template-Ios
variables:
ARCH: "x86_64"
TYPE: "iPhoneSimulator"
TARGET: "template_release"
build-ios-Debug-Template-x64:
stage: build
extends: .Template-Ios
variables:
ARCH: "x86_64"
TYPE: "iPhoneSimulator"
TARGET: "template_debug"
build-ios-Release-Template-x64-Mono:
stage: build
extends: .Template-Ios-Mono
variables:
ARCH: "x86_64"
TYPE: "iPhoneSimulator"
TARGET: "template_release"
build-ios-Debug-Template-x64-Mono:
stage: build
extends: .Template-Ios-Mono
variables:
ARCH: "x86_64"
TYPE: "iPhoneSimulator"
TARGET: "template_debug"
# -- ARM64 Macos
build-ios-Release-Template-arm64:
stage: build
extends: .Template-Ios
variables:
ARCH: "arm64"
TYPE: "iPhoneOS"
TARGET: "template_release"
build-ios-Debug-Template-arm64:
stage: build
extends: .Template-Ios
variables:
ARCH: "arm64"
TYPE: "iPhoneOS"
TARGET: "template_debug"
build-ios-Release-Template-arm64-Mono:
stage: build
extends: .Template-Ios-Mono
variables:
ARCH: "arm64"
TYPE: "iPhoneOS"
TARGET: "template_release"
build-ios-Debug-Template-arm64-Mono:
stage: build
extends: .Template-Ios
variables:
ARCH: "arm64"
TYPE: "iPhoneOS"
TARGET: "template_debug"
# MERGE STAGE
Merge-Mac-Editor:
stage: merge_mac
tags: [docker]
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-osx:latest
script:
- LOCTOOLS="out/macos/universal/tools"
- LOCMONO="out/macos/universal/tools-mono"
- mkdir -p $LOCTOOLS
- mkdir -p "out/macos/universal/tools-mono"
- lipo -create "out/macos/x86_64/tools/redot.macos.editor.x86_64" "out/macos/arm64/tools/redot.macos.editor.arm64" -output "$LOCTOOLS/redot.macos.editor.universal"
- lipo -create "out/macos/x86_64/tools-mono/redot.macos.editor.x86_64.mono" "out/macos/arm64/tools-mono/redot.macos.editor.arm64.mono" -output "$LOCMONO/redot.macos.editor.universal.mono"
- cp -r out/macos/arm64/tools-mono/GodotSharp "$LOCMONO/"
artifacts:
paths:
- out/macos/*
Merge-Mac-Templates:
stage: merge_mac
tags: [docker]
rules:
- if: $DO_RELEASE == "true"
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-osx:latest
script:
- lipo -create out/templates/redot.macos.template_debug.x86_64 out/templates/redot.macos.template_debug.arm64 -output out/templates/redot.macos.template_debug.universal
- lipo -create out/templates/redot.macos.template_release.x86_64 out/templates/redot.macos.template_release.arm64 -output out/templates/redot.macos.template_release.universal
- lipo -create out/templates-mono/redot.macos.template_debug.x86_64.mono out/templates-mono/redot.macos.template_debug.arm64.mono -output out/templates-mono/redot.macos.template_debug.universal.mono
- lipo -create out/templates-mono/redot.macos.template_release.x86_64.mono out/templates-mono/redot.macos.template_release.arm64.mono -output out/templates-mono/redot.macos.template_release.universal.mono
artifacts:
paths:
- out/templates/*
- out/templates-mono/*
sign-mac-editor:
stage: sign
rules:
- if: $SIGN_MAC == "true"
tags: [macos]
script:
- set -e
- echo "Signing macOS build on local runner..."
- |
sign_macos() {
_reldir="$1"
_binname="$2"
_is_mono="$3"
if [[ "${_is_mono}" == "1" ]]; then
_appname="Redot_mono.app"
else
_appname="Redot.app"
fi
echo "Preparing temp dir..."
rm -rf tmp/
mkdir tmp/
echo "made temp directory"
_macos_tmpdir="$(pwd)/tmp"
_app_path="${_macos_tmpdir}/${_appname}"
echo $_macos_tmpdir
echo $__app_path
cp -r "misc/dist/macos/editor.entitlements" "${_macos_tmpdir}/"
rm -rf "${_macos_tmpdir}/${_appname}"
cp -r "misc/dist/macos_tools.app" "${_macos_tmpdir}/${_appname}"
if [[ "${_is_mono}" == "1" ]]; then
cp -r "${_reldir}/GodotSharp/ " "${_macos_tmpdir}/${_appname}/Contents/Resources/GodotSharp"
fi
ls "${_reldir}/"
ls "${_macos_tmpdir}/${_appname}/"
mkdir -p "${_macos_tmpdir}/${_appname}/Contents/MacOS/"
cp "${_reldir}/${_binname}" "${_macos_tmpdir}/${_appname}/Contents/MacOS/Redot"
cd "${_macos_tmpdir}"
chmod +x ${_macos_tmpdir}/${_appname}/Contents/MacOS/Redot
echo "Unlocking keychain..."
security list-keychains -s temp.keychain
security unlock-keychain -p "${APPLE_DEVICE_PASSWORD}" temp.keychain
security set-key-partition-list -S apple-tool:,apple: -s -k "${APPLE_DEVICE_PASSWORD}" temp.keychain
echo "Codesigning ${_app_path}..."
codesign --force --timestamp --verbose=4 \
--options=runtime --entitlements editor.entitlements \
-s "${OSX_KEY_ID}" -v --deep "${_app_path}"
# zip the app for notarization
echo "Zipping ${_app_path} for notarization..."
cd "${_macos_tmpdir}"
zip -r "${_binname}_signed.zip" "${_appname}"
echo "Submitting ${_app_path} for notarization..."
_request_uuid=$(xcrun notarytool submit "${_macos_tmpdir}/${_binname}_signed.zip" \
--team-id "${APPLE_TEAM}" --apple-id "${APPLE_ID}" --password "${APPLE_ID_PASSWORD}" \
--no-progress --output-format json | sed -e 's/.*"id":"\([^"]*\)".*/\1/')
echo "Waiting for notarization result..."
_result_json=$(xcrun notarytool wait "${_request_uuid}" \
--team-id "${APPLE_TEAM}" --apple-id "${APPLE_ID}" --password "${APPLE_ID_PASSWORD}" \
--output-format json)
_status=$(echo "$_result_json" | grep -o '"status"[[:space:]]*:[[:space:]]*"[^"]*"' | cut -d'"' -f4)
if [[ "$_status" != "Accepted" ]]; then
echo "Notarization failed for ${_appname}. Status: ${_status}"
echo "$_result_json"
exit 1
fi
echo "Stapling notarization..."
xcrun stapler staple "${_app_path}"
mkdir "${_reldir}/signed"
ls
zip -r ${_binname}_stapled.zip "${_appname}"
cp "${_macos_tmpdir}/${_binname}_stapled.zip" "${_reldir}/signed/"
echo "Cleaning up..."
rm -rf "${_macos_tmpdir}"
echo "✅ ${_app_path} signed and notarized."
}
# Example: sign the universal binaries
- sign_macos "$(pwd)/out/macos/universal/tools" "redot.macos.editor.universal" 0
artifacts:
paths:
- out/macos/*
expire_in: 3 hours
sign-mac-editor-mono:
stage: sign
rules:
- if: $SIGN_MAC == "true"
tags: [macos]
script:
- set -e
- echo "Signing macOS build on local runner..."
- |
sign_macos() {
_reldir="$1"
_binname="$2"
_is_mono="$3"
if [[ "${_is_mono}" == "1" ]]; then
_appname="Redot_mono.app"
else
_appname="Redot.app"
fi
echo "Preparing temp dir..."
rm -rf tmp/
mkdir tmp/
echo "made temp directory"
_macos_tmpdir="$(pwd)/tmp"
_app_path="${_macos_tmpdir}/${_appname}"
echo "${_macos_tmpdir}"
echo "${_app_path}"
echo "${_reldir}"
ls -l "${_reldir}"
cp -r "misc/dist/macos/editor.entitlements" "${_macos_tmpdir}/"
rm -rf "${_macos_tmpdir}/${_appname}"
cp -r "misc/dist/macos_tools.app" "${_macos_tmpdir}/${_appname}"
if [[ "${_is_mono}" == "1" ]]; then
mkdir -p "${_macos_tmpdir}/${_appname}/Contents/Resources/GodotSharp/"
printf 'reldir=[%s]\n' "$_reldir" | od -c
cp -r "${_reldir}/GodotSharp/." "${_macos_tmpdir}/${_appname}/Contents/Resources/GodotSharp/"
fi
ls "${_reldir}/"
ls "${_macos_tmpdir}/${_appname}/"
mkdir -p "${_macos_tmpdir}/${_appname}/Contents/MacOS/"
cp "${_reldir}/${_binname}" "${_macos_tmpdir}/${_appname}/Contents/MacOS/Redot"
cd "${_macos_tmpdir}"
chmod +x ${_macos_tmpdir}/${_appname}/Contents/MacOS/Redot
echo "Unlocking keychain..."
security list-keychains -s temp.keychain
security unlock-keychain -p "${APPLE_DEVICE_PASSWORD}" temp.keychain
security set-key-partition-list -S apple-tool:,apple: -s -k "${APPLE_DEVICE_PASSWORD}" temp.keychain
echo "Codesigning ${_app_path}..."
codesign --force --timestamp --verbose=4 \
--options=runtime --entitlements editor.entitlements \
-s "${OSX_KEY_ID}" -v --deep "${_app_path}"
# zip the app for notarization
echo "Zipping ${_app_path} for notarization..."
cd "${_macos_tmpdir}"
zip -r "${_binname}_signed.zip" "${_appname}"
echo "Submitting ${_app_path} for notarization..."
_request_uuid=$(xcrun notarytool submit "${_macos_tmpdir}/${_binname}_signed.zip" \
--team-id "${APPLE_TEAM}" --apple-id "${APPLE_ID}" --password "${APPLE_ID_PASSWORD}" \
--no-progress --output-format json | sed -e 's/.*"id":"\([^"]*\)".*/\1/')
echo "Waiting for notarization result..."
_result_json=$(xcrun notarytool wait "${_request_uuid}" \
--team-id "${APPLE_TEAM}" --apple-id "${APPLE_ID}" --password "${APPLE_ID_PASSWORD}" \
--output-format json)
_status=$(echo "$_result_json" | grep -o '"status"[[:space:]]*:[[:space:]]*"[^"]*"' | cut -d'"' -f4)
if [[ "$_status" != "Accepted" ]]; then
echo "Notarization failed for ${_appname}. Status: ${_status}"
echo "$_result_json"
exit 1
fi
echo "Stapling notarization..."
xcrun stapler staple "${_app_path}"
mkdir "${_reldir}/signed"
ls
zip -r ${_binname}_stapled.zip "${_appname}"
cp "${_macos_tmpdir}/${_binname}_stapled.zip" "${_reldir}/signed/"
echo "Cleaning up..."
rm -rf "${_macos_tmpdir}"
echo "✅ ${_app_path} signed and notarized."
}
- sign_macos "$(pwd)/out/macos/universal/tools-mono" "redot.macos.editor.universal.mono" 1
artifacts:
paths:
- out/macos/*
expire_in: 3 hours
sign-mac-templates:
stage: sign
rules:
- if: $SIGN_MAC == "true"
tags: [ macos ]
script:
- set -e
- echo "Signing macOS build on local runner..."
- |
sign_macos() {
rm -rf tmp/
cp -r misc/dist/macos_template.app tmp/
mkdir -p tmp/macos_template.app/Contents/MacOS
_is_mono="$1"
_mono_prefix=""
_mono_suffix=""
if [ "$_is_mono" -eq 1 ]; then _mono_prefix="-mono"; _mono_suffix=".mono";fi
cp out/templates${_mono_prefix}/redot.macos.template_release.universal${_mono_suffix} tmp/macos_template.app/Contents/MacOS/redot_macos_release.universal${_mono_suffix}
cp out/templates${_mono_prefix}/redot.macos.template_debug.universal${_mono_suffix} tmp/macos_template.app/Contents/MacOS/redot_macos_debug.universal${_mono_suffix}
chmod +x tmp/macos_template.app/Contents/MacOS/redot_macos*
pushd tmp/
codesign --force -s - \
--options=linker-signed \
-v macos_template.app/Contents/MacOS/*
zip -r ../out/templates${_mono_prefix}/macos_signed.zip macos_template.app
popd
rm -rf tmp/
}
- sign_macos 0
- sign_macos 1
artifacts:
paths:
- out/macos/*
expire_in: 3 hours
pushNuget:
image: $CI_REGISTRY/redot-engine/redot-production-containers/redot-linux:latest
rules:
- if: $DO_RELEASE == "true"
before_script:
- cd out/linuxbsd/x86_64/tools-mono/GodotSharp/Tools
- dotnet nuget push YourPackage.nupkg --api-key $NUGET_API_KEY --source https://api.nuget.org/v3/index.json