Files
redot-engine/modules
Fabio Alessandrelli e11165d7f1 [MP] Fix complete_auth notifying the wrong peer
The SceneMultiplayer complete_auth method was not configuring the
multiplayer peer correctly, causing it to potentially send the
notification to the wrong peer, on the wrong channel, and/or with an
incorrect transfer mode.

(cherry picked from commit 4826c14d20)
2024-01-24 18:20:38 +01:00
..
2023-05-11 14:32:47 +02:00
2023-10-03 20:45:35 +02:00
2024-01-23 19:15:03 +01:00
2024-01-23 19:15:03 +01:00
2023-04-18 10:20:48 +03:00