Files
redot-engine/.github/actions/godot-build/action.yml
2025-05-15 09:30:18 -05:00

43 lines
1.4 KiB
YAML

name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: Build target (editor, template_release, template_debug).
default: editor
type: choice
options: [editor, template_debug, template_release]
platform:
description: Target platform.
type: string
scons-flags:
description: Additional SCons flags.
type: string
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
type: string
runs:
using: composite
steps:
- name: SCons Build
shell: sh
run: |
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} ${{ inputs.scons-flags }} "cache_path=${{ inputs.scons-cache }}" redirect_build_objects=no
if [ "${{ inputs.target }}" != "editor" ]; then
# Ensure we don't include editor code in export template builds.
rm -rf editor
fi
if [ "${{ github.event.number }}" != "" ]; then
# Set build identifier with pull request number if available. This is displayed throughout the editor.
export BUILD_NAME="gh-${{ github.event.number }}"
else
export BUILD_NAME="gh"
fi
scons platform=${{ inputs.platform }} target=${{ inputs.target }} ${{ inputs.scons-flags }} "cache_path=${{ inputs.scons-cache }}" redirect_build_objects=no
ls -l bin/