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bf47c42b21fc76496dda767b08ff51413da409d3
redot-engine/servers/rendering/renderer_rd/forward_clustered
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clayjohn bf47c42b21 Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
This allows us to avoid a class of pipeline compilation stutters and
stutters from allocating screen textures.
2025-04-09 13:31:03 -07:00
..
render_forward_clustered.cpp
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
2025-04-09 13:31:03 -07:00
render_forward_clustered.h
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
2025-04-09 13:31:03 -07:00
scene_shader_forward_clustered.cpp
Fix default SDFGI variant not being compiled in time.
2025-01-28 10:24:46 -03:00
scene_shader_forward_clustered.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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