mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
503 lines
17 KiB
C++
503 lines
17 KiB
C++
// Copyright 2021 The Manifold Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include <atomic>
|
|
#include <set>
|
|
|
|
#include "impl.h"
|
|
#include "parallel.h"
|
|
#include "shared.h"
|
|
|
|
namespace {
|
|
using namespace manifold;
|
|
|
|
constexpr uint32_t kNoCode = 0xFFFFFFFFu;
|
|
|
|
uint32_t MortonCode(vec3 position, Box bBox) {
|
|
// Unreferenced vertices are marked NaN, and this will sort them to the end
|
|
// (the Morton code only uses the first 30 of 32 bits).
|
|
if (std::isnan(position.x)) return kNoCode;
|
|
|
|
return Collider::MortonCode(position, bBox);
|
|
}
|
|
|
|
struct ReindexFace {
|
|
VecView<Halfedge> halfedge;
|
|
VecView<vec4> halfedgeTangent;
|
|
VecView<const Halfedge> oldHalfedge;
|
|
VecView<const vec4> oldHalfedgeTangent;
|
|
VecView<const int> faceNew2Old;
|
|
VecView<const int> faceOld2New;
|
|
|
|
void operator()(int newFace) {
|
|
const int oldFace = faceNew2Old[newFace];
|
|
for (const int i : {0, 1, 2}) {
|
|
const int oldEdge = 3 * oldFace + i;
|
|
Halfedge edge = oldHalfedge[oldEdge];
|
|
const int pairedFace = edge.pairedHalfedge / 3;
|
|
const int offset = edge.pairedHalfedge - 3 * pairedFace;
|
|
edge.pairedHalfedge = 3 * faceOld2New[pairedFace] + offset;
|
|
const int newEdge = 3 * newFace + i;
|
|
halfedge[newEdge] = edge;
|
|
if (!oldHalfedgeTangent.empty()) {
|
|
halfedgeTangent[newEdge] = oldHalfedgeTangent[oldEdge];
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
template <typename Precision, typename I>
|
|
bool MergeMeshGLP(MeshGLP<Precision, I>& mesh) {
|
|
ZoneScoped;
|
|
std::multiset<std::pair<int, int>> openEdges;
|
|
|
|
std::vector<int> merge(mesh.NumVert());
|
|
std::iota(merge.begin(), merge.end(), 0);
|
|
for (size_t i = 0; i < mesh.mergeFromVert.size(); ++i) {
|
|
merge[mesh.mergeFromVert[i]] = mesh.mergeToVert[i];
|
|
}
|
|
|
|
const auto numVert = mesh.NumVert();
|
|
const auto numTri = mesh.NumTri();
|
|
const int next[3] = {1, 2, 0};
|
|
for (size_t tri = 0; tri < numTri; ++tri) {
|
|
for (int i : {0, 1, 2}) {
|
|
auto edge = std::make_pair(merge[mesh.triVerts[3 * tri + next[i]]],
|
|
merge[mesh.triVerts[3 * tri + i]]);
|
|
auto it = openEdges.find(edge);
|
|
if (it == openEdges.end()) {
|
|
std::swap(edge.first, edge.second);
|
|
openEdges.insert(edge);
|
|
} else {
|
|
openEdges.erase(it);
|
|
}
|
|
}
|
|
}
|
|
if (openEdges.empty()) {
|
|
return false;
|
|
}
|
|
|
|
const auto numOpenVert = openEdges.size();
|
|
Vec<int> openVerts(numOpenVert);
|
|
int i = 0;
|
|
for (const auto& edge : openEdges) {
|
|
const int vert = edge.first;
|
|
openVerts[i++] = vert;
|
|
}
|
|
|
|
Vec<Precision> vertPropD(mesh.vertProperties);
|
|
Box bBox;
|
|
for (const int i : {0, 1, 2}) {
|
|
auto iPos =
|
|
StridedRange(vertPropD.begin() + i, vertPropD.end(), mesh.numProp);
|
|
auto minMax = manifold::transform_reduce(
|
|
iPos.begin(), iPos.end(),
|
|
std::make_pair(std::numeric_limits<double>::infinity(),
|
|
-std::numeric_limits<double>::infinity()),
|
|
[](auto a, auto b) {
|
|
return std::make_pair(std::min(a.first, b.first),
|
|
std::max(a.second, b.second));
|
|
},
|
|
[](double f) { return std::make_pair(f, f); });
|
|
bBox.min[i] = minMax.first;
|
|
bBox.max[i] = minMax.second;
|
|
}
|
|
|
|
const double tolerance = std::max(static_cast<double>(mesh.tolerance),
|
|
(std::is_same<Precision, float>::value
|
|
? std::numeric_limits<float>::epsilon()
|
|
: kPrecision) *
|
|
bBox.Scale());
|
|
|
|
auto policy = autoPolicy(numOpenVert, 1e5);
|
|
Vec<Box> vertBox(numOpenVert);
|
|
Vec<uint32_t> vertMorton(numOpenVert);
|
|
|
|
for_each_n(policy, countAt(0), numOpenVert,
|
|
[&vertMorton, &vertBox, &openVerts, &bBox, &mesh,
|
|
tolerance](const int i) {
|
|
int vert = openVerts[i];
|
|
|
|
const vec3 center(mesh.vertProperties[mesh.numProp * vert],
|
|
mesh.vertProperties[mesh.numProp * vert + 1],
|
|
mesh.vertProperties[mesh.numProp * vert + 2]);
|
|
|
|
vertBox[i].min = center - tolerance / 2.0;
|
|
vertBox[i].max = center + tolerance / 2.0;
|
|
|
|
vertMorton[i] = MortonCode(center, bBox);
|
|
});
|
|
|
|
Vec<int> vertNew2Old(numOpenVert);
|
|
sequence(vertNew2Old.begin(), vertNew2Old.end());
|
|
|
|
stable_sort(vertNew2Old.begin(), vertNew2Old.end(),
|
|
[&vertMorton](const int& a, const int& b) {
|
|
return vertMorton[a] < vertMorton[b];
|
|
});
|
|
|
|
Permute(vertMorton, vertNew2Old);
|
|
Permute(vertBox, vertNew2Old);
|
|
Permute(openVerts, vertNew2Old);
|
|
|
|
Collider collider(vertBox, vertMorton);
|
|
UnionFind<> uf(numVert);
|
|
|
|
auto f = [&uf, &openVerts](int a, int b) {
|
|
return uf.unionXY(openVerts[a], openVerts[b]);
|
|
};
|
|
auto recorder = MakeSimpleRecorder(f);
|
|
collider.Collisions<true>(vertBox.cview(), recorder, false);
|
|
|
|
for (size_t i = 0; i < mesh.mergeFromVert.size(); ++i) {
|
|
uf.unionXY(static_cast<int>(mesh.mergeFromVert[i]),
|
|
static_cast<int>(mesh.mergeToVert[i]));
|
|
}
|
|
|
|
mesh.mergeToVert.clear();
|
|
mesh.mergeFromVert.clear();
|
|
for (size_t v = 0; v < numVert; ++v) {
|
|
const size_t mergeTo = uf.find(v);
|
|
if (mergeTo != v) {
|
|
mesh.mergeFromVert.push_back(v);
|
|
mesh.mergeToVert.push_back(mergeTo);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
} // namespace
|
|
|
|
namespace manifold {
|
|
|
|
/**
|
|
* Once halfedge_ has been filled in, this function can be called to create the
|
|
* rest of the internal data structures. This function also removes the verts
|
|
* and halfedges flagged for removal (NaN verts and -1 halfedges).
|
|
*/
|
|
void Manifold::Impl::Finish() {
|
|
if (halfedge_.size() == 0) return;
|
|
|
|
CalculateBBox();
|
|
SetEpsilon(epsilon_);
|
|
if (!bBox_.IsFinite()) {
|
|
// Decimated out of existence - early out.
|
|
MakeEmpty(Error::NoError);
|
|
return;
|
|
}
|
|
|
|
SortVerts();
|
|
Vec<Box> faceBox;
|
|
Vec<uint32_t> faceMorton;
|
|
GetFaceBoxMorton(faceBox, faceMorton);
|
|
SortFaces(faceBox, faceMorton);
|
|
if (halfedge_.size() == 0) return;
|
|
CompactProps();
|
|
|
|
DEBUG_ASSERT(halfedge_.size() % 6 == 0, topologyErr,
|
|
"Not an even number of faces after sorting faces!");
|
|
|
|
#ifdef MANIFOLD_DEBUG
|
|
if (ManifoldParams().intermediateChecks) {
|
|
auto MaxOrMinus = [](int a, int b) {
|
|
return std::min(a, b) < 0 ? -1 : std::max(a, b);
|
|
};
|
|
int face = 0;
|
|
Halfedge extrema = {0, 0, 0};
|
|
for (size_t i = 0; i < halfedge_.size(); i++) {
|
|
Halfedge e = halfedge_[i];
|
|
if (!e.IsForward()) std::swap(e.startVert, e.endVert);
|
|
extrema.startVert = std::min(extrema.startVert, e.startVert);
|
|
extrema.endVert = std::min(extrema.endVert, e.endVert);
|
|
extrema.pairedHalfedge =
|
|
MaxOrMinus(extrema.pairedHalfedge, e.pairedHalfedge);
|
|
face = MaxOrMinus(face, i / 3);
|
|
}
|
|
DEBUG_ASSERT(extrema.startVert >= 0, topologyErr,
|
|
"Vertex index is negative!");
|
|
DEBUG_ASSERT(extrema.endVert < static_cast<int>(NumVert()), topologyErr,
|
|
"Vertex index exceeds number of verts!");
|
|
DEBUG_ASSERT(extrema.pairedHalfedge >= 0, topologyErr,
|
|
"Halfedge index is negative!");
|
|
DEBUG_ASSERT(extrema.pairedHalfedge < 2 * static_cast<int>(NumEdge()),
|
|
topologyErr, "Halfedge index exceeds number of halfedges!");
|
|
DEBUG_ASSERT(face >= 0, topologyErr, "Face index is negative!");
|
|
DEBUG_ASSERT(face < static_cast<int>(NumTri()), topologyErr,
|
|
"Face index exceeds number of faces!");
|
|
}
|
|
#endif
|
|
|
|
DEBUG_ASSERT(meshRelation_.triRef.size() == NumTri() ||
|
|
meshRelation_.triRef.size() == 0,
|
|
logicErr, "Mesh Relation doesn't fit!");
|
|
DEBUG_ASSERT(faceNormal_.size() == NumTri() || faceNormal_.size() == 0,
|
|
logicErr,
|
|
"faceNormal size = " + std::to_string(faceNormal_.size()) +
|
|
", NumTri = " + std::to_string(NumTri()));
|
|
CalculateNormals();
|
|
collider_ = Collider(faceBox, faceMorton);
|
|
|
|
DEBUG_ASSERT(Is2Manifold(), logicErr, "mesh is not 2-manifold!");
|
|
}
|
|
|
|
/**
|
|
* Sorts the vertices according to their Morton code.
|
|
*/
|
|
void Manifold::Impl::SortVerts() {
|
|
ZoneScoped;
|
|
const auto numVert = NumVert();
|
|
Vec<uint32_t> vertMorton(numVert);
|
|
auto policy = autoPolicy(numVert, 1e5);
|
|
for_each_n(policy, countAt(0), numVert, [this, &vertMorton](const int vert) {
|
|
vertMorton[vert] = MortonCode(vertPos_[vert], bBox_);
|
|
});
|
|
|
|
Vec<int> vertNew2Old(numVert);
|
|
sequence(vertNew2Old.begin(), vertNew2Old.end());
|
|
|
|
stable_sort(vertNew2Old.begin(), vertNew2Old.end(),
|
|
[&vertMorton](const int& a, const int& b) {
|
|
return vertMorton[a] < vertMorton[b];
|
|
});
|
|
|
|
ReindexVerts(vertNew2Old, numVert);
|
|
|
|
// Verts were flagged for removal with NaNs and assigned kNoCode to sort
|
|
// them to the end, which allows them to be removed.
|
|
const auto newNumVert =
|
|
std::lower_bound(vertNew2Old.begin(), vertNew2Old.end(), kNoCode,
|
|
[&vertMorton](const int vert, const uint32_t val) {
|
|
return vertMorton[vert] < val;
|
|
}) -
|
|
vertNew2Old.begin();
|
|
|
|
vertNew2Old.resize(newNumVert);
|
|
Permute(vertPos_, vertNew2Old);
|
|
|
|
if (vertNormal_.size() == numVert) {
|
|
Permute(vertNormal_, vertNew2Old);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Updates the halfedges to point to new vert indices based on a mapping,
|
|
* vertNew2Old. This may be a subset, so the total number of original verts is
|
|
* also given.
|
|
*/
|
|
void Manifold::Impl::ReindexVerts(const Vec<int>& vertNew2Old,
|
|
size_t oldNumVert) {
|
|
ZoneScoped;
|
|
Vec<int> vertOld2New(oldNumVert);
|
|
scatter(countAt(0), countAt(static_cast<int>(NumVert())), vertNew2Old.begin(),
|
|
vertOld2New.begin());
|
|
const bool hasProp = NumProp() > 0;
|
|
for_each(autoPolicy(oldNumVert, 1e5), halfedge_.begin(), halfedge_.end(),
|
|
[&vertOld2New, hasProp](Halfedge& edge) {
|
|
if (edge.startVert < 0) return;
|
|
edge.startVert = vertOld2New[edge.startVert];
|
|
edge.endVert = vertOld2New[edge.endVert];
|
|
if (!hasProp) {
|
|
edge.propVert = edge.startVert;
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Removes unreferenced property verts and reindexes propVerts.
|
|
*/
|
|
void Manifold::Impl::CompactProps() {
|
|
ZoneScoped;
|
|
if (numProp_ == 0) return;
|
|
|
|
const int numProp = NumProp();
|
|
const auto numVerts = properties_.size() / numProp;
|
|
Vec<int> keep(numVerts, 0);
|
|
auto policy = autoPolicy(numVerts, 1e5);
|
|
|
|
for_each(policy, halfedge_.cbegin(), halfedge_.cend(), [&keep](Halfedge h) {
|
|
reinterpret_cast<std::atomic<int>*>(&keep[h.propVert])
|
|
->store(1, std::memory_order_relaxed);
|
|
});
|
|
Vec<int> propOld2New(numVerts + 1, 0);
|
|
inclusive_scan(keep.begin(), keep.end(), propOld2New.begin() + 1);
|
|
|
|
Vec<double> oldProp = properties_;
|
|
const int numVertsNew = propOld2New[numVerts];
|
|
auto& properties = properties_;
|
|
properties.resize_nofill(numProp * numVertsNew);
|
|
for_each_n(
|
|
policy, countAt(0), numVerts,
|
|
[&properties, &oldProp, &propOld2New, &keep, &numProp](const int oldIdx) {
|
|
if (keep[oldIdx] == 0) return;
|
|
for (int p = 0; p < numProp; ++p) {
|
|
properties[propOld2New[oldIdx] * numProp + p] =
|
|
oldProp[oldIdx * numProp + p];
|
|
}
|
|
});
|
|
for_each(policy, halfedge_.begin(), halfedge_.end(),
|
|
[&propOld2New](Halfedge& edge) {
|
|
edge.propVert = propOld2New[edge.propVert];
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Fills the faceBox and faceMorton input with the bounding boxes and Morton
|
|
* codes of the faces, respectively. The Morton code is based on the center of
|
|
* the bounding box.
|
|
*/
|
|
void Manifold::Impl::GetFaceBoxMorton(Vec<Box>& faceBox,
|
|
Vec<uint32_t>& faceMorton) const {
|
|
ZoneScoped;
|
|
// faceBox should be initialized
|
|
faceBox.resize(NumTri(), Box());
|
|
faceMorton.resize_nofill(NumTri());
|
|
for_each_n(autoPolicy(NumTri(), 1e5), countAt(0), NumTri(),
|
|
[this, &faceBox, &faceMorton](const int face) {
|
|
// Removed tris are marked by all halfedges having pairedHalfedge
|
|
// = -1, and this will sort them to the end (the Morton code only
|
|
// uses the first 30 of 32 bits).
|
|
if (halfedge_[3 * face].pairedHalfedge < 0) {
|
|
faceMorton[face] = kNoCode;
|
|
return;
|
|
}
|
|
|
|
vec3 center(0.0);
|
|
|
|
for (const int i : {0, 1, 2}) {
|
|
const vec3 pos = vertPos_[halfedge_[3 * face + i].startVert];
|
|
center += pos;
|
|
faceBox[face].Union(pos);
|
|
}
|
|
center /= 3;
|
|
|
|
faceMorton[face] = MortonCode(center, bBox_);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Sorts the faces of this manifold according to their input Morton code. The
|
|
* bounding box and Morton code arrays are also sorted accordingly.
|
|
*/
|
|
void Manifold::Impl::SortFaces(Vec<Box>& faceBox, Vec<uint32_t>& faceMorton) {
|
|
ZoneScoped;
|
|
Vec<int> faceNew2Old(NumTri());
|
|
sequence(faceNew2Old.begin(), faceNew2Old.end());
|
|
|
|
stable_sort(faceNew2Old.begin(), faceNew2Old.end(),
|
|
[&faceMorton](const int& a, const int& b) {
|
|
return faceMorton[a] < faceMorton[b];
|
|
});
|
|
|
|
// Tris were flagged for removal with pairedHalfedge = -1 and assigned kNoCode
|
|
// to sort them to the end, which allows them to be removed.
|
|
const int newNumTri =
|
|
std::lower_bound(faceNew2Old.begin(), faceNew2Old.end(), kNoCode,
|
|
[&faceMorton](const int face, const uint32_t val) {
|
|
return faceMorton[face] < val;
|
|
}) -
|
|
faceNew2Old.begin();
|
|
faceNew2Old.resize(newNumTri);
|
|
|
|
Permute(faceMorton, faceNew2Old);
|
|
Permute(faceBox, faceNew2Old);
|
|
GatherFaces(faceNew2Old);
|
|
}
|
|
|
|
/**
|
|
* Creates the halfedge_ vector for this manifold by copying a set of faces from
|
|
* another manifold, given by oldHalfedge. Input faceNew2Old defines the old
|
|
* faces to gather into this.
|
|
*/
|
|
void Manifold::Impl::GatherFaces(const Vec<int>& faceNew2Old) {
|
|
ZoneScoped;
|
|
const auto numTri = faceNew2Old.size();
|
|
if (meshRelation_.triRef.size() == NumTri())
|
|
Permute(meshRelation_.triRef, faceNew2Old);
|
|
if (faceNormal_.size() == NumTri()) Permute(faceNormal_, faceNew2Old);
|
|
|
|
Vec<Halfedge> oldHalfedge(std::move(halfedge_));
|
|
Vec<vec4> oldHalfedgeTangent(std::move(halfedgeTangent_));
|
|
Vec<int> faceOld2New(oldHalfedge.size() / 3);
|
|
auto policy = autoPolicy(numTri, 1e5);
|
|
scatter(countAt(0_uz), countAt(numTri), faceNew2Old.begin(),
|
|
faceOld2New.begin());
|
|
|
|
halfedge_.resize_nofill(3 * numTri);
|
|
if (oldHalfedgeTangent.size() != 0)
|
|
halfedgeTangent_.resize_nofill(3 * numTri);
|
|
for_each_n(policy, countAt(0), numTri,
|
|
ReindexFace({halfedge_, halfedgeTangent_, oldHalfedge,
|
|
oldHalfedgeTangent, faceNew2Old, faceOld2New}));
|
|
}
|
|
|
|
void Manifold::Impl::GatherFaces(const Impl& old, const Vec<int>& faceNew2Old) {
|
|
ZoneScoped;
|
|
const auto numTri = faceNew2Old.size();
|
|
|
|
meshRelation_.triRef.resize_nofill(numTri);
|
|
gather(faceNew2Old.begin(), faceNew2Old.end(),
|
|
old.meshRelation_.triRef.begin(), meshRelation_.triRef.begin());
|
|
|
|
for (const auto& pair : old.meshRelation_.meshIDtransform) {
|
|
meshRelation_.meshIDtransform[pair.first] = pair.second;
|
|
}
|
|
|
|
if (old.NumProp() > 0) {
|
|
numProp_ = old.numProp_;
|
|
properties_ = old.properties_;
|
|
}
|
|
|
|
if (old.faceNormal_.size() == old.NumTri()) {
|
|
faceNormal_.resize_nofill(numTri);
|
|
gather(faceNew2Old.begin(), faceNew2Old.end(), old.faceNormal_.begin(),
|
|
faceNormal_.begin());
|
|
}
|
|
|
|
Vec<int> faceOld2New(old.NumTri());
|
|
scatter(countAt(0_uz), countAt(numTri), faceNew2Old.begin(),
|
|
faceOld2New.begin());
|
|
|
|
halfedge_.resize_nofill(3 * numTri);
|
|
if (old.halfedgeTangent_.size() != 0)
|
|
halfedgeTangent_.resize_nofill(3 * numTri);
|
|
for_each_n(autoPolicy(numTri, 1e5), countAt(0), numTri,
|
|
ReindexFace({halfedge_, halfedgeTangent_, old.halfedge_,
|
|
old.halfedgeTangent_, faceNew2Old, faceOld2New}));
|
|
}
|
|
|
|
/**
|
|
* Updates the mergeFromVert and mergeToVert vectors in order to create a
|
|
* manifold solid. If the MeshGL is already manifold, no change will occur and
|
|
* the function will return false. Otherwise, this will merge verts along open
|
|
* edges within tolerance (the maximum of the MeshGL tolerance and the
|
|
* baseline bounding-box tolerance), keeping any from the existing merge
|
|
* vectors, and return true.
|
|
*
|
|
* There is no guarantee the result will be manifold - this is a best-effort
|
|
* helper function designed primarily to aid in the case where a manifold
|
|
* multi-material MeshGL was produced, but its merge vectors were lost due to
|
|
* a round-trip through a file format. Constructing a Manifold from the result
|
|
* will report an error status if it is not manifold.
|
|
*/
|
|
template <>
|
|
bool MeshGL::Merge() {
|
|
return MergeMeshGLP(*this);
|
|
}
|
|
|
|
template <>
|
|
bool MeshGL64::Merge() {
|
|
return MergeMeshGLP(*this);
|
|
}
|
|
} // namespace manifold
|