Logo
Explore Help
Sign In
Andrew/redot-engine
1
0
Fork 0
You've already forked redot-engine
mirror of https://github.com/Redot-Engine/redot-engine.git synced 2025-12-06 07:17:42 -05:00
Code Issues Packages Projects Releases Wiki Activity
Files
8c2e10c3931badcdbd2ad1263deec9ebfe81c434
redot-engine/platform
History
hbina085 8c2e10c393 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
(cherry picked from commit 9f0c6a6009)
2019-09-24 09:00:45 +02:00
..
android
Small fixes, mostly dupicated code
2019-09-24 09:00:45 +02:00
haiku
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
2019-02-26 11:58:47 -03:00
iphone
Support vibration for Android and iOS
2019-08-22 00:05:11 +09:00
javascript
https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
2019-09-24 09:00:44 +02:00
osx
Check project settings live before lookup in crash handler
2019-07-03 16:31:01 +02:00
server
Remove unused imports
2019-04-20 20:15:44 +02:00
uwp
Remove unused imports
2019-04-20 20:15:44 +02:00
windows
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-09-24 09:00:45 +02:00
x11
Small fixes, mostly dupicated code
2019-09-24 09:00:45 +02:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
Powered by Gitea Version: 1.25.1 Page: 2108ms Template: 603ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API