Files
redot-engine/modules
Jorrit Rouwe 09fcaa7db4 Fixed crash when rendering a soft body 3d
When a mesh is provided that has vertices that are not referenced by any face, these vertices will be discarded. In the internal 'mesh_to_physics' map, this led to uninitialized data which could result in a crash. Now we initialize the map with -1 and report an error when users try to manipulate these vertices.

Fixes #109883
2025-08-24 15:38:11 +02:00
..
2025-08-03 16:28:13 +02:00
2025-07-04 18:18:22 +02:00
2025-06-10 15:52:24 +02:00
2025-06-06 01:24:43 +02:00
2025-07-04 18:18:22 +02:00
2025-08-19 18:32:59 -05:00
2025-07-04 18:18:22 +02:00
2025-07-04 18:18:22 +02:00
2025-06-15 01:36:10 +02:00
2025-07-14 15:37:05 -05:00