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Add GIF file loading Add `ResourceFormatLoader` for `SpriteFrames` Add `ResourceFormatLoader` for `AnimatedTexture` Add `ImageFrames` resource for handling image sequence Add `ImageFramesLoader` for resource loading image sequences Add `ResourceFormatLoader` for `ImageFrames` Add GIF image load test assertions Add ImageFrames test cases
22 lines
655 B
Python
22 lines
655 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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env_gif = env_modules.Clone()
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/giflib/"
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thirdparty_sources = ["gif_err.c", "dgif_lib.c", "egif_lib.c", "gifalloc.c", "gif_hash.c", "openbsd-reallocarray.c"]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_gif.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_gif.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot's own source files
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env_gif.add_source_files(env.modules_sources, "*.cpp")
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