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Add GIF file loading Add `ResourceFormatLoader` for `SpriteFrames` Add `ResourceFormatLoader` for `AnimatedTexture` Add `ImageFrames` resource for handling image sequence Add `ImageFramesLoader` for resource loading image sequences Add `ResourceFormatLoader` for `ImageFrames` Add GIF image load test assertions Add ImageFrames test cases
497 lines
20 KiB
C++
497 lines
20 KiB
C++
/**************************************************************************/
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/* resource_importer_sprite_frames.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* REDOT ENGINE */
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/* https://redotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2024-present Redot Engine contributors */
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/* (see REDOT_AUTHORS.md) */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_sprite_frames.h"
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#include "core/config/project_settings.h"
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#include "core/error/error_list.h"
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#include "core/io/file_access.h"
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#include "core/io/image_frames.h"
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#include "core/io/image_frames_loader.h"
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#include "core/io/image_loader.h"
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#include "core/io/resource_importer.h"
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#include "core/templates/vector.h"
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#include "core/typedefs.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture_settings.h"
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#include "scene/resources/compressed_texture.h"
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#include "scene/resources/sprite_frames.h"
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String ResourceImporterSpriteFrames::get_importer_name() const {
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return "sprite_frames";
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}
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String ResourceImporterSpriteFrames::get_visible_name() const {
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return "SpriteFrames";
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}
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void ResourceImporterSpriteFrames::get_recognized_extensions(List<String> *p_extensions) const {
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ImageFramesLoader::get_recognized_extensions(p_extensions);
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}
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String ResourceImporterSpriteFrames::get_save_extension() const {
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return "csfm";
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}
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String ResourceImporterSpriteFrames::get_resource_type() const {
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return "SpriteFrames";
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}
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bool ResourceImporterSpriteFrames::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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if (p_option == "compress/high_quality" || p_option == "compress/hdr_compression") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode != ResourceImporterTexture::COMPRESS_VRAM_COMPRESSED) {
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return false;
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}
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} else if (p_option == "compress/lossy_quality") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode != ResourceImporterTexture::COMPRESS_LOSSY) {
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return false;
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}
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} else if (p_option == "compress/hdr_mode") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode < ResourceImporterTexture::COMPRESS_VRAM_COMPRESSED) {
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return false;
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}
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} else if (p_option == "compress/normal_map") {
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int compress_mode = int(p_options["compress/mode"]);
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if (compress_mode == ResourceImporterTexture::COMPRESS_LOSSLESS) {
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return false;
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}
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} else if (p_option == "mipmaps/limit") {
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return p_options["mipmaps/generate"];
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} else if (p_option == "compress/uastc_level" || p_option == "compress/rdo_quality_loss") {
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return int(p_options["compress/mode"]) == ResourceImporterTexture::COMPRESS_BASIS_UNIVERSAL;
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}
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return true;
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}
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int ResourceImporterSpriteFrames::get_preset_count() const {
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return 0;
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}
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String ResourceImporterSpriteFrames::get_preset_name(int p_idx) const {
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return String();
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}
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static void _remap_channels(Ref<Image> &r_image, ResourceImporterTexture::ChannelRemap p_options[4]) {
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bool attempted_hdr_inverted = false;
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if (r_image->get_format() >= Image::FORMAT_RF && r_image->get_format() <= Image::FORMAT_RGBE9995) {
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// Formats which can hold HDR data cannot be inverted the same way as unsigned normalized ones (1.0 - channel).
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for (int i = 0; i < 4; i++) {
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switch (p_options[i]) {
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case ResourceImporterTexture::REMAP_INV_R:
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attempted_hdr_inverted = true;
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p_options[i] = ResourceImporterTexture::REMAP_R;
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break;
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case ResourceImporterTexture::REMAP_INV_G:
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attempted_hdr_inverted = true;
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p_options[i] = ResourceImporterTexture::REMAP_G;
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break;
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case ResourceImporterTexture::REMAP_INV_B:
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attempted_hdr_inverted = true;
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p_options[i] = ResourceImporterTexture::REMAP_B;
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break;
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case ResourceImporterTexture::REMAP_INV_A:
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attempted_hdr_inverted = true;
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p_options[i] = ResourceImporterTexture::REMAP_A;
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break;
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default:
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break;
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}
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}
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}
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if (attempted_hdr_inverted) {
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WARN_PRINT("Attempted to use an inverted channel remap on an HDR image. The remap has been changed to its uninverted equivalent.");
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}
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if (p_options[0] == ResourceImporterTexture::REMAP_R && p_options[1] == ResourceImporterTexture::REMAP_G && p_options[2] == ResourceImporterTexture::REMAP_B && p_options[3] == ResourceImporterTexture::REMAP_A) {
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// Default color map, do nothing.
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return;
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}
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for (int x = 0; x < r_image->get_width(); x++) {
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for (int y = 0; y < r_image->get_height(); y++) {
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Color src = r_image->get_pixel(x, y);
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Color dst;
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for (int i = 0; i < 4; i++) {
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switch (p_options[i]) {
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case ResourceImporterTexture::REMAP_R:
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dst[i] = src.r;
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break;
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case ResourceImporterTexture::REMAP_G:
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dst[i] = src.g;
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break;
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case ResourceImporterTexture::REMAP_B:
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dst[i] = src.b;
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break;
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case ResourceImporterTexture::REMAP_A:
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dst[i] = src.a;
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break;
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case ResourceImporterTexture::REMAP_INV_R:
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dst[i] = 1.0f - src.r;
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break;
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case ResourceImporterTexture::REMAP_INV_G:
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dst[i] = 1.0f - src.g;
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break;
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case ResourceImporterTexture::REMAP_INV_B:
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dst[i] = 1.0f - src.b;
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break;
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case ResourceImporterTexture::REMAP_INV_A:
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dst[i] = 1.0f - src.a;
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break;
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case ResourceImporterTexture::REMAP_UNUSED:
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// For Alpha the unused value is 1, for other channels it's 0.
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dst[i] = (i == 3) ? 1.0f : 0.0f;
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break;
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case ResourceImporterTexture::REMAP_0:
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dst[i] = 0.0f;
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break;
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case ResourceImporterTexture::REMAP_1:
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dst[i] = 1.0f;
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break;
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default:
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break;
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}
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}
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r_image->set_pixel(x, y, dst);
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}
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}
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}
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static void _clamp_hdr_exposure(Ref<Image> &r_image) {
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// Clamp HDR exposure following Filament's tonemapping formula.
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// This can be used to reduce fireflies in environment maps or reduce the influence
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// of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
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const int height = r_image->get_height();
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const int width = r_image->get_width();
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// These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
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const float linear = 4096.0;
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const float compressed = 16384.0;
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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const Color color = r_image->get_pixel(i, j);
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const float luma = color.get_luminance();
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Color clamped_color;
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if (luma <= linear) {
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clamped_color = color;
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} else {
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clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
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}
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r_image->set_pixel(i, j, clamped_color);
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}
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}
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}
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static void _save_sprite_frame(const Ref<Image> &p_image, Ref<FileAccess> p_file, float p_frame_delay, ResourceImporterTexture::CompressMode p_compress_mode, float p_lossy_quality, const Image::BasisUniversalPackerParams &p_basisu_params, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap) {
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// Reserved.
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p_file->store_32(0);
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p_file->store_32(0);
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p_file->store_32(0);
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p_file->store_float(p_frame_delay);
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if ((p_compress_mode == ResourceImporterTexture::COMPRESS_LOSSLESS || p_compress_mode == ResourceImporterTexture::COMPRESS_LOSSY) && p_image->get_format() >= Image::FORMAT_RF) {
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p_compress_mode = ResourceImporterTexture::COMPRESS_VRAM_UNCOMPRESSED; //these can't go as lossy
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}
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Ref<Image> image = p_image->duplicate();
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if (p_mipmaps) {
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if (p_force_po2_for_compressed && (p_compress_mode == ResourceImporterTexture::COMPRESS_BASIS_UNIVERSAL || p_compress_mode == ResourceImporterTexture::COMPRESS_VRAM_COMPRESSED)) {
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image->resize_to_po2();
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}
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if (!image->has_mipmaps() || p_force_normal) {
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image->generate_mipmaps(p_force_normal);
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}
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} else {
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image->clear_mipmaps();
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}
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// Optimization: Only check for color channels when compressing as BasisU or VRAM.
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Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA;
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if (p_compress_mode == ResourceImporterTexture::COMPRESS_BASIS_UNIVERSAL || p_compress_mode == ResourceImporterTexture::COMPRESS_VRAM_COMPRESSED) {
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Image::CompressSource comp_source = Image::COMPRESS_SOURCE_GENERIC;
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if (p_force_normal) {
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comp_source = Image::COMPRESS_SOURCE_NORMAL;
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} else if (p_srgb_friendly) {
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comp_source = Image::COMPRESS_SOURCE_SRGB;
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}
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used_channels = image->detect_used_channels(comp_source);
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}
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ResourceImporterTexture::save_to_ctex_format(p_file, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality, p_basisu_params);
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}
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void ResourceImporterSpriteFrames::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Basis Universal:4", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
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Image::BasisUniversalPackerParams basisu_params;
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/uastc_level", PROPERTY_HINT_ENUM, "Fastest,Faster,Medium,Slower,Slowest"), basisu_params.uastc_level));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/rdo_quality_loss", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), basisu_params.rdo_quality_loss));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/channel_remap/red", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Inverted Red,Inverted Green,Inverted Blue,Inverted Alpha,Unused,Zero,One"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/channel_remap/green", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Inverted Red,Inverted Green,Inverted Blue,Inverted Alpha,Unused,Zero,One"), 1));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/channel_remap/blue", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Inverted Red,Inverted Green,Inverted Blue,Inverted Alpha,Unused,Zero,One"), 2));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/channel_remap/alpha", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Inverted Red,Inverted Green,Inverted Blue,Inverted Alpha,Unused,Zero,One"), 3));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_as_srgb"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/hdr_clamp_exposure"), false));
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// Maximum bound is the highest allowed value for lossy compression (the lowest common denominator).
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,16383,1"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/max_frames", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/frame_speed_multiplier", PROPERTY_HINT_RANGE, "0.01,100,1"), 1));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/loops"), true));
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}
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Error ResourceImporterSpriteFrames::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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// Parse import options.
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int32_t loader_flags = ImageFormatLoader::FLAG_NONE;
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// Compression.
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ResourceImporterTexture::CompressMode compress_mode = ResourceImporterTexture::CompressMode(int(p_options["compress/mode"]));
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const float lossy = p_options["compress/lossy_quality"];
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const int pack_channels = p_options["compress/channel_pack"];
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const int normal = p_options["compress/normal_map"];
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// Mipmaps.
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const bool mipmaps = p_options["mipmaps/generate"];
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const uint32_t mipmap_limit = mipmaps ? uint32_t(p_options["mipmaps/limit"]) : uint32_t(-1);
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// Processing.
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const int remap_r = p_options["process/channel_remap/red"];
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const int remap_g = p_options["process/channel_remap/green"];
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const int remap_b = p_options["process/channel_remap/blue"];
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const int remap_a = p_options["process/channel_remap/alpha"];
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const bool fix_alpha_border = p_options["process/fix_alpha_border"];
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const bool premult_alpha = p_options["process/premult_alpha"];
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const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
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const bool hdr_clamp_exposure = p_options["process/hdr_clamp_exposure"];
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int size_limit = p_options["process/size_limit"];
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int max_frames = p_options["animation/max_frames"];
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float frame_speed_multiplier = p_options["animation/frame_speed_multiplier"];
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bool will_loop = p_options["animation/loops"];
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const Image::BasisUniversalPackerParams basisu_params = {
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p_options["compress/uastc_level"],
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p_options["compress/rdo_quality_loss"],
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};
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bool using_fallback_size_limit = false;
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if (size_limit == 0) {
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using_fallback_size_limit = true;
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// If no size limit is defined, use a fallback size limit to prevent textures from looking incorrect or failing to import.
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switch (compress_mode) {
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case ResourceImporterTexture::COMPRESS_LOSSY:
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// Maximum WebP size on either axis.
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size_limit = 16383;
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break;
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case ResourceImporterTexture::COMPRESS_BASIS_UNIVERSAL:
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// Maximum Basis Universal size on either axis.
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size_limit = 16384;
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break;
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default:
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// As of June 2024, no GPU can correctly display a texture larger than 32768 pixels on either axis.
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size_limit = 32768;
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break;
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}
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}
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// Support for texture streaming is not implemented yet.
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const bool stream = false;
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if (hdr_as_srgb) {
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loader_flags |= ImageFormatLoader::FLAG_FORCE_LINEAR;
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}
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Ref<ImageFrames> image_frames;
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image_frames.instantiate();
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Error err = ImageFramesLoader::load_image_frames(p_source_file, image_frames, nullptr, loader_flags, 1.0f, max_frames);
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if (err != OK) {
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return err;
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}
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int frame_count = image_frames->get_frame_count();
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bool detect_normal = normal == 0;
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bool force_normal = normal == 1;
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bool srgb_friendly_pack = pack_channels == 0;
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Ref<FileAccess> f = FileAccess::open(p_save_path + ".csfm", FileAccess::WRITE);
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ERR_FAIL_COND_V(f.is_null(), ERR_CANT_OPEN);
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// Redot Streamable Sprite Frame.
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f->store_8('R');
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f->store_8('S');
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f->store_8('S');
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f->store_8('F');
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Ref<Image> first_frame = image_frames->get_frame_image(0);
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// Current format version.
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f->store_32(SpriteFrames::FORMAT_VERSION);
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// Textures may be resized later, so original size must be saved first.
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f->store_32(first_frame->get_width());
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f->store_32(first_frame->get_height());
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uint32_t flags = 0;
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if (stream) {
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flags |= CompressedTexture2D::FORMAT_BIT_STREAM;
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}
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if (mipmaps) {
|
|
flags |= CompressedTexture2D::FORMAT_BIT_HAS_MIPMAPS;
|
|
}
|
|
if (detect_normal) {
|
|
flags |= CompressedTexture2D::FORMAT_BIT_DETECT_NORMAL;
|
|
}
|
|
|
|
f->store_32(flags);
|
|
f->store_32(frame_count);
|
|
f->store_float(frame_speed_multiplier);
|
|
f->store_8(will_loop);
|
|
|
|
// Reserved.
|
|
f->store_32(0);
|
|
f->store_32(0);
|
|
f->store_32(0);
|
|
|
|
ResourceImporterTexture::ChannelRemap remaps[4] = {
|
|
(ResourceImporterTexture::ChannelRemap)remap_r,
|
|
(ResourceImporterTexture::ChannelRemap)remap_g,
|
|
(ResourceImporterTexture::ChannelRemap)remap_b,
|
|
(ResourceImporterTexture::ChannelRemap)remap_a,
|
|
};
|
|
|
|
Array formats_imported;
|
|
|
|
const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
|
|
const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
|
|
|
|
if (compress_mode == ResourceImporterTexture::COMPRESS_VRAM_COMPRESSED) {
|
|
// Add list of formats imported.
|
|
if (can_s3tc_bptc) {
|
|
formats_imported.push_back("s3tc_bptc");
|
|
}
|
|
if (can_etc2_astc) {
|
|
formats_imported.push_back("etc2_astc");
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < frame_count; i++) {
|
|
Ref<Image> target_image = image_frames->get_frame_image(i);
|
|
float target_delay = image_frames->get_frame_delay(i);
|
|
|
|
// Apply the size limit.
|
|
if (size_limit > 0 && (target_image->get_width() > size_limit || target_image->get_height() > size_limit)) {
|
|
if (target_image->get_width() >= target_image->get_height()) {
|
|
int new_width = size_limit;
|
|
int new_height = target_image->get_height() * new_width / target_image->get_width();
|
|
|
|
if (using_fallback_size_limit) {
|
|
// Only warn if downsizing occurred when the user did not explicitly request it.
|
|
WARN_PRINT(vformat("%s: Texture was downsized on import as its width (%d pixels) exceeded the importable size limit (%d pixels).", p_source_file, target_image->get_width(), size_limit));
|
|
}
|
|
target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
|
|
} else {
|
|
int new_height = size_limit;
|
|
int new_width = target_image->get_width() * new_height / target_image->get_height();
|
|
|
|
if (using_fallback_size_limit) {
|
|
// Only warn if downsizing occurred when the user did not explicitly request it.
|
|
WARN_PRINT(vformat("%s: Texture was downsized on import as its height (%d pixels) exceeded the importable size limit (%d pixels).", p_source_file, target_image->get_height(), size_limit));
|
|
}
|
|
target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
|
|
}
|
|
|
|
if (normal == 1) {
|
|
target_image->normalize();
|
|
}
|
|
}
|
|
|
|
_remap_channels(target_image, remaps);
|
|
|
|
// Fix alpha border.
|
|
if (fix_alpha_border) {
|
|
target_image->fix_alpha_edges();
|
|
}
|
|
|
|
// Premultiply the alpha.
|
|
if (premult_alpha) {
|
|
target_image->premultiply_alpha();
|
|
}
|
|
|
|
// Clamp HDR exposure.
|
|
if (hdr_clamp_exposure) {
|
|
_clamp_hdr_exposure(target_image);
|
|
}
|
|
|
|
// Import normally.
|
|
_save_sprite_frame(target_image, f, target_delay, compress_mode, lossy, basisu_params, Image::COMPRESS_S3TC /* This is ignored. */,
|
|
mipmaps, stream, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
ResourceImporterSpriteFrames::ResourceImporterSpriteFrames() {
|
|
}
|