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3.3
redot-engine/scene
History
Yuri Sizov 8b94ba1db1 Prevent MeshDataTool from crashing due to invalid bones/weights arrays
(cherry picked from commit ec15227be8)
2022-07-03 03:51:59 +02:00
..
2d
Prevent shaders from generating code before the constructor finishes.
2021-09-21 13:53:31 +02:00
3d
Prevent being able to set bone's parent as itself
2021-09-29 08:57:26 +02:00
animation
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-31 11:28:31 +02:00
audio
Don't fade out after pausing unless stream is running
2021-02-19 15:55:41 +01:00
debugger
Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-16 16:00:48 +02:00
gui
TabContainer Fix drawing current tab when it's disabled
2021-09-29 08:57:26 +02:00
main
[Net] Implement String::parse_url for parsing URLs.
2021-05-31 11:14:34 +02:00
resources
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
2022-07-03 03:51:59 +02:00
register_scene_types.cpp
Require editor restart after changing GUI custom theme or font
2021-03-30 16:02:33 +02:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-05-04 12:54:34 +02:00
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