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2.0
redot-engine/demos/2d/dynamic_collision_shapes
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Rémi Verschelde 69e67d51c7 Port 2D demos to TSCN/TRES formats
Part of #4196.

(cherry picked from commit 23cf6a85bd)
2016-04-02 22:19:30 +02:00
..
ball.gd
Remove systematic "Init(i)alization here" from _ready()
2015-12-09 08:39:12 +01:00
ball.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
ball.tscn
Port 2D demos to TSCN/TRES formats
2016-04-02 22:19:30 +02:00
box.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
circle.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
dynamic_colobjs.gd
Port 2D demos to TSCN/TRES formats
2016-04-02 22:19:30 +02:00
dynamic_colobjs.tscn
Port 2D demos to TSCN/TRES formats
2016-04-02 22:19:30 +02:00
engine.cfg
Port 2D demos to TSCN/TRES formats
2016-04-02 22:19:30 +02:00
icon.png
Make all demo icons 8-bit/color RGB(A)
2015-11-23 00:19:00 +01:00
poly.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
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