Spartan322
e2c671a4c3
Merge commit godotengine/godot@d00f25ecd9
2025-04-25 16:31:50 -04:00
Thaddeus Crews
28089c40c1
Merge pull request #91006 from reduz/live-backtrace
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Ability to print and log script backtraces
2025-04-24 17:18:52 -05:00
reduz
d1dcb40d56
Ability to print and log script backtraces
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io >
2025-04-24 18:54:41 +02:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Thaddeus Crews
1cb3cfaa8e
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
Thaddeus Crews
d9125ebebe
Merge pull request #101293 from Ivorforce/string-to-pointer-conversion
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Remove implicit conversions from `String`, `Char16String` and `CharString` to data pointers.
2025-03-07 15:12:12 -06:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
Pedro J. Estébanez
318af42020
Include more attributes in the global class names cache
2025-01-29 09:39:50 +01:00
Lukas Tenbrink
512abc38b2
Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition.
2025-01-17 17:31:58 +01:00
Spartan322
889d027c1a
Merge commit godotengine/godot@d2ada64a03
2025-01-08 07:52:51 -05:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Spartan322
14bb3617ef
Merge commit godotengine/godot@a372214a4a
2024-12-09 17:57:46 -05:00
Juan Pablo Arce
8ab27a7ccf
Fix generic arrays and dictionaries not calling set_typed
2024-12-08 01:01:19 -03:00
Spartan322
cfc378b251
Merge commit godotengine/godot@fd4c29a189
2024-11-19 11:39:37 -05:00
A Thousand Ships
68f638cf02
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
Spartan322
3a73c6ebd1
Merge commit godotengine/godot@cb411fa960
2024-11-12 13:46:59 -05:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
Spartan322
82de309d58
Merge commit godotengine/godot@8004c7524f
2024-10-30 05:22:24 -04:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
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Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
Rémi Verschelde
ae872a4ed5
Merge pull request #97014 from hayahane/fix_script_property_order
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Reorder C# script properties to fix editor serialization
2024-09-19 17:13:34 +02:00
alpacat
7df5b78aca
Reorder C# script properties to fix editor serialization
2024-09-19 12:49:15 +08:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
40d8d82b85
Merge pull request #93779 from hayahane/fix_get_property_cs
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[C#] Fix `get_property_list` get wrong order of properties
2024-09-13 11:21:37 +02:00
Ryan
8835f326b1
Expose get_rpc_config and get_node_rpc_config
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add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com >
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com >
2024-09-04 15:45:22 -04:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Rémi Verschelde
3647bc33cd
Merge pull request #93172 from raulsntos/dotnet/clear-instance-bindings
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C#: Clear instance bindings callbacks on finalizing the language
2024-08-19 14:33:36 +02:00
Raul Santos
5e7fda8de7
C#: Destroy script before clearing owner
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The C# script destructor needs to access the owner (i.e.: to disconnect signals) so we now clear it after the script has been destroyed.
2024-08-17 04:04:57 +02:00
alpacat
2d493e85a9
Fix get_property_list get wrong order of properties
2024-06-30 19:48:35 +08:00
Raul Santos
13d26fccdd
C#: Clear instance bindings callbacks on finalizing the language
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When finalizing the C# language every C# instance is disposed and the instance bindings callbacks are no longer valid. Clearing the instance bindings ensures these callbacks are not called, and since we dispose of every C# instance there should be no leaks.
2024-06-14 20:25:26 +02:00
Paul Joannon
1d7085571e
CSharpScript should not own base script signals
2024-05-09 13:46:25 +02:00
huisedenanhai
c313312ff5
CSharpScript should not own method infos of the base class
2024-05-04 18:54:37 +02:00
Rémi Verschelde
2b42352c99
Merge pull request #90968 from raulsntos/fix-gdscript-analyzer-with-overloaded-dotnet-methods
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C#: Don't return MethodInfo for overloaded methods
2024-04-22 12:53:47 +02:00
Raul Santos
7316918a0f
C#: Don't return MethodInfo for overloaded methods
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This means the GDScript analyzer loses the method signature information so it can't do type checking for the parameters.
2024-04-21 05:32:47 +02:00
Paul Joannon
1627287586
Change order of operation for C# types reloading
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We now deserialize callables before reloading property states, in case a property is doing anything with the callable in its getter and/or setter.
2024-04-18 09:38:58 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 17:47:39 +03:00
Rémi Verschelde
c196d12e23
Merge pull request #84947 from raulsntos/dotnet/instance_bindings
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C#: Use `get_instance_binding` instead of set
2024-04-04 14:30:35 +02:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
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Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Nông Văn Tình
c5e6a5863d
Fix Script Editor saves C# files as embedded scripts
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fixes : #88543
fixes : #88160
Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
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Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00