Commit Graph

11 Commits

Author SHA1 Message Date
Giganzo
c21a03361a Add hover styles to buttons in Script/Shader editor 2025-08-16 15:05:07 +02:00
Thaddeus Crews
0123521643 Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
Thaddeus Crews
0d1d3ead8b Merge pull request #108381 from timothyqiu/shader-side-toggle
Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
Thaddeus Crews
5c1db3203d Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
Thaddeus Crews
ba424d22ce Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
Giganzo
38dcf25aca Fix shader editor menu switch on hover 2025-07-22 22:36:46 +02:00
Colin O'Rourke
f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
aryan-11825114
89a467d586 Add minimum scale to shader list 2025-07-15 15:01:52 +05:30
Haoyu Qiu
b9657ad198 Fix error when "Toggle Files Panel" in shader editor 2025-07-07 22:34:13 +08:00
LuoZhihao
4e991bf8f7 Fix shader editor auto-opens on startup 2025-07-05 06:22:58 +08:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00