Commit Graph

295 Commits

Author SHA1 Message Date
George L. Albany
66372fa825 Merge pull request #933 from Spartan322/4.3.1-cherry-pick/enhancements
[4.3] Cherry-picks for the 4.3 (4.3.1) branch - 1st enhancements batch
2025-01-18 17:50:43 +00:00
Thaddeus Crews
22c2604776 CI: Update Linux runners to Ubuntu 24.04
(cherry picked from commit 8d1462c748)
2025-01-18 11:16:27 -05:00
A Thousand Ships
de7612c971 [Web] Don't cache emsdk
Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache

(cherry picked from commit 9923268d74)
2025-01-18 06:50:15 -05:00
Rémi Verschelde
5e5fa2554a CI: Install apt dependencies directly, works around issue with awalsh128/cache-apt-pkgs-action
(cherry picked from commit 829ad307f8)
2025-01-16 10:38:56 -05:00
Spartan322
d8cc1c3e65 Fix CI static checks indenting 2024-10-14 10:31:21 -04:00
Spartan322
1e78268374 Renable CHANGED_FILES for static_checks.yml 2024-10-13 16:46:38 -04:00
RadenTheFolf
6f70163b19 Temporarily disable optimization in static_checks.yml 2024-10-13 15:05:34 -04:00
Trashguy
9901f655fb Rebrand Godot 4.3 to Redot 2024-10-13 15:05:24 -04:00
Rémi Verschelde
ff9bc04223 Bump version to 4.3.1-rc
And update CI base branch to 4.3.
2024-08-15 11:35:17 +02:00
Rémi Verschelde
d32a10897d CI: Update Emscripten to 3.1.64
This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Fabio Alessandrelli
96feb924e8 [Web] Enable the closure compiler in CI
Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
Rémi Verschelde
a713ce7b9e Merge pull request #94444 from Repiteo/ci/bump-scons
CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 17:24:07 +02:00
Thaddeus Crews
75a70d888a CI: Bump SCons version (4.7.0→4.8.0) 2024-07-22 09:03:34 -05:00
Rémi Verschelde
eb6c9142ca Merge pull request #94442 from Repiteo/ci/revert-python-version
Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
2024-07-22 14:12:51 +02:00
A Thousand Ships
a2d16c0313 [CI] Run unit tests on desktop release templates 2024-07-18 15:17:33 +02:00
Thaddeus Crews
8039500f93 Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
This reverts commit 4fd7b2fc0f.
2024-07-16 11:46:52 -05:00
A Thousand Ships
32f8292679 [CI] Upload build cache before running tests
This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
Fredia Huya-Kouadio
8026706748 Update the github Android builds config
The configuration was updated to generate:
- Godot Android Editor build
- Godot Android template build for arm32
- Godot Android template build for arm64

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-06-26 12:44:15 -07:00
Rémi Verschelde
06f4968a82 CI: Keep GHA artifacts for 60 days 2024-06-21 10:34:00 +02:00
Raul Santos
65cd0c86f9 C#: Escape generated members 2024-06-15 19:07:42 +02:00
Rémi Verschelde
4fd7b2fc0f CI: Pin Python 3.12.3 to workaround GHA issue
macOS runners can't extract the 3.12.4 tarball properly it seems.
https://github.com/actions/setup-python/issues/886
2024-06-10 11:29:54 +02:00
bruvzg
db93bbbc10 [CI] Enable ANGLE static linking. 2024-05-28 17:28:17 +03:00
Rémi Verschelde
a63c37dca1 SCons: Bump min version to 3.1.2, test it on CI with one Linux job
The min SCons version had to be bumped as SCons 3.0 before 3.0.3 seems
broken (see #92043), and there's little gain from supporting 3.0.3-3.0.5.

3.1.2 is also the first version to avoid ambiguities between Python 2
and Python 3 usage, so we finally use it as the minimum baseline.

Also test against Python 3.6 which is also our minimum supported version.
This should help prevent regressions whenever we modernize the build scripts.
2024-05-17 11:18:57 +02:00
Rémi Verschelde
734f820be4 CI: Re-add CHANGED_FILES logic for pre-commit checks
Fixes #91831.
2024-05-11 15:55:23 +02:00
Rémi Verschelde
4778b24366 Merge pull request #91597 from Repiteo/ci/pre-commit-handle-everything
CI: Overhaul static checks to use `pre-commit`
2024-05-08 18:22:59 +02:00
Thaddeus Crews
df969ff742 CI: Overhaul static checks to use pre-commit 2024-05-08 10:30:24 -05:00
Rémi Verschelde
7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde
8ee0851816 CI: Use Emscripten 3.1.59 for Web platform
Works around CI failure due to mismatch between current emsdk and older releases.
2024-05-08 01:10:23 +02:00
Rémi Verschelde
4b070e8031 Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Thaddeus Crews
aa3ad1889f Buildsystem: Speedup pre-commit static check 2024-05-01 10:04:03 -05:00
A Thousand Ships
24ad73b13f [CI] [macOS] Build for both arm64 and x86_64
Creates a universal build, to catch discrepancies on different
architectures
2024-04-24 13:00:30 +02:00
A Thousand Ships
836845f5a2 [CI] [macOS] Fix CI with new GitHub runners
New `macos-latest` run on an arm64 image instead of x86_64 breaking the
editor workflow.
2024-04-23 20:01:32 +02:00
Andrew Morrow
5b5ec8f4dc Bump github workflows to SCons 4.7 2024-04-05 17:09:10 -04:00
Adam Scott
56686cd1fb Remove buggy first interaction 2024-04-05 08:45:42 -04:00
Adam Scott
3df22bf72c Fix first interaction line breaks 2024-04-04 16:41:42 -04:00
Adam Scott
fabd6d8ac3 Add first interaction action to better inform newcomers 2024-04-04 08:42:18 -04:00
A Thousand Ships
950743c3d8 [CI] Improve fetching of changed files
PRs always use a merge into the repo on checkout, so checking for
`HEAD^1` will show all the changes regardless of the number of commits
in a PR
2024-03-28 13:53:36 +01:00
A Thousand Ships
62531ea2d1 [CI] Work around diff size limit for static checks 2024-03-27 17:01:39 +01:00
Aaron Franke
2b2dec1f60 CI: Enable submodules on the checkout action 2024-03-15 19:53:06 -07:00
Rémi Verschelde
aa8e9fee63 Merge pull request #88671 from akien-mga/ci-actions-update
CI: Update actions to latest versions, use default runner .NET version
2024-03-06 13:17:00 +01:00
Raul Santos
97851f0340 Move dotnet-format script to pre-commit
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Aarni Koskela
20c563de40 Replace hand-written pre-commit hooks with pre-commit Python tool
`pre-commit` can be installed with pip, and configured in the Godot repo with
`pre-commit install`. It can then easily be run both locally with
`pre-commit run`, and on CI, in a cross-platform way.

This makes it much easier for contributors to set up pre-commit hooks,
without having to manually copy files to their git folder.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-26 14:57:53 +01:00
David Snopek
fa81e12588 Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
David Snopek
39bd685814 Use godot-cpp 4.2 for the "Godot CPP" CI workflow 2024-02-23 15:16:09 -06:00
Rémi Verschelde
ad8d3cf1c9 CI: Update actions to latest versions, use default runner .NET version 2024-02-22 23:02:35 +01:00
Raul Santos
99b4f3086d C#: Run source generators tests in CI
Also fixes ScriptPathAttributeGenerator for generic types and its test.
2024-02-19 19:41:15 +01:00
A Thousand Ships
c7dee690cd Fix formatting in bug report template
Unescaped backtics caused visual bugs
2024-02-17 19:43:15 +01:00
Adam Scott
af58144565 Remove 3.x references in the pull request template 2024-02-09 15:40:20 -05:00
Rémi Verschelde
7612e655a9 Merge pull request #86006 from AThousandShips/issue_screenshot
Instruct users to add code/errors as text in issues
2024-02-09 12:14:55 +01:00
Andreia Gaita
7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

Invoked with `scons vsproj=yes`

To generate build configuration files for all platforms+targets+arch combinations, users should call

```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```

for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.

All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.

Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.

Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.

To generate AND build from the command line, run

```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00