Commit Graph

8691 Commits

Author SHA1 Message Date
Thaddeus Crews
b432e108d5 Merge pull request #109791 from Talkashie/master
Typo cleanup pass
2025-08-21 18:39:37 -05:00
Thaddeus Crews
610a5bd65b Merge pull request #109276 from bruvzg/sym_copy
Fix symlink copy in `DirAccess::copy_dir`.
2025-08-20 13:04:23 -05:00
Talkashie
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
Yarvin
b2e4c4f334 Fix typo - is_deprecated was being set twice, skipping is_experimental. 2025-08-19 13:54:41 +02:00
Thaddeus Crews
f5152699bc Merge pull request #108768 from WinnerWind/fix-zero-threadcount
FIX: Prevent crashing if `max_threads` is zero.
2025-08-18 08:29:04 -05:00
WinnerWind
a1788e09bf Prevent crashing if max_threads is zero.
Adds a note in the docs that a thread count of 0 has the same effect as a thread count of -1.

Change language of WorkerThreadPool in ProjectSettings

Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-17 20:12:41 +05:30
Thaddeus Crews
8892a8d362 Merge pull request #109612 from dsnopek/emit-signal-no-alloca
Don't use `alloca()` in `Object::emit_signalp()` to prevent stack overflow
2025-08-15 12:58:46 -05:00
David Snopek
3eed53686b Don't use alloca() in Object::emit_signalp() to prevent stack overflow 2025-08-14 09:54:59 -05:00
MarianoGnu
5033a6af07 Never duplicate Scripts when duplicating resources recursively
This allows to duplicate PackedScenes safely
Fixes #108220
2025-08-14 10:26:48 -03:00
Pāvels Nadtočajevs
10fd7163d4 Add methods to check which event first triggered "just pressed/released" state. 2025-08-12 16:25:23 +03:00
Thaddeus Crews
b1792e5fb5 Merge pull request #109309 from dsnopek/gdextension-startup-callback-after-reload
GDExtension: Call startup callback only after reload is fully finished
2025-08-07 10:40:35 -05:00
Dubhghlas McLaughlin
4841add19a Fixed local_to_scene duplication of typed dictionary. 2025-08-06 17:04:35 -05:00
Thaddeus Crews
65eb664352 Merge pull request #109310 from Yarwin/fix-gdextension-add-editor-plugin-during-initialization-level-editor
Postpone adding new extension plugins to the editor
2025-08-06 12:01:21 -05:00
Thaddeus Crews
395b0f0a3d Merge pull request #103635 from BlueCube3310/rgb565-fix
Fix Image format RGB565 conversion and rendering
2025-08-06 12:01:17 -05:00
Thaddeus Crews
5f402da946 Merge pull request #109240 from bruvzg/scr_log_unreg
Automatically unregister loggers when script language is deinitialized.
2025-08-06 12:01:14 -05:00
David Snopek
92d9227d4a GDExtension: Call startup callback only after reload is fully finished 2025-08-05 08:30:39 -05:00
Yarvin
1aca96d139 Postpone adding new extension plugins to the editor.
----

Extension EditorPlugins added during Hot Reload on Initialization level
Editor were being attached to the scene tree before all the GDExtension
Classes (such as already loaded resources) are re-initialized.
2025-08-04 21:57:22 +02:00
Pāvels Nadtočajevs
19dbfec777 Fix symlink copy in DirAccess::copy_dir. 2025-08-03 19:52:48 +03:00
Thaddeus Crews
62dc131d74 Merge pull request #109172 from mihe/printraw-overflow
Fix `printraw` causing infinite recursion in `Logger._log_message`
2025-08-03 10:51:16 -05:00
BlueCube3310
638c6a5659 Fix Image format RGB565 conversion 2025-08-03 16:28:13 +02:00
Pāvels Nadtočajevs
9fd98410df Automatically unregister loggers when script language is deinitialized. 2025-08-02 18:29:00 +03:00
Thaddeus Crews
c2202d36c1 Merge pull request #103838 from ebeem/master
Core: Fix translation remaps incorrectly falling back
2025-08-01 11:45:22 -05:00
Thaddeus Crews
761f8df597 Merge pull request #109016 from Rindbee/use-undo_redo-to-track-property-changes
Use `EditorUndoRedoManager` to track the property changes of the configured `InputEvent` in the plugin
2025-08-01 11:45:20 -05:00
Thaddeus Crews
c5d2033e98 Merge pull request #109123 from beicause/fix-img-nearest-cubic-resize-bias
Fix `Image` nearest and cubic resizing bias
2025-08-01 11:45:13 -05:00
Almarhoon Ibraheem
9add19a4ad Core: Fix translation remaps incorrectly falling back 2025-08-01 19:23:06 +03:00
Mikael Hermansson
494471dda2 Fix printraw causing infinite recursion in Logger._log_message 2025-07-31 20:24:47 +02:00
Thaddeus Crews
00a0512854 Merge pull request #109151 from clayjohn/WTP-low-priority-threads
Allow processing low priority threads on calling thread in the WTP.
2025-07-31 10:39:13 -05:00
Thaddeus Crews
0d10e85b88 Merge pull request #109122 from mihe/ext-resource-id-caching
Fix external resource IDs being lost for default properties
2025-07-31 10:38:45 -05:00
Mikael Hermansson
d0826b0bfe Fix external resource IDs being lost for default properties 2025-07-31 16:57:35 +02:00
clayjohn
2a8ac1c05b Allow processing low priority threads on calling thread in the WTP.
This fixes a recent regression. In theory, low priority tasks should always go to the queue and never be executed on the calling thread. However, when using NO_THREADS build, all tasks need to execute on the calling thread.
2025-07-30 23:15:38 -07:00
LuoZhihao
a32b59622f Fix Image nearest and cubic resizing bias 2025-07-30 23:54:12 +08:00
Thaddeus Crews
cfc58710b7 Merge pull request #108697 from clayjohn/pump-task
Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
clayjohn
782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
Chaosus
610712a269 Add a way to filter neighbor points to AStar2D/3D 2025-07-28 13:25:02 +03:00
风青山
95403207e8 Use EditorUndoRedoManager to track the property changes of the
configured `InputEvent` in the plugin

This allows undo and redo, and can mark in time whether the handled
`InputEvent` resource is edited.

`command_or_control_autoremap` needs to be handled separately, as
its value will change the usage of other properties.
2025-07-27 13:57:16 +08:00
George Marques
28d3214acd Expose type validator from Dictionary and allow testing without error
- Now you can get the ContainerTypeValidate from a Dictionary (both for
  keys and for values).
- ContainerTypeValidate exposes a validator function that does not show
  any error in case of failure. This allows testing values before trying
  to use them in Dictionary.
2025-07-24 13:35:48 -03:00
Thaddeus Crews
b74c8b4c03 Merge pull request #108614 from dsnopek/gdextension-compat-unexposed-classes
GDExtension: Prevent compatibility breakage from change to `ClassDB::instantiate()` for unexposed classes
2025-07-23 13:27:02 -05:00
Thaddeus Crews
037956dbc9 Merge pull request #108831 from aaronfranke/json-pass-full-precision
Fix internal JSON stringify not preserving p_full_precision
2025-07-22 11:20:15 -05:00
Mikael Hermansson
836a1a0b02 Prevent infinite recursion during printing 2025-07-22 16:13:03 +02:00
Aaron Franke
b626695f70 Fix internal JSON stringify not preserving p_full_precision 2025-07-21 08:36:29 -07:00
David Snopek
e325c4bdba GDExtension: Prevent compatibility breakage from change to ClassDB::instantiate() for unexposed classes 2025-07-14 14:09:23 -05:00
kobewi
188e313dd8 Fix Variant properties losing value upon script update 2025-07-12 20:29:19 +02:00
Thaddeus Crews
b3416c7390 Merge pull request #108464 from simpkins/include_fix
Remove an unnecessary include of main/ code from core/
2025-07-10 11:39:27 -05:00
Mike Precup
25115609ff Fix issue with array comparison reference 2025-07-09 20:22:09 -07:00
Adam Simpkins
21bc4b509f Remove an unnecessarily include of main/ code from core/
Code in core/ generally should not depend on code from main/

This include was added in #41100 in order to call
`Main::is_project_manager()`.  The `is_project_manager()` check was
later removed in #52742 but this include was never cleaned up.

This clean-up is related to #108429.
2025-07-09 19:09:11 -07:00
Thaddeus Crews
e748514112 Merge pull request #105835 from bruvzg/edited_scene_direction
Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
77b680244d Merge pull request #102186 from HolonProduction/completion-builtin-enum
Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
Rémi Verschelde
1123d7fd9c Merge pull request #102499 from Jordyfel/resource-docs
Improve documentation of some `Resource` methods
2025-06-28 13:02:54 +02:00
风青山
efed435fa3 Fix screen_accum not being reset when it should be in Input::VelocityTrack
Resets `screen_accum` like `accum`.
2025-06-26 20:06:03 +08:00