Spartan322
a68eb8a076
Merge commit godotengine/godot@4c311cbee6
2025-03-04 03:35:45 -05:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload RenderingDevice creation test to subprocess.
2025-02-24 19:40:10 +02:00
Spartan322
9d47e1e39e
Merge commit godotengine/godot@b9437c3938
2024-12-15 09:24:31 -05:00
Rémi Verschelde
43ef253024
Merge pull request #95600 from MajorMcDoom/project-dialog-optional-edit
...
Add an `Edit Now` option to project dialog to allow opting out of immediately opening a project after creation/import/install
2024-12-12 14:09:37 +01:00
Spartan322
14bb3617ef
Merge commit godotengine/godot@a372214a4a
2024-12-09 17:57:46 -05:00
Thaddeus Crews
c153f963ce
Merge pull request #99947 from Meorge/ignore-macosx-in-zip
...
Ignore `__MACOSX` directory for export template and project ZIPs
2024-12-05 14:12:22 -06:00
Spartan322
c3314b0ab0
Merge commit godotengine/godot@1f47e4c4e3
2024-12-04 20:11:58 -05:00
Malcolm Anderson
2336415623
Ignore __MACOSX directory in export template collection ZIP file and project import ZIP file
...
Update editor/export/export_template_manager.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-04 13:31:26 -08:00
Thaddeus Crews
cebd37da8b
Merge pull request #99776 from peterdang1502/default-project-path-trailing-slash
...
Strip any trailing slashes when reading the default project path
2024-12-03 14:40:54 -06:00
Peter
dd33e877aa
strip trailing slashes in default project path
2024-12-02 11:08:17 -05:00
kobewi
e7e3a25c1e
Fix non-empty project folder confirmation dialog
2024-11-28 13:31:51 +01:00
Spartan322
82de309d58
Merge commit godotengine/godot@8004c7524f
2024-10-30 05:22:24 -04:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Spartan322
22d604c80d
Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
2024-10-14 02:57:59 -04:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
...
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
Randolph W. Aarseth II
d5fc3d1e8c
Rebrand Godot to Redot
...
Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow
Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:25:54 -04:00
Haoyu Qiu
8086894a8e
Create .editorconfig file only on project creation
2024-10-05 14:32:55 +08:00
Rémi Verschelde
1917bc3454
Merge pull request #97490 from Calinou/project-manager-rd-unsupported-show-gpu-name
...
Show GPU name when RenderingDevice is unsupported in the project creation dialog
2024-10-02 15:01:38 +02:00
Hugo Locurcio
1959dc9b62
Show GPU name when RenderingDevice is unsupported in the project creation dialog
...
This helps diagnose issues on multi-GPU setups, particularly when
only one of them supports RenderingDevice-based rendering methods.
This can be the case on old laptops with an Intell Haswell IGP
and a NVIDIA Maxwell dedicated GPU, where the IGP does not support
RenderingDevice but the dedicated GPU does.
(In this case, Godot must be forced to run on the dedicated GPU
to allow using RenderingDevice-based rendering methods.)
2024-09-26 15:39:52 +02:00
Hugo Locurcio
c15fe90ac4
Make pressing Enter confirm project creation/import in the project manager
...
This makes the project manager more friendly to keyboard usage.
You can now create projects more easily without touching the mouse
by opening the project manager, pressing Ctrl + N, entering a project
name and pressing Enter.
2024-09-26 02:06:30 +02:00
shahriarlabib000
8f66513bad
Fix directory empty bug on Android
2024-09-10 10:10:33 +06:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Rémi Verschelde
d4b6bd5b60
Merge pull request #91172 from clayjohn/detect-rd
...
Disable creating RD projects in project manager if RD is not supported
2024-08-22 00:10:15 +02:00
Zi Ye
3669eb0b69
Added an "Edit Now" option to project dialog.
2024-08-15 18:54:05 -05:00
kobewi
9a8ba93963
Initialize project name when importing project
2024-08-07 13:22:55 +02:00
Rémi Verschelde
eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
...
[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
kobewi
30da21f073
Fix project name cleared when browsing path
2024-08-05 14:27:37 +02:00
Fredia Huya-Kouadio
fb42b9ce65
Fix issue with import projects for the Android editor
2024-08-02 14:49:25 -07:00
clayjohn
04d0e7f7a4
Check if RD is supported in the ProjectManager and disable creating RD projects if not supported.
2024-08-02 12:36:45 -07:00
jsjtxietian
092d21a2ec
Make fdialog_project up to become sibling of ProjectDialog instead of child
2024-07-19 21:03:58 +08:00
Grublady
5583ac5218
Ignore trailing slashes in new project’s path when disabling Create Folder
...
In the “Create New Project” dialog, disabling the “Create Folder” slider with a trailing slash in the project path would cause it to incorrectly identify the last path component as the substring following the slash, in other words, an empty string.
By first discarding any trailing slashes when disabling the slider, the project dialog will now identify and pop the last path component as usual even when a trailing slash is present.
2024-07-08 17:10:12 -04:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
Adam Scott
44d3ce2c11
Add browse folder and browse file icons
2024-03-12 09:57:59 -04:00
Nathan Franke
2130f1121a
Automatically create folder in project manager create/import/install
2024-03-08 12:27:50 -06:00
Adam Scott
b91cb14197
Add FolderCreate icon to the project dialog
2024-03-06 21:36:44 -05:00
Yuri Sizov
691450bc08
Reorganize project manager code
...
- Extract individual components to their own files.
- Improve order of declarations and definitions within those files.
- ProjectDialog is only extracted as there are upcoming
PRs touching on it.
2024-01-16 19:57:36 +01:00