Spartan322
b5e34ce34e
Merge commit godotengine/godot@4d7c448a0a
2025-04-19 04:51:06 -04:00
Haoyu Qiu
b3caec15f5
Set editor's translation domain at root node
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(cherry picked from commit 7c8f81f1d0 )
2025-03-12 14:58:58 +01:00
Spartan322
4805bc1eee
Merge commit godotengine/godot9630d4e2fc1d0fdef6f46f24e236548549f31d49
2025-01-17 16:33:06 -05:00
Spartan322
e0126b63c2
Merge commit godotengine/godot@d33da79d3f
2025-01-16 18:50:47 -05:00
Thaddeus Crews
7dba09882a
Merge pull request #101557 from btgs-0/empty-project-window-flowcontainer-101530
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Make the `empty_list_actions` HBoxContainer into a FlowContainer.
2025-01-16 17:17:55 -06:00
Rémi Verschelde
5718845d99
Merge pull request #101576 from bruvzg/pm_size_fix
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Fix project manager window size when `EDSCALE` is not 1.0.
2025-01-16 01:49:15 +01:00
Mateus Elias
0158efc153
Fix ProjectManager::_open_selected_projects_check_recovery_mode() method
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Check if at least one project is selected.
2025-01-15 10:18:31 -03:00
Pāvels Nadtočajevs
934668a69a
Fix project manager window size when EDSCALE is not 1.0.
2025-01-15 12:39:02 +02:00
BT
0b06df10e9
Make the empty_list_actions HBoxContainer into a FlowContainer.
2025-01-15 07:04:09 +10:30
Spartan322
5e6a04e752
Merge commit godotengine/godot@5b52b4b5c4
2025-01-12 13:06:53 -05:00
Hugo Locurcio
cc86322d8d
Increase the project manager's default window size
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This makes the project manager feel less cramped when many
projects are imported, or when browsing templates in the asset library.
On displays smaller than 1152x800 (e.g. 1366x768), window height is
automatically limited by DisplayServer when setting the window size.
This also tweaks splash screen size when starting the project manager
to match the project manager's default window size, and allows the
`--resolution` and `--position` CLI arguments to affect the project
manager.
Lastly, this increases the minimum width slightly to prevent the UI
from being cut off with the default theme.
2025-01-11 18:25:24 +01:00
Spartan322
889d027c1a
Merge commit godotengine/godot@d2ada64a03
2025-01-08 07:52:51 -05:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
Rémi Verschelde
c3c0c24d1e
Merge pull request #100863 from larspet/project-list-placeholder
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ProjectManager: Update project list placeholder when project is created
2025-01-03 02:01:32 +01:00
Lars Pettersson
c5b61d4d82
ProjectManager: Update project list placeholder when project created or imported.
2024-12-27 23:31:50 +01:00
Maxime Delorme
e4e966b0f2
Fix #100727 by giving the project manager title to the node instead of DisplayServer
2024-12-23 19:44:18 +01:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +08:00
Spartan322
9d47e1e39e
Merge commit godotengine/godot@b9437c3938
2024-12-15 09:24:31 -05:00
Rémi Verschelde
43ef253024
Merge pull request #95600 from MajorMcDoom/project-dialog-optional-edit
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Add an `Edit Now` option to project dialog to allow opting out of immediately opening a project after creation/import/install
2024-12-12 14:09:37 +01:00
Spartan322
14bb3617ef
Merge commit godotengine/godot@a372214a4a
2024-12-09 17:57:46 -05:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Spartan322
c3314b0ab0
Merge commit godotengine/godot@1f47e4c4e3
2024-12-04 20:11:58 -05:00
A Thousand Ships
af56d6e8e8
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
Spartan322
4a5836e546
Merge commit godotengine/godot@6c05ec3d67
2024-11-15 14:24:07 -05:00
Haoyu Qiu
84e6330e85
Remove unnecessary array construction when initializing the project manager
2024-11-14 13:52:49 +08:00
Spartan322
82de309d58
Merge commit godotengine/godot@8004c7524f
2024-10-30 05:22:24 -04:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
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Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
Randolph W. Aarseth II
d5fc3d1e8c
Rebrand Godot to Redot
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Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow
Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:25:54 -04:00
Haoyu Qiu
38579a1e84
Unify editor version buttons
2024-09-28 23:26:23 +08:00
Haoyu Qiu
818acb4290
Make editor use translation domains
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How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
kobewi
c435a8f37b
Add simple minor version migration
2024-09-11 17:28:42 +02:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
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Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Zi Ye
3669eb0b69
Added an "Edit Now" option to project dialog.
2024-08-15 18:54:05 -05:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
kobewi
8041dc6a55
Make project naming setting available in project manager
2024-06-21 15:53:06 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
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Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
A Thousand Ships
cade5b88d9
Use CoreStringNames::normal in more places
2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00