Silc Lizard (Tokage) Renew
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907c726d3b
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Add bone name/idx matching validation & virtual func to skel Modifier
(cherry picked from commit 17d068963f)
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2025-08-17 01:27:07 -04:00 |
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Silc Lizard (Tokage) Renew
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c059199d3a
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Add is_inside_tree() check to SpringBoneSimulator3D
(cherry picked from commit 97cc8aed18)
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2025-08-17 01:25:53 -04:00 |
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Spartan322
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35e289fa5e
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Merge commit godotengine/godot@0b6a717ac1
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2025-02-04 11:38:32 -05:00 |
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Thaddeus Crews
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97c472e43f
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Merge pull request #102026 from TokageItLab/fix-save-reset
Add saving flag hack to Skeleton and revert reset timing of animation
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2025-01-30 11:39:03 -06:00 |
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Silc Lizard (Tokage) Renew
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cb7085340e
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Add saving flag hack to Skeleton and revert reset timing of animation
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2025-01-28 03:52:01 +09:00 |
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Spartan322
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94949a2769
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Merge commit godotengine/godot@a7146ef807
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2025-01-21 17:08:38 -05:00 |
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Silc Lizard (Tokage) Renew
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748aa1d388
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Remove dead variable end_bone_tip_radius from SpringBoneSimulator
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2025-01-21 15:20:48 +09:00 |
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Thaddeus Crews
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76ecc10969
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Merge pull request #101729 from TokageItLab/indivisual-spring
Fix failure to load joints with individual config in SpringBone
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2025-01-20 10:05:40 -06:00 |
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Silc Lizard (Tokage) Renew
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ad636b7133
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Fix failure to load joints with indivisual config in SpringBone
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2025-01-18 09:36:21 +09:00 |
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Spartan322
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4805bc1eee
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Merge commit godotengine/godot9630d4e2fc1d0fdef6f46f24e236548549f31d49
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2025-01-17 16:33:06 -05:00 |
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Thaddeus Crews
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4425ce03d0
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Merge pull request #101651 from TokageItLab/fix-flip-springbone
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
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2025-01-17 10:16:50 -06:00 |
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Thaddeus Crews
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9875cb6c95
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Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
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2025-01-17 10:16:49 -06:00 |
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Spartan322
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e0126b63c2
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Merge commit godotengine/godot@d33da79d3f
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2025-01-16 18:50:47 -05:00 |
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Thaddeus Crews
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464253e235
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Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
Add validation for rotation axis to SpringBoneSimulator3D
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2025-01-16 17:17:50 -06:00 |
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Silc Lizard (Tokage) Renew
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912c86a2e8
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Changed SpringBone to return the prev rotation instead of init
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2025-01-17 07:10:02 +09:00 |
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Silc Lizard (Tokage) Renew
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8eb5443d0a
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Clarify SpringBone's gravity unit and improve documentation
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2025-01-17 07:02:54 +09:00 |
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Silc Lizard (Tokage) Renew
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48e74af421
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Add validation for rotation axis to SpringBoneSimulator3D
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2025-01-15 18:29:30 +09:00 |
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Silc Lizard (Tokage) Renew
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7b3d14fbcd
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Fix shifted joint radius index in SpringBone gizmo/remove unused tips
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2025-01-14 16:27:59 +09:00 |
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Silc Lizard (Tokage) Renew
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5472558a98
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Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
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2025-01-14 05:43:57 +09:00 |
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