Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Andreia Gaita
6e7f77adc4
Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build
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Assigning `env["CCFLAGS"]` directly to a variable causes any changes to that
variable to also be done to the original env object. This means CCFLAGS would
be modified during generation of the VS project with additional flags and
other options set by platforms.
This would normally not be noticed when just generating the project, but when
generating and building at the same time with a compiler that doesn't support
VS-style flags, this flag leakage can cause unexpected build failures.
2025-04-10 15:06:38 +02:00
Thaddeus Crews
4362b11557
Merge pull request #103405 from van800/shakhov/macosx
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Fix `.sln` project generation logic for Rider to support all OS and all C++ toolchains
2025-04-09 08:51:45 -05:00
Ivan Shakhov
6ff86e49cf
Fix .sln project generation logic for Rider to support all OS and all C++ toolchains
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Co-authored-by: Andreia Gaita <shana@spoiledcat.net >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-04-08 15:40:05 +02:00
Thaddeus Crews
01f0bd36a4
SCons: Integrate WARNLEVEL & OPTIMIZELEVEL
2025-04-03 18:10:29 -05:00
Thaddeus Crews
32de6285a8
SCons: Modernize shader builders
2025-03-29 11:51:54 -05:00
Thaddeus Crews
2b1f463de5
SCons: Refactor color.py
2025-03-25 12:27:35 -05:00
Thaddeus Crews
10ed66f28c
SCons: Add emitter to declutter build objects
2025-03-15 12:08:24 -05:00
Thaddeus Crews
de33bd2b7c
CI: Trim cache before saving
2025-03-14 14:05:02 -05:00
Thaddeus Crews
be429eb404
SCons: Make builders prettier, utilize constexpr
2025-03-11 18:31:20 -05:00
Thaddeus Crews
77e9f55c51
Merge pull request #102676 from adamscott/add-web-library-emitter
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[Web] Add library emitter to make sources dependent of compiler version
2025-03-11 16:53:53 -05:00
Thaddeus Crews
4505352021
SCons: Simplify Windows/MSVC detection
2025-03-09 10:45:32 -05:00
Thaddeus Crews
96fdaa616b
Style: Integrate #pragma once in builders/checks
2025-03-07 17:32:33 -06:00
Thaddeus Crews
2949ab0707
SCons: Implement minor fixes
2025-03-01 08:53:53 -06:00
Adam Scott
02cc1ec95b
[Web] Add library emitter to make sources dependent of compiler version
2025-02-10 16:18:35 -05:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
Thaddeus Crews
382c760ea6
SCons: Apply new ruff/mypy fixes
2025-02-03 09:55:09 -06:00
Spartan322
4805bc1eee
Merge commit godotengine/godot9630d4e2fc1d0fdef6f46f24e236548549f31d49
2025-01-17 16:33:06 -05:00
A Thousand Ships
b12ca37be6
[Buildsystem] Break after purging cache
2025-01-17 12:29:24 +01:00
Thaddeus Crews
73278bf35d
SCons: Properly NoCache all text files
2025-01-16 16:59:12 -06:00
Spartan322
5e6a04e752
Merge commit godotengine/godot@5b52b4b5c4
2025-01-12 13:06:53 -05:00
Thaddeus Crews
a29294fddc
SCons: Refactor color output implementation
2025-01-07 18:44:53 -06:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Thaddeus Crews
b536b3e12d
SCons: Don't update node count when empty
2024-12-21 11:13:27 -06:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Thaddeus Crews
df6ac3973e
SCons: Fix minor show_progress issues
2024-12-17 09:27:32 -06:00
Rémi Verschelde
182b4741ea
Merge pull request #93479 from Repiteo/scons/better-colored-output
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SCons: Improve colored output
2024-12-17 16:18:41 +01:00
Spartan322
9d47e1e39e
Merge commit godotengine/godot@b9437c3938
2024-12-15 09:24:31 -05:00
Pablo Andres Fuente
7c4c1100e0
Improving detection of ccache on Mac
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Before this commit, ccache where only used on Mac when
`OSXCROSS_ROOT` was defined. Now, it could be used even
when that envirnment variable is not defined.
2024-12-13 09:50:27 -03:00
Thaddeus Crews
d8761f2c79
SCons: Improve colored output
2024-12-10 11:44:48 -06:00
Thaddeus Crews
070aeb5688
SCons: Fix MSVC bypassing disabled warnings
2024-12-09 11:49:42 -06:00
Spartan322
e58e18261e
Merge commit godotengine/godot@d09d82d433
2024-11-26 12:56:19 -05:00
A Thousand Ships
1c522c9f0c
[Buildsystem] Fix path format for SCU builds on Windows
2024-11-24 15:33:47 +01:00
Thaddeus Crews
b25c7e31ea
Merge pull request #99501 from AThousandShips/fix_cache_time
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[Buildsystem] Prevent cache check mangling access time
2024-11-21 17:56:52 -06:00
Thaddeus Crews
579c19a9ce
Merge pull request #99274 from shana/vsproj-calculate-dependencies
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Use scons to calculate all the sources needed for vsproj generation.
2024-11-21 17:56:50 -06:00
A Thousand Ships
31c8aadc47
[Buildsystem] Prevent cache check mangling access time
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Checking for text files using `open` changes `atime`, which breaks cache
access sorting, this ensures the cache access time is preserved.
2024-11-21 19:30:27 +01:00
Andreia Gaita
84db024f6f
Use scons to calculate all the sources needed for vsproj generation.
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Scons knows every file - sources, headers, etc - that the binary depends on,
and trying to figure that out manually is just too prone to error.
2024-11-21 11:11:35 +01:00
Spartan322
4a5836e546
Merge commit godotengine/godot@6c05ec3d67
2024-11-15 14:24:07 -05:00
Rémi Verschelde
c9acbf5a79
SCons: Fix up build after cache logic changes
2024-11-15 18:18:12 +01:00
Thaddeus Crews
6c9337de36
Merge pull request #99217 from dustdfg/refactor_compiler_min_detection
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Buildsystem: Refactor compiler detection code
2024-11-15 10:42:42 -06:00
Thaddeus Crews
0e4a4e3c4d
SCons: Improve cache purging logic
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• Implement caching via SCons arguments, rather than environment variables
2024-11-15 08:29:58 -06:00
Yevhen Babiichuk (DustDFG)
d55ed0cb15
Buildsystem: Refactor compiler detection code
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* Delete old check for gcc 8 as we support 9 or higher
* Flatten branches for clang and apple clang
* Renamed is_vanilla_clang to is_apple_clang to be more clear
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-15 12:59:46 +02:00
Thaddeus Crews
49023c0f7d
Merge pull request #99138 from dustdfg/remove_old_vs_proj_code
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Delete old unused code for VS project generation
2024-11-13 08:34:13 -06:00
Yevhen Babiichuk (DustDFG)
216488ad9b
Delete old unused code for VS project generation
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Also ensured that sorting of files for hashing actually happens
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-12 21:26:12 +02:00
Thaddeus Crews
66fe2c8b44
SCons: Bump minimum SCons & Python versions
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SCons: 3.1.2 → 4.0
Python: 3.6 → 3.8
2024-11-12 11:30:24 -06:00
Spartan322
62fbec9f6f
Merge commit godotengine/godot@0f5f3bc954
2024-11-11 09:08:01 -05:00
Yevhen Babiichuk (DustDFG)
0c4575b4e5
Delete old function for parsing CG shaders
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This lonely dinosaur was overlooked by a meteor. Its family was
killed but it managed to survive until today. People noticed him
but they didn't understood he should be dead... So our dino even
got medicine on a level of all other animals of our zoo. Good bye!
All the CG and HLSL functions (except this) were removed years ago
when GLSL2 shaders support was added:
Look at: eac4c984df
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-08 21:47:03 +02:00
Yevhen Babiichuk (DustDFG)
32e2b45430
Replace _find_scu_section_name function with SCons builtins
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
2024-11-06 11:29:08 +02:00
Spartan322
b8b8a7127e
Merge commit godotengine/godot@87318a2fb7
2024-11-06 01:12:36 -05:00
Hugo Locurcio
180f079fa7
Remove pre-Visual Studio 2017 detection code in the buildsystem
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Visual Studio 2017 or later has been required to build Godot for a while now.
2024-11-05 13:54:15 +01:00