Spartan322
e0ff42e2e7
Merge commit godotengine/godot@b15b24b087
2025-01-24 12:10:41 -05:00
Tareq Anuar
9014cdb596
Fix ResourceLoader.has_cached() and ResourceLoader.get_cached_ref() not handling UIDs.
2025-01-20 20:36:23 +08:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
...
Embed game process in editor
2024-12-20 23:56:43 +01:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Yufeng Ying
be86ce3103
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
Hugo Locurcio
928982891e
Add OS.get_version_alias() to return a human-readable Windows/macOS version number
...
Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Spartan322
c3314b0ab0
Merge commit godotengine/godot@1f47e4c4e3
2024-12-04 20:11:58 -05:00
Adam Scott
1b3e483899
Add file and dir temporary utilities
...
Co-authored by @Alex2782 for the Android bindings.
Many thanks to the reviewers also.
Co-authored-by: Alex <alex.hart.278@gmail.com >
2024-12-02 12:08:14 -05:00
Spartan322
3a73c6ebd1
Merge commit godotengine/godot@cb411fa960
2024-11-12 13:46:59 -05:00
Thaddeus Crews
179321a0a3
Merge pull request #91201 from bruvzg/con_type
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[OS] Add functions to determine standard I/O device type.
2024-11-12 12:13:12 -06:00
Thaddeus Crews
c8ff788052
Merge pull request #96590 from reduz/list-directory
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Provide a reliable way to see original resources in a directory
2024-11-11 14:18:28 -06:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +02:00
Spartan322
a684ee1dec
Merge commit godotengine/godot@c6c464cf9a
2024-11-02 03:22:12 -04:00
Thaddeus Crews
c6c464cf9a
Merge pull request #98679 from Bromeon/qol/rename-static-call
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Rename `ClassDB::class_call_static_method` -> `class_call_static`
2024-10-31 20:14:44 -05:00
Jan Haller
a025ceddc0
Rename ClassDB::class_call_static_method -> class_call_static
2024-10-30 19:07:28 +01:00
A Thousand Ships
38f9769bc6
[Core] Improve error messages with vformat
2024-10-30 15:55:51 +01:00
Spartan322
82de309d58
Merge commit godotengine/godot@8004c7524f
2024-10-30 05:22:24 -04:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
George L. Albany
77eaec766e
Merge pull request #818 from Spartan322/fixup/copyright-headers
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Fix copyright headers referring to Godot
2024-10-27 18:22:19 +00:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Spartan322
953af98c79
Merge commit godotengine/godot@61accf0605
2024-10-26 22:41:20 -04:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Danil Alexeev
9f0ae21095
Expose Geometry2D.bresenham_line() method
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-10-25 10:27:55 +03:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
...
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
Randolph W. Aarseth II
d5fc3d1e8c
Rebrand Godot to Redot
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Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow
Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:25:54 -04:00
Juan
e05d5b8813
Provide a reliable way to see original resources in a directory
...
When exporting a project, resources are often moved, converted or
remapped (source import files are gone, text scenes are converted to binary,
etc).
This new function allows to list a directory and obtain the actual original
resource files.
Example
```GDScript
var resources = ResourceLoader.list_directory("res://images")
print(resources)
```
Result will be something like:
```
["image1.png","image2.png","image3.png"]
```
instead of
```
["image1.png.import","image2.png.import","image3.png.import"]
```
2024-10-07 09:47:22 +02:00
Rémi Verschelde
8c273eb14c
Merge pull request #90955 from AThousandShips/print_to_stdout
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[Core] Add `Engine.print_to_stdout` setting to control printing
2024-09-23 16:13:41 +02:00
Rémi Verschelde
510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
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Expose several resource/resource-saver functions
2024-09-23 12:27:40 +02:00
Chris Cranford
bc3dcf3d40
Expose several resource/resource-saver functions
2024-09-22 15:27:13 -04:00
A Thousand Ships
d49ec39d63
[Core] Add Engine.print_to_stout setting to control printing
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Also added notes to the related project settings pointing to the
`Engine` properties.
2024-09-22 12:09:01 +02:00
Rémi Verschelde
57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
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Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +02:00
深淵の鴿子
949d24b388
Expose ClassDB::class_get_api_type method
2024-09-18 15:45:21 +01:00
Hilderin
27d1fb63e1
Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798
2024-09-11 19:03:55 -04:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to OS.execute_with_pipe.
2024-09-06 14:16:39 +03:00
Rémi Verschelde
8c5d1b42ab
Merge pull request #92530 from Naros/expose-resource-cache-get-ref
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Expose `get_cached_ref` from `ResourceCache`
2024-08-28 15:46:35 +02:00
Radiant
6311ee5bd5
Add optional count argument to Sempahore::post
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Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com >
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com >
2024-08-27 18:18:01 +03:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde
2e825c7d9c
Merge pull request #93141 from RadiantUwU/add_static_classdb_calls
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Implement `ClassDB::class_call_static_method`
2024-08-26 23:28:36 +02:00
Radiant
02fc4bbc2a
Implement ClassDB::class_call_static_method
2024-08-23 02:56:29 +03:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Chris Cranford
7963e63165
Expose ClassDB methods get_property_setter / get_property_getter
2024-07-27 00:13:34 -04:00
Fabio Alessandrelli
ae7045f67e
[Crypto] Expose OS.get_entropy
2024-06-17 12:02:37 +02:00
Fabio Alessandrelli
33d0e1c50c
[Crypto] Expose get_system_ca_certificates.
2024-06-14 22:27:03 +02:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 -04:00
Chris Cranford
f76b7ed5fc
Expose get_cached_ref from ResourceCache
2024-05-29 18:43:56 -04:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
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`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Rémi Verschelde
2980a6b295
Merge pull request #90916 from Naros/expose-classdb-class-get-property-default-value
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Expose `ClassDB::class_get_property_default_value` method
2024-04-22 22:18:26 +02:00
Rémi Verschelde
0b89b8b64c
Merge pull request #90368 from Naros/expose-classdb-is-enum-bitfield
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Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield`
2024-04-22 12:51:51 +02:00
A Thousand Ships
49ae632b7d
Fix import and saving related crashes
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* Don't add empty mesh to result when importing obj files
* Check for null resources in `ResourceSaver`
2024-04-22 12:13:19 +02:00