Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Spartan322
3679f5971a
Merge commit godotengine/godot@1015a481ff
2024-10-24 18:01:23 -04:00
Thaddeus Crews
3c7fb9fe7f
Merge pull request #98169 from HolonProduction/only-highlight-exposed
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GDScript: Don't highlight unexposed classes
2024-10-24 13:23:04 -05:00
Thaddeus Crews
8b6c7bf64c
Merge pull request #98163 from BastiaanOlij/openxr_flatten_bindings
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OpenXR: change bindings to 'flatten' source paths
2024-10-24 13:23:03 -05:00
Thaddeus Crews
7444da766a
Merge pull request #97374 from rune-scape/get-native-static-callable
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GDScriptNativeClass: Allow getting static function as callable
2024-10-24 13:23:01 -05:00
Thaddeus Crews
52bbbd4338
Merge pull request #98247 from TCROC/fix-headless-graphics-driver-and-shader-crash
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Don't create rendering device or parse glsl shader in headless mode
2024-10-24 13:22:53 -05:00
Thaddeus Crews
0953d488c7
Merge pull request #98329 from beru/opt_ImageLoaderSVG__create_image_from_utf8_buffer
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Optimize ImageLoaderSVG::create_image_from_utf8_buffer
2024-10-24 13:22:44 -05:00
Brian Huynh
360b84bad5
Clarification to the description of Global scope in regards to GDScript
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Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com >
2024-10-23 02:10:03 -04:00
Travis Lange
2e1fc241f9
fix headless import attempting to load graphics driver
2024-10-22 16:17:09 -04:00
Spartan322
9a93ab2506
Merge commit godotengine/godot@b3bcb2dc14
2024-10-22 06:56:34 -04:00
Bastiaan Olij
3e36f52524
OpenXR: change bindings to 'flatten' source paths
2024-10-22 10:31:11 +11:00
Thaddeus Crews
55aeff19dc
Merge pull request #98146 from HolonProduction/this-error-does-not-apply-to-unrecognized-annotations
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GDScript: Fix annotation parsing adding new annotation entries
2024-10-21 16:39:24 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
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Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
cb3c01a5fe
Merge pull request #97588 from TML233/generated-raise-signal
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[C#] Change generated On{SignalName} to EmitSignal{SignalName}
2024-10-21 16:39:12 -05:00
Thaddeus Crews
8be0061458
Merge pull request #98340 from juanjp600/dotnet-typed-dictionary-hint-fix
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Fix exported typed dictionaries in .NET having an incorrect hint
2024-10-21 16:39:08 -05:00
Thaddeus Crews
5fb22327ee
Merge pull request #97542 from AThousandShips/dict_sort_fix
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[Core] Fix sorting of `Dictionary` keys
2024-10-21 16:39:05 -05:00
katsuhisa yuasa
4dad9c6c05
optimize ImageLoaderSVG::create_image_from_utf8_buffer
2024-10-19 14:09:34 +09:00
Spartan322
ebbe3e8c51
Merge commit godotengine/godot@80f0b33313
2024-10-18 17:26:56 -04:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include core/io/image.h in core/os/os.h
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-18 19:04:19 +03:00
A Thousand Ships
79f654ced5
[Core] Fix sorting of Dictionary keys
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`StringName` keys were sorted as `StringName` which is unstable.
2024-10-18 08:47:05 +02:00
Juan Pablo Arce
e3790de461
Fix exported typed dictionaries in .NET having an incorrect hint, which led to incorrect scene serialization
2024-10-18 00:55:24 -03:00
Clay John
e50b864b64
Merge pull request #98085 from dalexeev/gds-fix-typed-dict-static-default-init
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GDScript: Add missing static default initialization for typed dictionaries
2024-10-17 16:53:11 -07:00
Zi Ye
db194f06e1
Replaced some distance checks with square distance checks in NavMap, wherever the purpose is only to find the nearest element.
2024-10-15 22:06:35 -05:00
Spartan322
8043cc1e0d
Merge commit godotengine/godot@af77100e39
2024-10-15 06:49:10 -04:00
Thaddeus Crews
b429948236
Merge pull request #97938 from fire/GODOT_rest_transform
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Assign the correct bone rest transform to nodes with matrix in GLTF
2024-10-14 14:09:58 -05:00
Thaddeus Crews
56ed76a372
Merge pull request #97582 from BlueCube3310/basisu-hdr
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BasisU: Update to 1.50.0 and add HDR support
2024-10-14 14:09:57 -05:00
Thaddeus Crews
a1e768c508
Merge pull request #97295 from BlueCube3310/betsy-bc4
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Betsy: Implement BC4 compression
2024-10-14 14:09:56 -05:00
Thaddeus Crews
c409546cc3
Merge pull request #98059 from zaevi/fix_csharp_unhandled_GD0303
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[.NET] Fix unhandled GD0303 error for nested generic attribute types
2024-10-14 14:09:51 -05:00
HolonProduction
e999f11d53
GDScript: Don't highlight unexposed classes
2024-10-14 14:57:16 +02:00
Spartan322
22d604c80d
Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
2024-10-14 02:57:59 -04:00
HolonProduction
140c6a612e
GDScript: Fix annotation parsing adding new annotation entries
2024-10-13 22:43:06 +02:00
BlueCube3310
200ed0971a
BasisU: Update to 1.50.0 and add HDR support
2024-10-12 18:02:44 +02:00
Danil Alexeev
0bc59c78de
GDScript: Add missing static default initialization for typed dictionaries
2024-10-11 13:23:34 +03:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
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Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
Randolph W. Aarseth II
d5fc3d1e8c
Rebrand Godot to Redot
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Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow
Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:25:54 -04:00
Thaddeus Crews
e857e81cf7
Merge pull request #97873 from BlueCube3310/image-decompress-4-fix
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Fix decompressing textures with dimensions that are not multiples of 4
2024-10-10 18:13:20 -05:00
Thaddeus Crews
147ccfeb4e
Merge pull request #96329 from Delsin-Yu/dotnet-replace-array-with-ros-in-binding-apis
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[.NET] Generate `ReadOnlySpan<T>` Overloads for GodotSharp APIs
2024-10-10 18:13:18 -05:00
Zae
9c99e519c6
C#: Fix unhandled GD0303 error for nested generic attribute types
2024-10-11 03:03:05 +08:00
DE YU
d4695e84a4
Add ReadOnlySpan API Overloads
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-09 23:14:38 +08:00
Chaosus
54f6a1bf64
Fix lookup symbol for enum members to search a correct code definition
2024-10-08 22:46:44 +03:00
Thaddeus Crews
71fe3d96ea
Merge pull request #97951 from juanjp600/dotnet-dictionary-debug-view
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Fix untyped dictionary .NET debug visualization showing keys as values
2024-10-08 11:16:24 -05:00
Thaddeus Crews
f31a2cc9c9
Merge pull request #97270 from timothyqiu/optional-edconfig
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Create `.editorconfig` file only on project creation
2024-10-08 11:14:43 -05:00
Juan Pablo Arce
c41601fa9c
Fix untyped dictionary .NET debug visualization showing keys as values
2024-10-07 16:27:42 -03:00
K. S. Ernest (iFire) Lee
4113529535
Assign the correct bone rest transform to nodes with matrix in GLTF
2024-10-07 10:19:43 -07:00
squidgyberries
2bd7d8e7e4
Clarify SIMPLEX and SIMPLEX_SMOOTH types
2024-10-07 19:41:18 +08:00
BlueCube3310
a60195e23d
Fix decompressing textures with dimensions that are not multiples of 4
2024-10-06 11:13:39 +02:00
Haoyu Qiu
8086894a8e
Create .editorconfig file only on project creation
2024-10-05 14:32:55 +08:00
Rémi Verschelde
de07df55f7
Merge pull request #85321 from Calinou/basis-universal-disable-unused-features
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Disable unused Basis Universal features to reduce binary size
2024-10-04 12:58:28 +02:00
Danil Alexeev
6286f9d21d
GDScript: Fix GDScriptCache::get_full_script() uses non-remapped path
2024-10-03 17:14:44 +03:00
Rémi Verschelde
903c3bc154
Merge pull request #97727 from SlugFiller/llvm-computed-goto
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Enable use of Labels as Values feature in Clang when not wrapped by GCC
2024-10-02 23:56:48 +02:00