Commit Graph

549 Commits

Author SHA1 Message Date
Arctis-Fireblight
00692349f5 Merge commit godotengine/godot@4ebf67c 2025-08-27 23:18:33 -05:00
bruvzg
01d7abb9d0 [Windows] Save and restore window rect when switching to/from maximized+borderless mode. 2025-08-27 11:12:04 +03:00
Nintorch
dd2e1b104b Fix DirectInput controllers on game startup
Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
Pāvels Nadtočajevs
274f88c5b8 [Windows] Fix color picker on old versions of Windows 10. 2025-08-18 09:23:31 +03:00
Spartan322
4f08ff1a11 Merge commit godotengine/godot@a3b42d85d2 2025-08-13 19:56:49 -04:00
Pāvels Nadtočajevs
33c92af2b5 [Windows] Release mouse buttons after native window drag/resize operation. 2025-08-04 15:14:27 +03:00
Spartan322
0a87a7b475 Merge commit godotengine/godot@e1b4101e34 2025-07-01 06:43:54 -04:00
Nintorch
0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
Spartan322
7f9872092c Merge commit godotengine/godot@5abed52fd9 2025-06-20 03:57:56 -04:00
Adrien Ufferte
a11a64fbf4 Comments spelling fixes 2025-06-15 01:36:10 +02:00
Lukas Tenbrink
b13a0e1834 Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
Spartan322
9023767920 Merge commit godotengine/godot@1bbfe637c6 2025-06-10 22:00:50 -04:00
Rémi Verschelde
7d10c2a3f2 Merge pull request #104686 from bruvzg/bmaxwin
[Windows] Fix borderless maximized window mode.
2025-06-07 00:43:45 +02:00
Spartan322
0e99b001ac Merge commit godotengine/godot@5dd76968d8 2025-06-05 23:07:30 -04:00
Thaddeus Crews
a6be6d1cd1 Merge pull request #106959 from bruvzg/w10_cleanup
[Windows] Drop support for Windows 7/8/8.1.
2025-06-02 18:51:46 -05:00
Pāvels Nadtočajevs
2d93e004b9 Cleanup and unify DisplayServer screen methods and documentation. 2025-06-02 08:03:48 +03:00
Pāvels Nadtočajevs
617e12a6b4 [Windows] Drop support for Windows 7/8/8.1. 2025-05-30 17:30:23 +03:00
Spartan322
8122592328 Merge commit godotengine/godot@80a3d205f1 2025-05-01 01:30:09 -04:00
lawnjelly
f8f350a32a Add GLOBAL_GET cached macros.
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-04-30 15:08:50 +01:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
Thaddeus Crews
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
bruvzg
da1fca613f Fix crash in release build with llvm-mingw. 2025-04-15 20:18:11 +03:00
Thaddeus Crews
0d267e7b1e Core: Add dedicated BitField template 2025-04-11 11:53:26 -05:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
A Thousand Ships
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
Thaddeus Crews
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
Pāvels Nadtočajevs
f37fb49739 Add separate minimize_disabled and maximize_disabled window flags. 2025-04-07 18:58:11 +03:00
Thaddeus Crews
207a2b6472 Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Pāvels Nadtočajevs
4638ade13f Enable TTS on demand, instead of fully disabling it when project setting is not set. 2025-04-01 15:24:46 +03:00
Thaddeus Crews
780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Cliear
9dfa751425 [Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows. 2025-03-28 04:10:03 +08:00
Lukas Tenbrink
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
Pāvels Nadtočajevs
e00b7dc72d [Windows] Fix borderless maximized window mode. 2025-03-27 10:19:07 +02:00
kobewi
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Pāvels Nadtočajevs
f6891b0305 [DisplayServer] Decouple show_window(MAIN_WINDOW_ID) from DisplayServer constructor, update project manager size/position after DS init. 2025-03-19 11:23:04 +02:00
Thaddeus Crews
8774c608ff Merge pull request #95606 from Hilderin/fix-unfocused-windows-cant-be-dragged
Fix unfocused windows can't be dragged
2025-03-18 14:42:42 -05:00
Aaron Franke
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
bruvzg
db7c94bd65 [Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region. 2025-03-11 20:50:55 +02:00
A Thousand Ships
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
bruvzg
3e4e6e6c0c Improve native file dialog parent window selection. 2025-03-06 17:15:39 +02:00
Spartan322
a68eb8a076 Merge commit godotengine/godot@4c311cbee6 2025-03-04 03:35:45 -05:00
Rémi Verschelde
53faed5351 Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Pāvels Nadtočajevs
ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
AThousandShips
1f5f96c47f [Windows] Fix unused variable error in DisplayServerWindows 2025-02-24 18:08:13 +01:00
Rémi Verschelde
b77423370a Fix cross-platform configuration of rendering driver settings
Simpler alternative to #103026 which avoids breaking compatibility.

Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.

This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
  default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
  Android editors, as the option couldn't be selected outside Windows.

Unlike #103026, it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
05c56e8393 Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
Spartan322
70b41e3288 Merge commit godotengine/godot@394508d26d 2025-02-22 02:02:27 -05:00