Arctis-Fireblight
00692349f5
Merge commit godotengine/godot@4ebf67c
2025-08-27 23:18:33 -05:00
Talkashie
bc7e68dfd1
Typos
2025-08-19 18:32:59 -05:00
Spartan322
cd86012a9d
Merge commit godotengine/godot@71a9948157
2025-07-19 14:15:00 -04:00
Fredia Huya-Kouadio
3ade4b4b63
Address remaining feedback on https://github.com/godotengine/godot/pull/106709
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Address https://github.com/godotengine/godot/pull/106709#discussion_r2114489487
2025-07-07 12:11:21 -07:00
Spartan322
0a87a7b475
Merge commit godotengine/godot@e1b4101e34
2025-07-01 06:43:54 -04:00
Anish Mishra
c82f7feb53
Document that native file dialog is only available on Android 10+ devices.
2025-06-27 17:07:50 +05:30
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Fredia Huya-Kouadio
547450befd
Fix transparency background issue on Android
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Fixes https://github.com/godotengine/godot/issues/106703
2025-06-02 22:45:16 -07:00
Pāvels Nadtočajevs
2d93e004b9
Cleanup and unify DisplayServer screen methods and documentation.
2025-06-02 08:03:48 +03:00
Spartan322
63f2d58fcf
Merge commit godotengine/godot@428a762e98
2025-05-14 14:16:55 -04:00
Leo de Penning
296ca79b9d
Add CameraFeed support for Android
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Co-authored-by: KOGA Mitsuhiro <shiena.jp@gmail.com >
2025-05-13 22:46:06 +09:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Anish Mishra
b462db5adb
Android: Hardware keyboard connection status callback
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Adds a DisplayServer method to register hardware keyboard connection change callback.
2025-04-05 08:14:29 +05:30
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Spartan322
e0126b63c2
Merge commit godotengine/godot@d33da79d3f
2025-01-16 18:50:47 -05:00
Rémi Verschelde
4d1cfc1784
Merge pull request #101061 from syntaxerror247/first-pr-2025
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Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Anish Mishra
cb9ee099ac
Android: Implement support for native dialog
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This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Spartan322
889d027c1a
Merge commit godotengine/godot@d2ada64a03
2025-01-08 07:52:51 -05:00
Pāvels Nadtočajevs
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
Spartan322
fa0b4af786
Merge commit godotengine/godot@a7a2a12bfd
2024-12-21 05:32:01 -05:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Anish Mishra
70b24c3d16
Android: Support for base color retrieval
2024-12-18 02:14:48 +05:30
Spartan322
b8b8a7127e
Merge commit godotengine/godot@87318a2fb7
2024-11-06 01:12:36 -05:00
Thaddeus Crews
7d950c1567
Merge pull request #98712 from syntaxerror247/android_accent_color
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[Android] Implement support for accent color retrieval
2024-11-04 21:52:04 -06:00
Thaddeus Crews
2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
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Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Spartan322
a684ee1dec
Merge commit godotengine/godot@c6c464cf9a
2024-11-02 03:22:12 -04:00
Anish Mishra
7b866f302f
[Android] Implement support for accent color retrieval
2024-11-01 16:19:09 +05:30
Matias N. Goldberg
b9a2f108fc
Fix splash screen upside down on Android
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Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702 )
Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.
First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.
But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.
Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.
This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439 ) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
Anish Mishra
b2130efb31
[Android] Implement native file picker support
2024-10-30 14:53:02 +05:30
Spartan322
82de309d58
Merge commit godotengine/godot@8004c7524f
2024-10-30 05:22:24 -04:00
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res and options
2024-10-30 14:13:43 +05:30
Thaddeus Crews
05a4620e88
Merge pull request #98615 from Summersay415/three-opengls-please
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Fix fallbacks to OpenGL
2024-10-29 19:25:48 -05:00
Thaddeus Crews
08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
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[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Anish Mishra
be5d7f757d
[Android] Implement native input dialog support
2024-10-29 20:02:08 +05:30
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Summersay415
6d14cd6ff9
Fix fallbacks to OpenGL
2024-10-28 22:57:19 +07:00
George L. Albany
77eaec766e
Merge pull request #818 from Spartan322/fixup/copyright-headers
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Fix copyright headers referring to Godot
2024-10-27 18:22:19 +00:00
Spartan322
6beb1eef9a
Fix copyright headers referring to Godot
2024-10-27 11:17:29 -04:00
Spartan322
953af98c79
Merge commit godotengine/godot@61accf0605
2024-10-26 22:41:20 -04:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Dubhghlas McLaughlin
e8542b06ac
Rebrand preambles to Redot
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Credits:
Co-authored-by: Skogi <skogi.b@gmail.com >
Co-authored-by: Spartan322 <Megacake1234@gmail.com >
Co-authored-by: swashberry <swashdev@pm.me >
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com >
Co-authored-by: radenthefolf <radenthefolf@gmail.com >
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com >
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com >
Co-authored-by: decryptedchaos <nixgod@gmail.com >
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com >
Co-authored-by: Mister Puma <MisterPuma80@gmail.com >
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com >
Co-authored-by: SingleError <isaaconeoneone@gmail.com >
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com >
2024-10-11 02:26:51 -04:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS.
2024-10-02 20:09:48 +03:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
Robert Cadena
42b0e91ee4
Remove debug print from Android DisplayServer.screen_get_scale implementation
2024-09-16 11:17:26 +02:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 -07:00