Spartan322
4f08ff1a11
Merge commit godotengine/godot@a3b42d85d2
2025-08-13 19:56:49 -04:00
Chaosus
610712a269
Add a way to filter neighbor points to AStar2D/3D
2025-07-28 13:25:02 +03:00
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
jsjtxietian
6f094856e7
Make get_id_path return empty when first point is disabled
2025-06-16 01:42:13 +02:00
Rémi Verschelde
6eb6e3e6e0
Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
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Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
Rémi Verschelde
d1083c9722
Improve error messages for method calls expecting only 1 argument
2025-06-12 17:02:59 +02:00
Lukas Tenbrink
b13a0e1834
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
Spartan322
9023767920
Merge commit godotengine/godot@1bbfe637c6
2025-06-10 22:00:50 -04:00
Lukas Tenbrink
ed836df150
Make conversions from math types to String explicit, to avoid accidental conversions.
2025-06-09 01:58:18 +02:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Zi Ye
b957cf73ef
Optimized and exposed Basis::scaled_local.
2025-06-05 13:06:46 -05:00
retrotails
ae06a2de48
Revert some instances of Math::INF back to 1e20
2025-06-05 09:32:40 -04:00
Rémi Verschelde
61639d9574
Merge pull request #106996 from Ivorforce/no-oa-hashmap
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Core: Remove `OAHashMap`, in favour of `AHashMap`
2025-06-05 13:12:34 +02:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
Lukas Tenbrink
963c20565b
Remove OAHashMap, in favour of AHashMap.
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The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
Spartan322
b666f4fc15
Merge commit godotengine/godot@de37627404
2025-05-29 05:22:55 -04:00
Lukas Tenbrink
37415530d7
Un-support force_trivial parameter for LocalVector. Instead, users are reformatted to use resize_uninitialized to make it explicit that the resize does not initialize missing elements.
2025-05-27 18:43:36 +02:00
Lukas Tenbrink
ea6fbd6687
Use OkHSV for rainbow labels.
2025-05-22 22:53:32 +02:00
Spartan322
38fb5272ad
Merge commit godotengine/godot@7a0ab9d561
2025-05-22 14:03:25 -04:00
Thaddeus Crews
6c2d288ef1
Merge pull request #106337 from TokageItLab/arc-tolerance
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Fix Quaternion arc constructor tolerance
2025-05-19 08:01:37 -05:00
Thaddeus Crews
5538850d87
Core: Convert Pair/KeyValue to constexpr
2025-05-15 10:37:41 -05:00
Spartan322
63f2d58fcf
Merge commit godotengine/godot@428a762e98
2025-05-14 14:16:55 -04:00
Silc Lizard (Tokage) Renew
37aca09b23
Fix Quaternion arc constructor tolerance
2025-05-14 07:15:12 +09:00
aaronp64
8fb3697916
Avoid single character String allocations when appending characters
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Removed calls to String::chr() when appending characters to Strings in Expression, Resource, and VariantParser, to avoid creating temporary Strings for each character. Also updated the Resource case to resize String up front, since size is known.
2025-05-12 17:35:42 -04:00
Spartan322
a30eb5a590
Merge commit godotengine/godot@6a6a1168a5
2025-05-07 10:35:16 -04:00
aaronp64
1089f61868
Fix RandomPCG::random(int, int) overflow bug
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- Use int64_t for subtraction before converting to uint32_t
- Don't add one to uint32_t max value for rand() bounds
2025-05-06 17:54:12 -04:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
Spartan322
8122592328
Merge commit godotengine/godot@80a3d205f1
2025-05-01 01:30:09 -04:00
Thaddeus Crews
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
Spartan322
e2c671a4c3
Merge commit godotengine/godot@d00f25ecd9
2025-04-25 16:31:50 -04:00
Lukas Tenbrink
7c37188ca1
Smoke test: In collections, log an error if reserve() is called with a number smaller than the current size. Don't log an error if it is called with a number smaller than the current capacity.
2025-04-23 16:47:47 +02:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Marc Gilleron
5e6df6a196
Use Math::abs to avoid ambiguity with integer abs
2025-04-16 20:41:36 +02:00
Thaddeus Crews
29dcead192
Merge pull request #105394 from Zylann/quaternion_abs
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Use Math::abs to avoid ambiguity with integer abs
2025-04-15 12:28:41 -05:00
Thaddeus Crews
53608e3376
Merge pull request #104239 from Ivorforce/optimize-undenormalize
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Optimize reverb by removing stray `volatile` from the `undenormalize` function signature.
2025-04-14 19:39:46 -05:00
Marc Gilleron
40b5468c6d
Use Math::abs to avoid ambiguity with integer abs
2025-04-14 23:54:07 +02:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
MewPurPur
45b1071e7c
Optimize Color.html()
2025-04-05 14:00:30 +03:00
Thaddeus Crews
207a2b6472
Core: Integrate warning suppression macro helpers
2025-04-03 10:13:46 -05:00
Thaddeus Crews
9f222d500d
Merge pull request #104375 from YYF233333/is_empty
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Replace `size() == 0` with `is_empty()`
2025-04-02 07:37:31 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
smix8
f2197a1013
Expose TriangleMesh api functions wrapped for scripting
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Adds script wrapped TriangleMesh api functions to create and query the triangle BVH tree.
2025-04-02 09:52:35 +02:00
Thaddeus Crews
21956851ac
Merge pull request #104885 from MewPurPur/html-validation-optimization
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Optimize Color HTML validation
2025-04-01 19:53:32 -05:00
MewPurPur
250cc58388
Optimize HTML color validation
2025-04-01 21:26:21 +03:00
Aaron Franke
c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
Thaddeus Crews
3b1a481f13
Merge pull request #97843 from detomon/optimize-a-star-grid-2d-solve
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Reduce allocations when solving path in `AStarGrid2D`
2025-03-30 09:06:02 -05:00
Zae
e7f7823236
Fix reversed hex order in Color::to_html
2025-03-29 06:06:09 +08:00
Rémi Verschelde
10799d0b44
Merge pull request #104389 from Ivorforce/color-string-append
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Optimize `Color::to_html` by allocating less.
2025-03-28 14:32:54 +01:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00