159 Commits

Author SHA1 Message Date
Arctis-Fireblight
00692349f5 Merge commit godotengine/godot@4ebf67c 2025-08-27 23:18:33 -05:00
Giganzo
5c59a75923 Fix OptionButton not removing icon when using clear 2025-08-19 10:55:42 +02:00
Spartan322
7f9872092c Merge commit godotengine/godot@5abed52fd9 2025-06-20 03:57:56 -04:00
Pāvels Nadtočajevs
34a97f9c9b Fix scale and position of popups with force_native. 2025-06-16 13:03:42 +03:00
Spartan322
0e99b001ac Merge commit godotengine/godot@5dd76968d8 2025-06-05 23:07:30 -04:00
Michael Alexsander
454e4f817c Make build profile project detection also set build options 2025-06-03 11:11:33 -03:00
Spartan322
b666f4fc15 Merge commit godotengine/godot@de37627404 2025-05-29 05:22:55 -04:00
chansoen
cf7e88f6ac Fix option_button.cpp not updating selected when out of bounds 2025-05-23 13:00:31 -07:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
Pāvels Nadtočajevs
b106dfd4f9 Base accessibility API. 2025-04-08 20:14:28 +03:00
Haoyu Qiu
82a0290871 Add auto translate mode for items in PopupMenu and OptionButton 2025-03-09 23:50:11 +08:00
A Thousand Ships
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
Spartan322
94949a2769 Merge commit godotengine/godot@a7146ef807 2025-01-21 17:08:38 -05:00
scgm0
25fd115957 Fix OptionButton::show_popup 2025-01-21 21:37:19 +08:00
Spartan322
5e6a04e752 Merge commit godotengine/godot@5b52b4b5c4 2025-01-12 13:06:53 -05:00
Michael Alexsander
5c63646e87 Change print warnings to config ones for popups that need transparency 2025-01-09 15:59:56 -03:00
Spartan322
1609981ccf Merge commit godotengine/godot@75ce4266c4 2024-12-29 11:38:02 -05:00
Yufeng Ying
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Spartan322
3a73c6ebd1 Merge commit godotengine/godot@cb411fa960 2024-11-12 13:46:59 -05:00
Thaddeus Crews
b1526f45b8 Merge pull request #97890 from timothyqiu/id-focused
Fix `PopupMenu.id_focused` signal using index as ID
2024-11-12 12:13:16 -06:00
Spartan322
82de309d58 Merge commit godotengine/godot@8004c7524f 2024-10-30 05:22:24 -04:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Spartan322
6beb1eef9a Fix copyright headers referring to Godot 2024-10-27 11:17:29 -04:00
Dubhghlas McLaughlin
e8542b06ac Rebrand preambles to Redot
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
2024-10-11 02:26:51 -04:00
Haoyu Qiu
a328952fc1 Fix PopupMenu.id_focused signal using index as ID 2024-10-07 00:19:16 +08:00
kobewi
5279fec60f Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
Yuri Rubinsky
af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
A Thousand Ships
d9e2fc74c7 [Scene] Add SceneStringNames::item_selected 2024-06-19 09:39:05 +02:00
bruvzg
ea379e3b3a Improve button min. size calculation. 2024-05-16 22:37:12 +03:00
Gilles Roudière
7705265477 Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
kobewi
e95e954c68 Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
风青山
5de496d3b0 Add a h_separation between icons in CheckButton/CheckBox
Previously, the `h_separation` between internal elements and custom elements
was added when `text` was not empty. That is, this `h_separation` does not
exist when there is a valid custom `icon` but `text` is empty.

Now, the `h_separation` between the internal element and the custom element
is added when the internal element and any custom element exist (both width
are greater than `0`).
2024-02-21 17:53:07 +08:00
Rémi Verschelde
02f4a66c1f Merge pull request #88145 from Ratamacue9112/tweak-option-button-property-order
Tweak property order in the inspector for OptionButton
2024-02-17 18:31:47 +01:00
Ratamacue9112
45b9cbd904 Tweak property order in the inspector for OptionButton 2024-02-17 11:03:16 +00:00
Michael Alexsander
7b42c24550 Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rindbee
f29a7d302e Make the drawing logic clearer in Button
The drawing logic follows the calculation logic in `Button::get_minimum_size`.

According to the order of `stylebox`, `icon`, and `text`, and follow properties
such as alignment mode, to fill the display space of the button.

Add a `Button::_set_h_separation_is_valid_when_no_text` for Button derived
classes (like `OptionButton`) that expects a `h_separation` between `icon`
and theme icon even if the `text` is empty.
2024-01-18 22:57:22 +08:00
Wilson E. Alvarez
a3cb1b096f Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov
2924bfd4d3 Register theme properties with ThemeDB 2023-09-11 13:45:23 +02:00
Rémi Verschelde
0fff0b1054 Merge pull request #80203 from WhalesState/Dev2
Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Haoyu Qiu
5dd854513e Fix OptionButton min size when fit longest item is enabled 2023-08-07 17:25:10 +08:00
Mounir Tohami
2cec27a3f1 Add shortcut handling to OptionButton 2023-08-03 08:38:20 +00:00
Haoyu Qiu
5384c1a579 Update OptionButton min size when disabling Fit to Longest Item 2023-07-15 11:10:23 +08:00
Florian Kothmeier
c33748d954 Fix invalid minimum size for translated messages in option button 2023-06-29 15:01:36 +02:00
Rindbee
9bd1d3b5c8 Update size or size cache when toggling expand_icon in Button
When the `expand_icon` is switched, the size cache can be updated to
solve the issue that the cache cannot be updated when the `OptionButton`
is enabled with `fit_to_longest_item`.
2023-05-17 06:06:25 +08:00
Rémi Verschelde
57e3651763 Merge pull request #72028 from kilojool/option_button_reselection
OptionButton: allow reselection of selected item
2023-04-03 17:06:36 +02:00
Haoyu Qiu
150f89352b Auto translate popup menus of MenuButton and OptionButton
Currently, `auto_translate` property of a `MenuButton` or `OptionButton`
won't affect its popup menu. It's okay if you want to auto translate,
but requires extra setup if you don't.
2023-03-27 18:09:24 +08:00
Markus Sauermann
084a4addc4 Fix Screen-Transform missing in Button Size in OptionButton::show_popup
The button size is affected by the screen transform, which was previously
not taken into consideration.
2023-02-06 20:58:57 +01:00
kilojool
8b008757db OptionButton: allow reselection of selected item 2023-01-25 15:11:48 +01:00
Juan Linietsky
0e0a6bb39b Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Rémi Verschelde
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00