Arctis-Fireblight
759b2e5cc5
Merge remote-tracking branch 'godot/master' into Godot-Sync-2dd26a0
2025-09-09 04:42:00 -05:00
yotam-frid
b01b84e3a1
Fix single-object inspect command regression
2025-09-01 20:28:39 +02:00
Spartan322
7aeecacb93
Merge commit godotengine/godot@0c51ede243
2025-08-16 23:07:50 -04:00
Thaddeus Crews
098214b64c
Merge pull request #108297 from YeldhamDev/inverse_sel_fix
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Fix remote deselection not working when selection limit is reached
2025-08-11 09:55:24 -05:00
Spartan322
cd86012a9d
Merge commit godotengine/godot@71a9948157
2025-07-19 14:15:00 -04:00
WhalesState
5eee6d22a0
Fix remaining physics and navigation disabling issues.
2025-07-12 17:12:42 +03:00
Michael Alexsander
efc2ecc04c
Fix remote deselection not working when selection limit is reached
2025-07-04 20:39:21 -03:00
Spartan322
7f9872092c
Merge commit godotengine/godot@5abed52fd9
2025-06-20 03:57:56 -04:00
Pāvels Nadtočajevs
43b41092a0
Add support for taking embedded window screenshots.
2025-06-09 11:40:36 +03:00
Spartan322
0e99b001ac
Merge commit godotengine/godot@5dd76968d8
2025-06-05 23:07:30 -04:00
Fabio Alessandrelli
f36499f9c5
Editor: Explicit parse_message handlers
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Using custom macros for defining and registering message handlers hurts
readability and navigability.
This commit simplifies the ParseMessageFunc signature, expands the
macros, and streamlines initialization.
2025-06-03 13:24:58 +02:00
Spartan322
63f2d58fcf
Merge commit godotengine/godot@428a762e98
2025-05-14 14:16:55 -04:00
Thaddeus Crews
75d118fba1
Merge pull request #105034 from YeldhamDev/fix_remote_error
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Fix error spam when inspecting remote nodes outside the tree
2025-05-08 07:19:35 -05:00
Spartan322
8122592328
Merge commit godotengine/godot@80a3d205f1
2025-05-01 01:30:09 -04:00
Thaddeus Crews
b7d4426fff
Merge pull request #104269 from lawnjelly/fti_scene_tree4
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Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
lawnjelly
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
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Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
Spartan322
e2c671a4c3
Merge commit godotengine/godot@d00f25ecd9
2025-04-25 16:31:50 -04:00
Gustavo Jaruga Cruz
bf18021462
Add Embed Game Window hotkeys support and pause/next frame shortcuts
2025-04-25 02:36:00 -03:00
Thaddeus Crews
1f787b63a5
Merge pull request #104895 from stuartcarnie/scene_debugger_handlers
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Editor: Refactor `SceneDebugger::parse_message` into handler functions
2025-04-24 09:09:32 -05:00
Spartan322
2b59059dde
Merge commit godotengine/godot@2d3bdcac35
2025-04-19 16:05:28 -04:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Michael Alexsander
e1e5242fa9
Fix error spam when inspecting remote nodes outside the tree
2025-04-04 19:22:32 -03:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Stuart Carnie
2e99565bcb
Editor: Refactor parse_message into handler functions
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Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.
Similar to #104425
2025-04-02 08:39:40 +11:00
Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Rémi Verschelde
e8bc75f056
Merge pull request #103373 from YeldhamDev/build_remove_physics
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Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kobewi
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Michael Alexsander
d01d40490f
Fix regressions regarding multiple remote object selection
2025-03-24 18:07:12 -03:00
Malcolm Anderson
6858607e74
Add "Mute Audio" button to Game view in editor
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Update servers/audio_server.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Apply suggestions from code review
Co-authored-by: Adam Scott <ascott.ca@gmail.com >
Fix a few lines for new member names
Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled
Apply suggestions from code review
Co-authored-by: arkology <43543909+arkology@users.noreply.github.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
Fix icon for svgo
2025-03-19 08:20:17 -07:00
Anish Mishra
7a5267dfad
Fix build errors when building with disable_3d=yes
2025-03-15 01:51:46 +05:30
Jayden Sipe
6c586d20df
Fix game view visual streaking when selecting nodes
2025-03-13 17:58:22 -04:00
Michael Alexsander
186d8259d5
Fix wrong canvas camera override panning in the runtime debugger
2025-03-12 12:36:19 -03:00
Michael Alexsander
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
Thaddeus Crews
f1597b3023
Merge pull request #103758 from YeldhamDev/more_game_view_settings
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Make Game view follow more editor settings
2025-03-11 09:34:58 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Michael Alexsander
b7f823c4c7
Make Game view follow more editor settings
2025-03-06 23:08:34 -03:00
Spartan322
70b41e3288
Merge commit godotengine/godot@394508d26d
2025-02-22 02:02:27 -05:00
Giganzo
cedcc2444e
Add changeable freelook speed in Game Window
2025-02-10 17:18:52 +01:00
Spartan322
35e289fa5e
Merge commit godotengine/godot@0b6a717ac1
2025-02-04 11:38:32 -05:00
Michael Alexsander
4c32d27e8e
Fix runtime crash with 3D selection with no camera
2025-02-02 13:58:38 -03:00
Spartan322
94949a2769
Merge commit godotengine/godot@a7146ef807
2025-01-21 17:08:38 -05:00
Eric Cosky
226f7aee20
Added check to prevent exception during remote debugging
2025-01-20 15:11:55 -08:00
aryan-11825114
2e4eb59e56
Fix camera override when there is no camera in scene tree
2025-01-18 14:38:05 +05:30
Spartan322
5e6a04e752
Merge commit godotengine/godot@5b52b4b5c4
2025-01-12 13:06:53 -05:00
Hilderin
055b418e4d
Fix Selection Game View
2025-01-10 09:53:17 -05:00
Spartan322
4ffc9ac18b
Merge commit godotengine/godot@bdf625bd54
2025-01-04 00:55:26 -05:00
Spartan322
1609981ccf
Merge commit godotengine/godot@75ce4266c4
2024-12-29 11:38:02 -05:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00