142 Commits

Author SHA1 Message Date
Arctis-Fireblight
759b2e5cc5 Merge remote-tracking branch 'godot/master' into Godot-Sync-2dd26a0 2025-09-09 04:42:00 -05:00
yotam-frid
b01b84e3a1 Fix single-object inspect command regression 2025-09-01 20:28:39 +02:00
Spartan322
7aeecacb93 Merge commit godotengine/godot@0c51ede243 2025-08-16 23:07:50 -04:00
Thaddeus Crews
098214b64c Merge pull request #108297 from YeldhamDev/inverse_sel_fix
Fix remote deselection not working when selection limit is reached
2025-08-11 09:55:24 -05:00
Spartan322
cd86012a9d Merge commit godotengine/godot@71a9948157 2025-07-19 14:15:00 -04:00
WhalesState
5eee6d22a0 Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
Michael Alexsander
efc2ecc04c Fix remote deselection not working when selection limit is reached 2025-07-04 20:39:21 -03:00
Spartan322
7f9872092c Merge commit godotengine/godot@5abed52fd9 2025-06-20 03:57:56 -04:00
Pāvels Nadtočajevs
43b41092a0 Add support for taking embedded window screenshots. 2025-06-09 11:40:36 +03:00
Spartan322
0e99b001ac Merge commit godotengine/godot@5dd76968d8 2025-06-05 23:07:30 -04:00
Fabio Alessandrelli
f36499f9c5 Editor: Explicit parse_message handlers
Using custom macros for defining and registering message handlers hurts
readability and navigability.

This commit simplifies the ParseMessageFunc signature, expands the
macros, and streamlines initialization.
2025-06-03 13:24:58 +02:00
Spartan322
63f2d58fcf Merge commit godotengine/godot@428a762e98 2025-05-14 14:16:55 -04:00
Thaddeus Crews
75d118fba1 Merge pull request #105034 from YeldhamDev/fix_remote_error
Fix error spam when inspecting remote nodes outside the tree
2025-05-08 07:19:35 -05:00
Spartan322
8122592328 Merge commit godotengine/godot@80a3d205f1 2025-05-01 01:30:09 -04:00
Thaddeus Crews
b7d4426fff Merge pull request #104269 from lawnjelly/fti_scene_tree4
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
lawnjelly
ae04a3a5dd Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
Spartan322
e2c671a4c3 Merge commit godotengine/godot@d00f25ecd9 2025-04-25 16:31:50 -04:00
Gustavo Jaruga Cruz
bf18021462 Add Embed Game Window hotkeys support and pause/next frame shortcuts 2025-04-25 02:36:00 -03:00
Thaddeus Crews
1f787b63a5 Merge pull request #104895 from stuartcarnie/scene_debugger_handlers
Editor: Refactor `SceneDebugger::parse_message` into handler functions
2025-04-24 09:09:32 -05:00
Spartan322
2b59059dde Merge commit godotengine/godot@2d3bdcac35 2025-04-19 16:05:28 -04:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Michael Alexsander
e1e5242fa9 Fix error spam when inspecting remote nodes outside the tree 2025-04-04 19:22:32 -03:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Stuart Carnie
2e99565bcb Editor: Refactor parse_message into handler functions
Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.

Similar to #104425
2025-04-02 08:39:40 +11:00
Thaddeus Crews
8f6bb119f4 Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Rémi Verschelde
e8bc75f056 Merge pull request #103373 from YeldhamDev/build_remove_physics
Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
Michael Alexsander
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
kobewi
bc9d0c7835 Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
kobewi
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
Michael Alexsander
d01d40490f Fix regressions regarding multiple remote object selection 2025-03-24 18:07:12 -03:00
Malcolm Anderson
6858607e74 Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Apply suggestions from code review

Co-authored-by: Adam Scott <ascott.ca@gmail.com>

Fix a few lines for new member names

Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled

Apply suggestions from code review

Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Fix icon for svgo
2025-03-19 08:20:17 -07:00
Anish Mishra
7a5267dfad Fix build errors when building with disable_3d=yes 2025-03-15 01:51:46 +05:30
Jayden Sipe
6c586d20df Fix game view visual streaking when selecting nodes 2025-03-13 17:58:22 -04:00
Michael Alexsander
186d8259d5 Fix wrong canvas camera override panning in the runtime debugger 2025-03-12 12:36:19 -03:00
Michael Alexsander
5c66129e62 Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
Thaddeus Crews
f1597b3023 Merge pull request #103758 from YeldhamDev/more_game_view_settings
Make Game view follow more editor settings
2025-03-11 09:34:58 -05:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Michael Alexsander
b7f823c4c7 Make Game view follow more editor settings 2025-03-06 23:08:34 -03:00
Spartan322
70b41e3288 Merge commit godotengine/godot@394508d26d 2025-02-22 02:02:27 -05:00
Giganzo
cedcc2444e Add changeable freelook speed in Game Window 2025-02-10 17:18:52 +01:00
Spartan322
35e289fa5e Merge commit godotengine/godot@0b6a717ac1 2025-02-04 11:38:32 -05:00
Michael Alexsander
4c32d27e8e Fix runtime crash with 3D selection with no camera 2025-02-02 13:58:38 -03:00
Spartan322
94949a2769 Merge commit godotengine/godot@a7146ef807 2025-01-21 17:08:38 -05:00
Eric Cosky
226f7aee20 Added check to prevent exception during remote debugging 2025-01-20 15:11:55 -08:00
aryan-11825114
2e4eb59e56 Fix camera override when there is no camera in scene tree 2025-01-18 14:38:05 +05:30
Spartan322
5e6a04e752 Merge commit godotengine/godot@5b52b4b5c4 2025-01-12 13:06:53 -05:00
Hilderin
055b418e4d Fix Selection Game View 2025-01-10 09:53:17 -05:00
Spartan322
4ffc9ac18b Merge commit godotengine/godot@bdf625bd54 2025-01-04 00:55:26 -05:00
Spartan322
1609981ccf Merge commit godotengine/godot@75ce4266c4 2024-12-29 11:38:02 -05:00
A Thousand Ships
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00