Spartan322
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7f9872092c
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Merge commit godotengine/godot@5abed52fd9
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2025-06-20 03:57:56 -04:00 |
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LuoZhihao
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8ba4656ea3
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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Spartan322
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0e99b001ac
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Merge commit godotengine/godot@5dd76968d8
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2025-06-05 23:07:30 -04:00 |
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LuoZhihao
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713ed59a77
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
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Spartan322
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38fb5272ad
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Merge commit godotengine/godot@7a0ab9d561
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2025-05-22 14:03:25 -04:00 |
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Silc Lizard (Tokage) Renew
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17d068963f
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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Spartan322
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8122592328
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Merge commit godotengine/godot@80a3d205f1
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2025-05-01 01:30:09 -04:00 |
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Spartan322
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2b59059dde
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Merge commit godotengine/godot@2d3bdcac35
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2025-04-19 16:05:28 -04:00 |
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Thaddeus Crews
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ad40939b6f
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Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
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2025-04-16 15:49:02 -05:00 |
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Thaddeus Crews
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94282d88f9
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
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Silc Lizard (Tokage) Renew
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96200abb97
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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Silc Lizard (Tokage) Renew
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78fbe37f4b
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Fix rest translation space in LookAtModifier3D
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2025-03-16 15:51:16 +09:00 |
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Spartan322
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5e6a04e752
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Merge commit godotengine/godot@5b52b4b5c4
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2025-01-12 13:06:53 -05:00 |
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Silc Lizard (Tokage) Renew
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08a2f0ae39
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Fix LookAtModifier rest space rotation
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2025-01-09 05:22:47 +09:00 |
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Spartan322
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889d027c1a
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Merge commit godotengine/godot@d2ada64a03
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2025-01-08 07:52:51 -05:00 |
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Silc Lizard (Tokage) Renew
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f1f152ea5a
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
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Spartan322
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721f53fde4
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Merge commit godotengine/godot@f128f383e8
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2024-11-27 13:52:25 -05:00 |
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Thaddeus Crews
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33093c2029
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Merge pull request #99619 from TokageItLab/flippable
Make flipping flag consider influence in LookAtModifier3D
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2024-11-26 13:04:48 -06:00 |
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Thaddeus Crews
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d18f8046dd
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Merge pull request #99613 from TokageItLab/scl-fw
Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
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2024-11-26 13:04:45 -06:00 |
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Silc Lizard (Tokage) Renew
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38d274b021
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Make flipping flag consider influence in LookAtModifier3D
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2024-11-25 15:59:39 +09:00 |
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Silc Lizard (Tokage) Renew
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b76cdf525b
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Make LookAtModifier3D adopt to bone name method
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2024-11-25 15:47:10 +09:00 |
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Silc Lizard (Tokage) Renew
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27bd7b23f6
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Fix forward_vector scale to handle safe_margin in LookAtModifier
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2024-11-24 13:43:07 +09:00 |
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Spartan322
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3a73c6ebd1
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Merge commit godotengine/godot@cb411fa960
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2024-11-12 13:46:59 -05:00 |
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Silc Lizard (Tokage) Renew
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6fc061b4fe
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Implement LookAtModifier3D
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2024-11-12 05:03:35 +09:00 |
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